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USA WASP
rei393
post 15 Feb 2013, 11:53
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HI everyone, would like to know what is ur use of the USA's WASP because i tried it several times and instead there is written in his description that he is good against infantry and structures, i agreed for infantry but structures... not really : ) so its not cheap and the pathfinder is stronger for that ... any suggestion for me?
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Serialkillerwhal...
post 15 Feb 2013, 13:45
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No, you move.



It used to be alot better.

Than it got nerfed.


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(USA)Bruce
post 15 Feb 2013, 14:10
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It used to be OP in every patch and update So-So

And has been nerfed to the ground every patch and here we are today.....It was so OP in groups of 4-6+

Guess the devs didnt want it to be an AA meatshield


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Knjaz.
post 15 Feb 2013, 16:45
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QUOTE ((USA)Bruce @ 15 Feb 2013, 15:10) *
It used to be OP in every patch and update So-So

And has been nerfed to the ground every patch and here we are today.....It was so OP in groups of 4-6+

Guess the devs didnt want it to be an AA meatshield


It was never intended to be one, afaik. That being said, I bet AirForce gen artillery capabilities will need to be looked into, in 2.0
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Megazord
post 16 Feb 2013, 10:58
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Actually I think it's useless now.
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Casojin
post 16 Feb 2013, 11:09
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With the deploying requirement, it has fallen into distraction role where you use it to divert enemy focus from your forces.


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X1Destroy
post 16 Feb 2013, 11:28
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Armageddon is here..............



But without deploying, it is the most annoying hit and run arttilery.


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Knjaz.
post 16 Feb 2013, 11:42
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We're currently paying a bit more attention to them in games. So far it seems that it's somewhat harder to keep drones engaging enemy units.
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Shock
post 16 Feb 2013, 12:48
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They created very hard to deal with gamestates, so yes the unit may seem a bit weak in terms of firepower. We didn't really have the magic solution for its problems so thats why we nerfed it a lot.

Future changes in mechanics and unit mixes from the general system will probably include a re-evaluation of this units stats.


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Zeke
post 16 Feb 2013, 13:23
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QUOTE (Serialkillerwhale @ 15 Feb 2013, 20:45) *
It used to be alot better.

Then people whined.


Fixed


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Guest_Vintorez_*
post 16 Feb 2013, 13:27
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QUOTE (Serialkillerwhale @ 15 Feb 2013, 6:45) *
It used to be alot better.

Than it got nerfed.

If I recall correctly, a single WASP drone could withstand 2-3 Grumble missiles so it definitely needed a nerf.

I don't use it too much, though it seems like it's done a full circle and now the drones can be destroyed so easily that it isn't all that useful anymore. Maybe adding a PDL to the drones to intercept small missiles, or letting it attack on the move instead of deploying, or something - could be done to make it a little more effective.
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GeneralCamo
post 16 Feb 2013, 15:31
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From what I hear, one of our valient testers booted up a game against a computerized GLA player on hard, and built 6 WASP hives. He went to bed, and when he woke up.. they were still there.
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Knjaz.
post 16 Feb 2013, 16:10
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QUOTE (Generalcamo @ 16 Feb 2013, 16:31) *
From what I hear, one of our valient testers booted up a game against a computerized GLA player on hard, and built 6 WASP hives. He went to bed, and when he woke up.. they were still there.


The story is a bit different, lol biggrin.gif

But yeah, it included WASP-based defense line (more than 6 of those on each side, I think- around 10+), 2 Hard GLA's and the game indeed lasted till the morning, even if greatly slowed down. The real game duration was about 3-4 hours, I think.

In the end, I guess, WASPs got dispersed enough to lose their "critical mass" - never really bothered to watch the full replay.
(they tend to move a bit from time to time on their guard mode)

This post has been edited by Knjaz.: 16 Feb 2013, 16:13
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melaw
post 16 Feb 2013, 19:55
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QUOTE (Knjaz. @ 16 Feb 2013, 16:10) *
The story is a bit different, lol biggrin.gif

But yeah, it included WASP-based defense line (more than 6 of those on each side, I think- around 10+), 2 Hard GLA's and the game indeed lasted till the morning, even if greatly slowed down. The real game duration was about 3-4 hours, I think.

In the end, I guess, WASPs got dispersed enough to lose their "critical mass" - never really bothered to watch the full replay.
(they tend to move a bit from time to time on their guard mode)


What about a timelaps of the replay on youtube? ^^


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