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SWR Productions Forum _ Rise of the Reds _ What happened to the Bradley?

Posted by: Shockwavelover84 3 Apr 2015, 18:12

I noticed the Bradley's no longer available - just curious why it was removed, and if it'll be back in 2.0 or not, thanks.

Posted by: Composite armour 3 Apr 2015, 18:13

It's coming back in 2.0 and as far as I know it was removed due to overlap with the Humvee.

Posted by: X1Destroy 3 Apr 2015, 18:22

It's still there, just not build-able.........add some codes and it's ready to use again.

On the other hand.........frogfoot disappearged completely sad.gif

Posted by: Mr.Kim 3 Apr 2015, 18:46

It was already discussed half-years back and here is Mars's comments:

QUOTE (MARS @ 3 Apr 2014, 1:15) *
Now, as for the Bradley, it will indeed disappear in 1.85 and be brought back for General Bradley in 2.0. The_Hunter told me that he did this due to it currently being redundant in the presence of the Humvee, which is something I personally didn't actually agree with, but I gotta roll with it because I'm just the story/PR bloke and occasional design commentator. Personally, I'd consider this temporary overlap less of a disruptive issue than a temporary removal; I'd rather leave it in because the Bradley seems to be a well-liked unit and it's better to give people a choice, especially when we consider that much of the pre-2.0 design plan is temporary anyway. The Frogfoot debate was tiresome, but it was justified; this move is provoking a debate that is entirely unnecessary because the Bradley is, at worst, slightly redundant but not a gamechanger like the Frogfoot used to be. Now, as of 2.0, the Bradley will be brought back for General Bradley, albeit somewhat changed in ways that aren't entirely finalised yet. He will not have the Humvee at all; instead, he's gonna have a unique, possibly amphibious infantry transport while the Bradley will lose its somewhat vestigial transport ability in favour of becoming a pure 'cavalry fighting vehicle' like the M3 variant. In short, he's gonna have Bradleys for combat and that new Humvee replacement as an armoured transport.


QUOTE (MARS @ 24 Jul 2014, 9:16) *
The Bradley IFV will only be removed for 1.85. It'll be brought back for Bradley, and likely in updated form, in 2.0. The reason for this temporary removal is that there isn't enough of a reason to justify the Bradley's presence in the -current- 1.85 USA setup. Any change to its functionality would either make it even more marginal or overpowered - a weird, seemingly paradoxical duality I know - so instead of implementing some jarring temporary change to its mechanics, we chose to remove it in the same way as we did with the Little Bird.


Posted by: SUPERTHEMASTE 30 Dec 2021, 2:03

QUOTE (X1Destroy @ 3 Apr 2015, 9:22) *
It's still there, just not build-able.........add some codes and it's ready to use again.

On the other hand.........frogfoot disappearged completely sad.gif


Care to elaborate on how?

Posted by: Jester 31 Dec 2021, 1:40

QUOTE (SUPERTHEMASTE @ 30 Dec 2021, 3:03) *
Care to elaborate on how?

Yes someone please do

Posted by: X1Destroy 1 Jan 2022, 18:29

Wow, new year necromancy. And it's been years since I last left. This place is still quiet as always.

All you'll need todo is look for Command_ConstructAmericaVehicleBradley in CommandSet.ini. Remove the ";" and change the number to not overlap and it's available again.

For example:

CommandSet AmericaWarFactoryCommandSet
1 = Command_ConstructAmericaVehicleHumvee
2 = Command_ConstructAmericaVehicleAvenger
3 = Command_ConstructAmericaTankCrusader
4 = Command_ConstructAmericaVehicleMedic
5 = Command_ConstructAmericaVehicleMicrowave
6 = Command_ConstructAmericaVehicleWaspHive
7 = Command_ConstructAmericaVehicleTomahawk
8 = Command_ConstructAmericaVehiclePatriot
9 = Command_ConstructAmericaVehiclePaladin
10 = Command_ConstructAmericaVehicleBradley

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