China, A question |
China, A question |
13 Mar 2017, 8:51
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#1
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Tactically Toxic Group: Members Posts: 248 Joined: 29 February 2016 Member No.: 12634 |
Due to the US redesign in 1.87 and GLA''s redesign in 1.85, is it safe to assume that China might be getting a redesign? For me, China feels the least changed and therefore it feels like it has the blandest gameplay out of all the factions due to it being too close to its original ZH gameplay.
However, it's completely acceptable if you want to keep all those features and redesigns etc. Until 2.0 and don't want to spoil anything. Thanks. |
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29 Mar 2017, 6:54
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#2
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AI Coding Expert Group: Dev. Team Posts: 1846 Joined: 9 May 2014 From: Poland Member No.: 10450 |
QUOTE Black Napalm's main problem is related to the fact that it directly benefits a powerfull GP Rank 5 of damage that 90% of Chinese players choose, so it's easy to conclude that 90% of players will attempt to purchase this upgrade in order to upgrade its power. Added to this is the fact that it benefits another 30% of China's units (some of the most powerful ones like Shenlong and Inferno Cannon), so it is concluded that 99% of players will choose this upgrade (the same logic as the Capture Building upgrade); so why, after all, does China (or Gen. Mao) need this upgrade? So you hate the manditory no brainer upgrades that benefits everything in any situation you pick it? There are alot of upgrades like that in the game however, so I don't really understand why are you bitter about this upgrade in particular. Things things that come to my mind, AP Bullets that buffs all Bullet based GLA weapons which make up 30% of their roster, or AP Rockets which buffs 70% of GLA's weapons , both in which also buff their defenses. You also have Gas Ignition Rounds, which is an insta-click upgrade in tier 2 , obligatory for your gun turrents to be able to outrange Buratinos and Blackbears. ( 230 is a pretty shite range). Those are some upgrades that can come to my mind in the same vain of Black Napalm so am really not understanding your issue with it ( if it provides too many bonuses, doesn't that justify it being a unique tier 2 upgrade for one of the generals?). Why do they need this upgrade? Well yo scale up their unirs from genericly good to better. Like I said, this is one of the methods that will make General Mao's infernos , pyros, hellfires, dragon tanks and Napalm strikes be different from their other counterparts, by scaling them up from good to great, rather than ating the generic "advanced version" which is rather more interesting. QUOTE I believe that the horde bonus should not be extended in the way it is currently extended because it makes all Chinese units similar - something that does not seem to be very creative or original - yet as I said before the mechanic itself is interesting, but it is a problem when combined with the effect of "ROTR's China mass units", because you make something that was intentionally limited in something unrestricted (it is very easy to produce tanks in quantity in WF and activate the horde bonus). I do not think that the horde bonus system in vGen or ZH was trivial or unimportant, on the contrary, it was fundamental to decide a game, in ROTR it became irrelevant because in 90% of the times that the game advances you will have active horde bonus; became a rule and not the exception anymore I see your point here. You hate how typical horde bonus is when prior to that it was a blessing or a luxury. I guess this is just a consequence of turning the bonus to something core ( unlike vanilla, chinese units were rather okay on their own, but become great with the bonus). In ROTR, your units are under 50% of their ROF, they only become 'normalized' when under the initial horde bonus, and get better after Nationalism upgrade. Am guessing horde bonus is easy to achieve to make playing the faction be more accessible rather than a chore. QUOTE I also like large armies, which is why China is probably my favorite faction in vGen. The problem is in combining several themes that should be restricted in insane combos (even if balanced in some way), such as horde bonus + mass mobilization + black napalm, or horde bonus + mass mobilization + nuclear tank + uranium shells; do you realize how much of this becomes a "step-by-step" rather than a tactic? So all of your issie towards the faction in the end stems from the fact China can do several themes incredibly well? Hah that's just feature bloat. We all hate it as well, but thst's not something that can be resolved until future versions arrive. -------------------- Not a Rusty Spoon........The_Hunter uses a goddamn wooden spoon on his AI Scripters.... |
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29 Mar 2017, 10:34
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#3
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Gamer Girl Group: Legend Posts: 3808 Joined: 19 June 2009 From: Disboard Member No.: 182 Friendly Freelancer |
So all of your issie towards the faction in the end stems from the fact China can do several themes incredibly well? Hah that's just feature bloat. We all hate it as well, but thst's not something that can be resolved until future versions arrive. Indeed, and it will finally be solved in 2.0, and not just for China. Various things which the current factions combine are from different Generals and not intended to be used together outside of maybe team games. |
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