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Shell map and 2.0 idea, this is going to be a lot of work!
Massey
post 27 Aug 2009, 0:35
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OK i have been thinking for a little bit about what the 2.0 shell map going to look like with 5 sides all to fit in to one "map" then it hit me! (and i got a boo boo from the hit....ouch! tongue.gif)

5 side.... 5 maps! ohmy.gif this is more for 2.0 idea becuase it will be one hell of a lot of work. and no need for all running up visions.
....
after a random nub asked this question:
QUOTE
the "shell map" is just a vidoe in the back ground or is it that the game loads up a map and plays it out in the back ground?

and replyed
QUOTE
It is a scripted map loaded by the game.


this got me thinking!
if Hunter does the voodoo he do so well when it comes to shellmap. we going to get some realy good shellmaps but how will u get to see them all....

(note: i dont have RotR on my PC ATM sad.gif need to re-download it)
idea 1

ok maybe some where on the menu screen. a plan star u click on and 5 coloured star shows up and u click on the side u want to watch. it closes back to the menu and u have to restart the game before the new shell map starts up.

or a better idea
Idea 2

(NOTE: thats meant to be restarted [Massey = bad english])
This one more or less needs no explan. so..... ur not getting one tongue.gif

Granted that Either...eIther plan will take one hell of lot of time to make work. if the RotR team did think this is a good idea. but then again just a random idea

but any way.... TY for ur time!
8chi.png Massey


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Pickysaurus
post 27 Aug 2009, 0:37
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It's not a bad idea, I'm sure you could add options like Quick Launch to select shellmaps too.

I would expect the final shellmap would just be one huge skirmish.


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C.o.m.m.a.n.d.e....
post 27 Aug 2009, 0:40
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i like that idea and u could also change the theme of the menu as well for each faction the only prob is, can the SAGE engine do it?
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Shiro
post 27 Aug 2009, 2:14
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SAGE cannot, HOWEVER the launcher can wink.gif Just lots of work, but the effect were great.
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NergiZed
post 27 Aug 2009, 2:15
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Well, currently we're not accepting ideas at the moment, but I'll give you my two cents on this.

Even if it's codable, it's a big gimmick that likely needs a lot of coding and requires us to make five complex scripted maps (of which we all need to test for bugs and glitches. It in no-way effects gameplay and is simply eye-candy; I think the more productive thing is for us to do is make more skirmish maps as well as work on the campaign.

This post has been edited by NergiZed: 27 Aug 2009, 2:16


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Shiro
post 27 Aug 2009, 4:15
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Yeah, however if Massey were to do it (I have seen his parades, if those where not scripted I have no idea what they were), there would be no problem, right?
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Pickysaurus
post 27 Aug 2009, 4:50
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QUOTE (KamuiK @ 27 Aug 2009, 1:15) *
Yeah, however if Massey were to do it (I have seen his parades, if those where not scripted I have no idea what they were), there would be no problem, right?


Massey lined all the units up in-game and had them march past. That can't be used as a shellmap sadly.


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Shiro
post 27 Aug 2009, 5:19
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Ok, when I line up units and let them parade, they still walk onto the same point resulting in more a cone shape than a parade.

This post has been edited by KamuiK: 27 Aug 2009, 5:19
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Pickysaurus
post 27 Aug 2009, 5:22
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QUOTE (KamuiK @ 27 Aug 2009, 2:19) *
Ok, when I line up units and let them parade, they still walk onto the same point resulting in more a cone shape than a parade.


Ctrl + F = Formation, units stay same distance apart and move at the pace of the slowest.


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Zeke
post 27 Aug 2009, 5:56
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well, it's possible to do it through the launcher same as how no start units work in shockwave. Problem is you'll have to make 5 versions of the mod :/


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Raven
post 27 Aug 2009, 6:37
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QUOTE (Pickysaurus @ 27 Aug 2009, 2:22) *
Ctrl + F = Formation, units stay same distance apart and move at the pace of the slowest.


I didn't know that blink.gif


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MARS
post 27 Aug 2009, 8:22
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You wouldn't imagine how much time, energy and - most importantly - nerves went into the CURRENT shell-map. Sure, it's awesome to look at but for something that is basically just an elaborate background image, there's no way in hell we're gonna do the same thing again FIVE TIMES. That's just overkill, and yet, the novelty of having five different shellmaps would quickly wear off as well. Plus, if we keep loading more and more ambitious ideas on our backs, the mod will be 'finished' around the time people play Command & Conquer 20...on friggin' Mars!
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Shiro
post 27 Aug 2009, 12:51
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QUOTE (Raven @ 27 Aug 2009, 4:37) *
I didn't know that blink.gif

Neither did I blink.gif
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GDIZOCOM
post 27 Aug 2009, 14:35
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Looks like a good idea.


