IPB

Welcome Guest ( Log In | Register )

Rise of the Reds Update: Arena Mode Explained
XAttus
post 21 Jun 2014, 21:38
Post #1


Arena maker
Group Icon

Group: Tester
Posts: 803
Joined: 24 November 2013
From: In front of da screen
Member No.: 10203






Greetings again!

In today's update I'm going to reveal a bit more details about the mechanics of gameplay as well as two renders of exclusive units that will appear in the arenas of this game mode.

First of all, as you probably know game modes in C&C Generals do not exactly work as in most other games where they are chosen with a simple setting or dropdown list. In this case we are talking about specially designed and scripted maps that alter quite a few gameplay elements while leaving the core game and mod files unchanged. The most notable change is of course that you do not need to build you production buildings, depending on which faction you choose you'll have them already at your disposal from the very beginning of the game. However, you cannot build new production buildings at all so once your enemy destroys your war factory for example, you lose the ability to produce land units for the rest of the game.

And what about economy?

On arena maps you can earn cash in 3 different ways. The first and most basic source is a passive income that you get during the entire game and without any limitations. This is of course good but not great at all so you'll need to go out and make a living by... killing! Destroying enemy units will grant you money too, regardless of which faction you are. The third way is the most common supply gathering with a little twist.. There are no supply docks in the base. You will find one large set of supplies usually in the center of the map or other neutral areas that can be easily contested. Be sure to fight for them and take them or your enemy will do so first.


Even if your opponents still decide to stay in their base just to prevent you from turning their military hardware into money for your own use, the battle will never stop until one side is completely defeated. Thanks to the continuous waves of AI controlled militia forces you will always hear the sound of tank cannons (or worse) in the outer battlegrounds.
In addition to basic militia tanks these waves will sometimes contain special combat units designed for different roles:






The Militia Artillery is a small but dangerous weapon to face. It's weak armor is compensated by the fact that it doesn't really need to come close in order to cause destruction. Armed with a long range 155mm cannon, it can lob HE shells over great distances. They do not appear often but when they do be sure to eliminate them quickly, as ignoring them is one of the biggest mistake one can make.






When standard barrels are not enough to accomplish objectives, it's time to call in the big guns. The Militia Heavy Tank is a rare but feared sight on the battlefield. Its primary armament are twin 130mm AT guns, designed to punch trough any unlucky armoured target that presents itself. As if this wouldn't be enough, it's also armed with 2 sets of missile pods that act as fire support when the cannons are on reload. Lastly, the machinegun turret on the top is a threat not only to infantry, but airborne targets as well. All of this is packaged in heavy armor and paired with surprisingly good mobility, making the Heavy Tank a serious threat even for well prepared defenses. It also has to be stated that these beasts perform their best when they are supported by additional units with anti air and long range capabilities.

And that's not all!

Additionally to these new renders I'd also like to present 5 maps that are now complete and will house our stream games tomorrow:



Twin Hills (2v2)

The very first map on which this game mode was born, it gradually transformed from a simple test map to a detailed and fully functional state. Features a large base area with straight lanes connecting the two sides. A set of two Celebrus turrets guard the base entrance as well as the lanes further outside. A single supply dock is located in the middle. Capturing an oil refinery grants 20% cost reduction, this bonus only stacks with russian mass production and the refineries are not destroyable.





Floodway (2v2)
(credits go to Xofolez for letting me use his base map)

An urban map with medium sized base areas and a lot of buildings to garrison. It contains all the features of TwinHills, including the refineries and the supply dock in the middle.





Dividing Mountain (2v2)

Hills, forests and mountains form this map's landscape with bases located diagonally in corners. The creep lane splits in two just outside the first base then rejoins again at the other. A supply dock is located in the top right corner while a blockade fortress with flak bunkers form an ideal defense position near the beach. This map also has refineries with the same attributes as the others.





Black Forest (2v2)
(credits go to Starwaker and Xofolez for letting me use the base map)

A map with an unusual layout that differs from every other, on Black Forest one lane goes through the center while 2 other one-way lanes run around the mountains on both sides. The only resistance these lanes face is a single Celebrus turret. While the forces in the middle have to go through each other to reach the turrets, the side has to be defended by the players alone, as the turret without support on it's own is only able to hold the line for a limited time. A lot of small supply crates can be found in middle forest. Additionally, each player starts with a reinforcement pad but these can be destroyed.





Harbor
(credits to BLCK)

An experimental 1v1 version, this map should be familiar to those who have the ROTR map pack. Part of the docks are dry in order to provide additional space for movement. The bases are fortified with flak bunkers against direct air assaults, a supply dock is located in the middle while a single undestroyable refinery on each side provides the same 20% cost reduction just like on the other maps.


