Old European COnflict Units, REAWESOMNISED, Old classics, revised. |
Old European COnflict Units, REAWESOMNISED, Old classics, revised. |
6 Sep 2013, 16:42
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Group: Members Posts: 353 Joined: 9 July 2013 Member No.: 10025 |
Now presenting... EC classic units:
1. American Confederacy Devastator 3.0 Niche: Heavy support Tank/Artillery hybrid Developer: General Industries, American confederate district 9/Han Industries, South Korea. Introduced: 2050. Armor: Heavy, Self-Repair Speed: Medium, Motionless (when deployed) Agility(determines turret and accusition speed): Very slow, Medium when deployed. Range: Low (mobile), Huge (deployed) Sight: Poor, needs support. Best using scouts and recon units) Cost: 2000$ Armament: 1. 2x Kinetic Strike Cannon (pierce enemies, heavy AT Damage, Infantry is hard to hit with) 2. 2x Airburst Rockets (Could clear garrisons, wide AOE, ability with long recharge, fries Infantry and structure) 3. Military Electro-Tazer (stuns Infantry, but no damage since it does not fire lighting but projects wide electric waves) Only active when still. 4. Plasma Coil Artillery Gun (Only when deployed, uses Powerplant-energy, Kinetic Cannons recalibrate to fire shells filled with Plasma Fuel. The americans can use it better as weapons than for power. Lorewise they are refulled by the powerplants. 2. Asian Defence League V7 super Bomber (former SU-67 Peregine) Niche: VTOL Experimental Bomber, mixture of Firehawk, Han Gunship Developer: Peking Aeroflot, China/Taiwan Introduced: Top Secret, still in development. Armor: Light, ECM-Protection (ECMS-Loadout choosen) Speed: Fast but slower than all fighters Agility: N/A Range: Depends on Loadout Sight: Medium Cost: 1800$ Armament (Loadouts): 1. ECMS systems (Gains ECM-Field, 1x EMP-Canister that emits EMP field for short time and well improved sight range with stealth detection) 2. NBCR Module (Gains a 1x Neutron Bomb, removes garrison, high damage over time, Much faster speed and higher acceleration, no damage vs structures/defences) 3. Defensive Kit (Gains Minelayer-Dispenser with 10 Canister with Mines, long reload, & can remove mines and other dangers with a special radio-device, more armour and back-AAA/Flak gun for selfdefence 3. Asian Defence League Behemoth Niche: Mobile Command Center/Factory Developer: NORINCO, Shanghai/OSMK, Moscow Introduced: 2049 Armor: Has many hitpoints, but can be damaged but all ballistic weapons with almost same efficiency. Speed: Slow Agility: N/A Range: Low Sight: Low Cost: 3000$ Armament: 1. Napalm Ballistic Missiles (long range; artillery, slow firerate) Ability: Can train all types of Infantry & some small vehicles, can crush almost all units. This post has been edited by Die Hindenburg: 6 Sep 2013, 16:48 |
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6 Sep 2013, 17:48
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The X General Group: Project Leader Posts: 2166 Joined: 7 June 2009 From: Philippines Member No.: 73 Uniqueness is Overrated |
Like I said in the other thread, we've already planned to use most of the old units in the orginal EC. It's one of the reason why we simply edited the EC ModDB page instead of making a whole new one. The Devastator and Behemoth are definitely gonna stay, as to what exactly their role is, you'll just have to wait and see
EDIT: Also it's ADF (Asian Democratic Federation), not ADL This post has been edited by Zeke: 7 Sep 2013, 4:23 -------------------- |
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