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Jester
post 27 Aug 2009, 17:16
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Its an awesome idea but like overdose has said it would be a massive strain on the team plus i remember some one said back at FS that the guy who worked on the shellmap nearly became zombiefied. He put massive amounts of time into the shell map and worked like the clappers to get it finished.
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Pickysaurus
post 27 Aug 2009, 20:22
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Maybe, Massey, you could put together a trailer showing different sides in action. Kinda like the ZH intro.


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Raven
post 27 Aug 2009, 22:42
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QUOTE (KamuiK @ 27 Aug 2009, 9:51) *
Neither did I blink.gif


I just tried it and the whole control got assigned the bloody F character as you would have assigned a number :S.


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Pickysaurus
post 27 Aug 2009, 22:45
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QUOTE (Raven @ 27 Aug 2009, 19:42) *
I just tried it and the whole control got assigned the bloody F character as you would have assigned a number :S.


F = Formation (only works on groups of ground units)
Number = Hotkey/Macro number.


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Massey
post 27 Aug 2009, 23:28
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QUOTE (Pickysaurus @ 28 Aug 2009, 2:22) *
Maybe, Massey, you could put together a trailer showing different sides in action. Kinda like the ZH intro.

u read my mind.... the next big idea i had was to make the "intro" vidoe but only after i got the symbol. from some one that can make that.

i even had a idea to follow the ZH like one.
u how ZH sead: u thought the war was over! u were wrong!

i was toying with:
you tought that you took 1 step to closer to lasting peace...................now u take 5 step back!
or
1 step to closer to lasting peace.........................5 step back!

just some ideas im toying around with.

8chi.png Massey

This post has been edited by Massey: 27 Aug 2009, 23:29


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Pickysaurus
post 27 Aug 2009, 23:54
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QUOTE (Massey @ 27 Aug 2009, 20:28) *
i even had a idea to follow the ZH like one.
u how ZH sead: u thought the war was over! u were wrong!

i was toying with:
you tought that you took 1 step to closer to lasting peace...................now u take 5 step back!
or
1 step to closer to lasting peace.........................5 step back!

just some ideas im toying around with.

8chi.png Massey


I'd suggest a no with the "5 steps back" part. Sounds too corny.

But something like that would be cool.

Something with the closing line "Now the attention of the world turned to Africa" maybe?


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Massey
post 28 Aug 2009, 0:15
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i too think it was a little corny...tongue.gif

"Now the attention of the world turned to Africa"
RotR is fought in Euorpe, Africa and South American Union. to the best of my know how. so maybe it needs to be a little more general <---(hehe bad joke)

8chi.png Massey


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Pickysaurus
post 28 Aug 2009, 0:23
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QUOTE (Massey @ 27 Aug 2009, 21:15) *
i too think it was a little corny... tongue.gif

"Now the attention of the world turned to Africa"
RotR is fought in Euorpe, Africa and South American Union. to the best of my know how. so maybe it needs to be a little more general <---(hehe bad joke)

8chi.png Massey


Well that was just from the first paragraph of the Lore on the website.
You can do as you wish


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Massey
post 28 Aug 2009, 10:23
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just a other random idea... maybe one map.... 5 camps (bases) With RotR team making maps now. maybe there be a realy good one for a 5 bases and the camera flying past all 5 watching all doing what they do best.... 1 vs 4 tongue.gif

just a other random idea
8chi.png Massey


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Casojin
post 28 Aug 2009, 11:32
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I have an idea about shellmap. I think it should show some new features from the mod. Here it is...

- Pathfinder is using binocular to overlook a plain from the edge of a water fall. Camera focuses on his back, viewing the plain.
- Camera moves forward and rotates 180 degrees to show the waterfall and moves backward to the plain.
- Some ECA and Russian units (tanks, vehicles, heli) rush toward each other and fight.
- After some tank battle, the screen pans toward a town not too far away where Russian troops are pursuing ECA retreating infantries.
- USA A10s fly in and attack the Russian troops.
- USA light vehicles arrive and help the ECA.
- GLA tunnel appears and start attacking the USA or the GLA can appear from a forest nearby.
- Camera pans away toward the river nearby. There are some GLA defense.
- Chinese amphibious and heli move in across the river and attack those GLA.
- Chinese keeps attacking and GLA keeps reinforcing from tunnels.
- Camera moves back to the tank battle plain. ECA and Russian keep fighting with various units.
- Camera heads back toward the Pathfinder overlooking the tank battle plain.

What do you think? Is there too much detail?


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Massey
post 28 Aug 2009, 13:32
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i like it! need a little more ECA. but still nice


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