I hope you enjoyed this extensive and long update, also feel free to check out tomorrow's stream promo video if you haven't already!



See you all tomorrow!




--------------------
XAttus
-game anyone?

The Hunter
- Nobody wants to play bombtruck simulator with you
Go to the top of the page
 
+Quote Post

Posts in this topic
- XAttus   Rise of the Reds Update: Arena Mode Explained   21 Jun 2014, 21:38
- - Mr.Kim   Can't wait new stream tomorrow Hopefully not...   21 Jun 2014, 22:12
- - DanPaladin12   Will there be an AI for this gamemode, or will it ...   21 Jun 2014, 22:24
- - Admiral*Alex   According to my dated knowledge, Arena is only PvP...   22 Jun 2014, 0:02
- - Alex1guy   This looks amazingly cool. As above, is there PvE ...   22 Jun 2014, 0:02
- - Serialkillerwhale   And now I'm worried that China will be OP beca...   22 Jun 2014, 0:14
- - XAttus   QUOTE Today we'd like to reveal something that...   22 Jun 2014, 0:17
- - DarkyPwnz   Any chance we'll get those units purchasable i...   22 Jun 2014, 0:20
- - Admiral*Alex   Frank question, but are there going to be air cree...   22 Jun 2014, 0:27
- - Serialkillerwhale   QUOTE That was indeed the case in the 1.802 versio...   22 Jun 2014, 1:02
|- - DarkyPwnz   QUOTE (Serialkillerwhale @ 22 Jun 2014, 1...   22 Jun 2014, 1:13
- - Serialkillerwhale   A group of infernos has the same blast radius as a...   22 Jun 2014, 1:23
|- - DarkyPwnz   QUOTE (Serialkillerwhale @ 22 Jun 2014, 1...   22 Jun 2014, 9:53
- - Karpet   The Nod artillery! Also, I've seen that si...   22 Jun 2014, 1:41
|- - Serialkillerwhale   QUOTE (Karpet @ 21 Jun 2014, 17:41) The N...   22 Jun 2014, 3:34
- - Karpet   Well I know what it's based off of. In the fi...   22 Jun 2014, 4:05
- - XAttus   Once again, the model of the HeavyTank belong to S...   22 Jun 2014, 8:38
|- - Zeke   QUOTE (XAttus @ 22 Jun 2014, 15:38) Once ...   22 Jun 2014, 9:25
- - XAttus   owell then, I should take some C&C modding his...   22 Jun 2014, 9:37
- - IPS   It's not like SWR owns the Eisenhower(the orig...   22 Jun 2014, 10:13
- - DarkyPwnz   That tank is used everywhere anyway. Won't hur...   22 Jun 2014, 10:36
- - __CrUsHeR   Very cool these Militia units - mainly Heavy Tank ...   22 Jun 2014, 13:03
- - Karpet   ^ A militia goes crazy and builds a dual barreled,...   22 Jun 2014, 13:09
|- - __CrUsHeR   QUOTE (Karpet @ 22 Jun 2014, 9:09) ^ A mi...   22 Jun 2014, 13:15
|- - Mike Oxlong   How do i download this?   24 Jun 2014, 13:13
- - Generalcamo   Or they are surplus units given out by the United ...   22 Jun 2014, 14:22
- - __CrUsHeR   Hmmm, MARS commented in the chat stream that does ...   22 Jun 2014, 14:40
- - tgn89   one another thing are we gonna see some militia in...   22 Jun 2014, 17:22
- - XAttus   Why exactly would you like to see infantry and shi...   22 Jun 2014, 18:52
|- - HoneyBee   QUOTE (XAttus @ 22 Jun 2014, 18:52) Why e...   22 Jun 2014, 19:54
- - Generalcamo   Infantry is easy. Just use the unused UN infantry,...   22 Jun 2014, 21:51
- - XAttus   The main problem I have with infantry is that they...   22 Jun 2014, 23:00
|- - HoneyBee   QUOTE (XAttus @ 22 Jun 2014, 23:00) - Sni...   23 Jun 2014, 2:20
- - Serialkillerwhale   On a serious note, if it weren't a reskin of t...   23 Jun 2014, 1:05
|- - DELETED MEMBER   QUOTE (Serialkillerwhale @ 23 Jun 2014, 2...   23 Jun 2014, 17:49
|- - Serialkillerwhale   QUOTE (DELETED MEMBER @ 23 Jun 2014, 9:49...   24 Jun 2014, 7:34
