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FIREPOINT BONE not Work at all
adrianeyves
post 3 Oct 2017, 3:51
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Well i am being mad at this point - renx weird shi*

This is my Model with in Garrison Mode


-The Garrison mode works
-Firepoint not work at all - they shoot in the middle

-I NEED SOME HELP PLS

Code:
[code=cpp] ConditionState = GARRISONED
Model = ChinaCC_G
Animation = ChinaCC_G.ChinaCC_G
AnimationMode = LOOP
End
ConditionState = DAMAGED GARRISONED
Model = ChinaCC_GD
Animation = ChinaCC_GD.ChinaCC_GD
AnimationMode = LOOP
ParticleSysBone = Fire01 SmolderingFire
ParticleSysBone = Fire02 SmolderingFire
ParticleSysBone = Fire03 SmolderingFire
ParticleSysBone = Smoke01 SmolderingSmoke
ParticleSysBone = Smoke02 SmolderingSmoke
ParticleSysBone = Smoke03 SmolderingSmoke
End[/code]

pls inspect it and tell what is the problem is

Attached File(s)
Attached File  ChinaCC.zip ( 82.25K ) Number of downloads: 1
 


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Oliver
post 3 Oct 2017, 21:45
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I'll assume that the names of the bones are correct on the code and model... Did you check the "export transform bone" box in W3D tools for every bone?
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Omeka88
post 3 Oct 2017, 23:40
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The bonelist start from FIREPOINT02 excl.gif

You must add FIREPOINT01 or the engine just skip ALL the FIREPOINT bones

only 4 firepont shoot from the holes (all bone work , is just the game try force 6 guy shoot from only the front bones in this case)



problably 10 infantry is too many or need more bones in the bulding tongue.gif

optional : the dozer garage sound like a bad idea for shoot guns close to the fuel\engine biggrin.gif (jusm my opinion of corse)



also the animation not work , just for say

This post has been edited by Omeka88: 3 Oct 2017, 23:41


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adrianeyves
post 4 Oct 2017, 11:34
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aleluia mate

Thanks ; The day had been saved biggrin.gif laugh.gif
And Also thanks For this Helpful site which have the active personnel to help people 8ani5.gif

This post has been edited by adrianeyves: 4 Oct 2017, 11:37


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