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SWR Productions Forum _ C&C Modding _ Question about importing models into 3d C&C games

Posted by: Dementor 26 May 2015, 0:51

I have a question about models for the 3d C&C games such as Generals, Tiberium Wars and Red Alert 3.

I know that the models are made in 3ds Max and that they have a specific filetype for it. I believe they were called .max files.

Recently, I have tried experimenting with making my own models to be used in these games. I can't create anything complex, just only basic things (e.g: structures, guns for infantry, etc) which are untextured at the moment. However, I use Blender.

Is it possible to somehow convert blender files into .max files with Blender or would I need something else for it?

Posted by: Zeke 26 May 2015, 1:23

1. From Blender export to .obj
2. import .obj into 3ds max 7 or 8
3. export model from max to .w3d using the BFME2 Mod SDK
4. ????
5. PROFIT

Posted by: TimeBurner 4 Jan 2016, 10:14

Zeke,how do I import .w3d models into max 2015?

Posted by: Zeke 4 Jan 2016, 15:25

QUOTE (TimeBurner @ 4 Jan 2016, 17:14) *
Zeke,how do I import .w3d models into max 2015?


You can't because there is no importer for it.

You'd have to import to max 7 or 8, then open it in max 2015.

Posted by: TimeBurner 5 Jan 2016, 9:55

Does max 8 have a built in importer for .w3d or do I have to use coolfile's?

Posted by: Zeke 5 Jan 2016, 16:33

QUOTE (TimeBurner @ 5 Jan 2016, 16:55) *
Does max 8 have a built in importer for .w3d or do I have to use coolfile's?


Coolfile's

Posted by: Omeka88 17 Jul 2017, 17:24

for C&C3 , RA3 and C&C4 you can export the asset (.W3X) , c'ant help for the impot (im use only 3DMax7).

if you need y can help for export the w3x av-7.gif

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