|- - DELETED MEMBER   QUOTE (Serialkillerwhale @ 24 Jun 2014, 8...   24 Jun 2014, 12:50
|- - Serialkillerwhale   QUOTE (DELETED MEMBER @ 24 Jun 2014, 4:50...   24 Jun 2014, 13:51
|- - DELETED MEMBER   QUOTE (Serialkillerwhale @ 24 Jun 2014, 14...   24 Jun 2014, 16:13
- - Bergzak   May I please see a close-up of the Russian Airfiel...   23 Jun 2014, 3:09
- - Serialkillerwhale   One COULD take the Miltia to be standard grunts of...   23 Jun 2014, 6:36
- - tgn89   No im not saying just add it because its cool i wa...   23 Jun 2014, 9:44
- - DarkyPwnz   Yeah a Basilisk reskin would have been better. But...   23 Jun 2014, 10:10
- - SorataZ   You can reasonably expect an infantry unit since h...   23 Jun 2014, 18:32
- - TornadoADV   Milita for 6th playable RotR faction.   23 Jun 2014, 20:49
- - Mr.Kim   Nope, Militia is not playable faction and those un...   23 Jun 2014, 21:52
- - XAttus   I don't get why the lore matters so much, I pl...   24 Jun 2014, 9:35
- - __CrUsHeR   I find interesting the Heavy Tank: simple and comp...   24 Jun 2014, 13:10
|- - DarkyPwnz   QUOTE (__CrUsHeR @ 24 Jun 2014, 14:10) I ...   24 Jun 2014, 13:18
||- - __CrUsHeR   QUOTE (DarkyPwnz @ 24 Jun 2014, 9:18) Mil...   24 Jun 2014, 13:20
|- - Bergzak   QUOTE (__CrUsHeR @ 24 Jun 2014, 13:10) I ...   24 Jun 2014, 13:19
- - The_Hunter   QUOTE (__CrUsHeR @ 24 Jun 2014, 14:20) In...   24 Jun 2014, 13:21
|- - __CrUsHeR   QUOTE (The_Hunter @ 24 Jun 2014, 9:21) No...   24 Jun 2014, 13:23
- - DarkyPwnz   Centurion sounds like a good idea though. But with...   24 Jun 2014, 13:48
- - __CrUsHeR   Another simple suggestion related to aesthetics wo...   24 Jun 2014, 13:52
|- - DarkyPwnz   QUOTE (__CrUsHeR @ 24 Jun 2014, 14:52) An...   24 Jun 2014, 14:03
|- - __CrUsHeR   QUOTE (DarkyPwnz @ 24 Jun 2014, 10:03) An...   24 Jun 2014, 14:13
- - __CrUsHeR   I've been thinking of a map for the new Arena ...   24 Jun 2014, 15:39
|- - Admiral*Alex   QUOTE (__CrUsHeR @ 24 Jun 2014, 10:39) I...   24 Jun 2014, 19:21
- - Generalcamo   Bridge + AI = Lag and instability   24 Jun 2014, 15:44
|- - __CrUsHeR   QUOTE (Generalcamo @ 24 Jun 2014, 11:44) ...   24 Jun 2014, 15:47
- - DarkyPwnz   And where are the creeps supposed to pass? Unless ...   25 Jun 2014, 17:09
- - Jam Hacker   i understand that all the units with militia prefi...   26 Jun 2014, 8:03
- - XAttus   Get a heroic sentinel... there is your epic unit ...   26 Jun 2014, 9:26
|- - Karpet   QUOTE (XAttus @ 26 Jun 2014, 4:26) Jokes ...   26 Jun 2014, 14:48
|- - DarkyPwnz   QUOTE (Karpet @ 26 Jun 2014, 15:48) Easy....   26 Jun 2014, 23:25
|- - Karpet   QUOTE (DarkyPwnz @ 26 Jun 2014, 18:25) So...   26 Jun 2014, 23:59
- - Composite armour   Wouldn't a Manticore be an epic unit? Or will ...   27 Jun 2014, 8:51
- - XAttus   Karpet, I'd be really interested to see how yo...   27 Jun 2014, 9:26
|- - Karpet   QUOTE (XAttus @ 27 Jun 2014, 4:26) Karpet...   27 Jun 2014, 15:17
- - Crackerjack17   Man, I didn't expect this to become so popular...   30 Jun 2014, 7:36
- - bebeodend   Are we gonna see theese maps released now? or did...   2 Apr 2015, 8:50
- - Shockwavelover84   I'm guessing it's not in 1.85? Probably w...   4 Apr 2015, 19:27
- - Mr.Kim   The Arena Mode is exclusive in 1.85 and it will be...   4 Apr 2015, 19:45
- - bebeodend   QUOTE (Mr.Kim @ 4 Apr 2015, 20:45) The Ar...   11 Apr 2015, 19:02


Closed TopicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 



Lo-Fi Version Time is now: 24 April 2024 - 19:57