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volcanic island [ROTR][C]
Skitt
post 16 May 2016, 9:39
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Aut vincere aut mori, Cave quid dicis, quando, et cui, De duobus malis, minus est semper eligendum.



Rework of Volcanic island due to the hideous path finding on the original.
(still a spam your butt off huge army's map tongue.gif )


Changes
  • Small lakes in-front of each base removed
  • Artillery platforms switched to 1 instead of 2 (was overkill)
  • Terrain next to the secondary 60k docks flattened.
  • Fences and walls along the main paths removed.
  • Small hills next to the base oil derricks removed
  • Lots of random rocks from around the map removed (main path finding issue)
  • Some of the big rocks moved (The rocks were on the way point paths for the ai, AI should be able to move better now with its attack teams)
  • Some big rocks removed near the bases that were causing unnecessary choke points (south east base had more of an issue with this than the north west).
  • the two middle sand dunes flattened a bit more (path finding issues)


Before Changes Screen shot
http://puu.sh/oTI2b/a4d7441481.jpg

After Changes Screen shot.
http://puu.sh/oTHZz/610d4f5249.jpg

Attached File  volcanic_island__ROTR__C_.rar ( 223.74K ) Number of downloads: 9


This post has been edited by mr_Skittles: 17 May 2016, 0:25


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Skitt
post 17 May 2016, 0:27
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Group: Moderator
Posts: 1641
Joined: 8 January 2015
From: Newcastle, England
Member No.: 10811
Aut vincere aut mori, Cave quid dicis, quando, et cui, De duobus malis, minus est semper eligendum.



New version uploaded.

  • Textures on the hills arround the bases changed to give them more definition
  • The six small supply piles in each base split up and moved, 3 each next to the primary and secondary supply's.


This post has been edited by mr_Skittles: 17 May 2016, 0:27


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