ROTR 1.87 Update 8 |
ROTR 1.87 Update 8 |
3 Dec 2016, 17:49
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#1
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Group: Administrator Posts: 5732 Joined: 31 May 2009 From: The Netherlands Member No.: 1 Projects: SWR Productions Bitch slapping SAGE since 2003 |
Hello everyone! It's that time of the year again! The ModDB Mod of the Year award nominations have officially begun just a few days ago! Last year we came in second for the Player's Choice awards, which was great and solely made possible by all you guys! If you like our mod and think we are deserving of your vote, than please do so and let's see if we can best that result this year. Additionally, we have decided to go public with the testing of Version 1.87 so everyone can download and actively participate in testing. More info can be found in the stickied topics on the forum here: http://forums.swr-productions.com/index.php?showforum=121 (please note that you require a registered and activated forum account and must be logged in to access this forum) With all that being said, enjoy this weeks update with some cool goodies for the GLA: The combination of anti-globalist/capitalist political ideology and radical salafism has proven to be extremely effective in attracting disaffected recruits for the GLA from nations around the world. From the former come many of the organisation's demolition specialists, such as the 'Wall Street Bombers' whose series of attacks on banking houses and business individuals around the Manhattan Financial District in 2042 revealed that the reach of the Global Liberation Army once again extended to American shores. In combat, GLA-affiliated Anarchists tend to be armed with a variety of hand grenades and home-made explosive devices which they can set up for area-denial purposes. Unlike their religiously motivated Terrorist cousins, Anarchists are utterly devoted to their goal in ensuring that the world shall suffer "no gods, no masters" - A stark ideological contrast which, according to recent intelligence analyses, has led to disputes among the GLA's top level leadership. An archaic Bell 47 helicopter converted into a light gunship and chemical weapons dispersal platform. Despite the age of the airframes, these choppers prove to be effective in harsh environments due to their mechanical simplicity and ease of maintenance. Known as the infamous Plague Dusters, the GLA has outfitted their helicopters with anti-armor rockets, Stinger missiles as well as sprayer nozzles taken from crop duster aircraft. The sprayer nozzles are capable of dispersing weaponized Anthrax spores or other biological or chemical weaponry. As a result, the Plague Duster has become feared throughout Africa as a terror weapon designed to massacre entire populaces opposed to the GLA. Due to the helicopters' non-existent armor, the pilots are known to chew khat in order increase their reflexes and banish fear before going on missions. This fortified structure is intended as a more permanent upgrade to the GLA Sneak Attack tunnel (and replaces all prior advanced variants in game). The GLA Lair is capable of requisitioning Workers and other basic GLA units for deployment onto the battlefield. And a friendly reminder that this upcoming Sunday, we will be doing another official live stream of the newly released public build. The stream will as usually be hosted by Hecthor Doomhammer on his channel: https://www.twitch.tv/pauljongejans Countdown until the stream starts Last week's Stream on YouTube -------------------- |
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3 Dec 2016, 17:54
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#2
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I fits I sits Group: Members Posts: 532 Joined: 18 August 2010 From: Wirral, United Kingdom Member No.: 1107 |
Nice, so the Anarchist replaces the Terrorist for 1.87 but latter returns as a Terror Cell exclusive?
Also the link to the 1.87 build is broken. |
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3 Dec 2016, 17:56
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#3
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Group: Administrator Posts: 5732 Joined: 31 May 2009 From: The Netherlands Member No.: 1 Projects: SWR Productions Bitch slapping SAGE since 2003 |
Also the link to the 1.87 build is broken. Must be something on your end it works fine for myself and others. -------------------- |
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3 Dec 2016, 17:57
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#4
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Group: Members Posts: 36 Joined: 15 July 2016 From: Poland Member No.: 13051 |
THANK YOU !!!!!!!
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3 Dec 2016, 18:10
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#5
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AI Coding Expert Group: Dev. Team Posts: 1846 Joined: 9 May 2014 From: Poland Member No.: 10450 |
Also. enjoy the new AI guys
It's still a work-in-progress, but pretty fun to fight against -------------------- Not a Rusty Spoon........The_Hunter uses a goddamn wooden spoon on his AI Scripters.... |
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3 Dec 2016, 18:14
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#6
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I fits I sits Group: Members Posts: 532 Joined: 18 August 2010 From: Wirral, United Kingdom Member No.: 1107 |
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3 Dec 2016, 18:23
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#7
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Group: Members Posts: 494 Joined: 22 November 2013 Member No.: 10200 |
Somebody install me because this is 10/10.
-------------------- Composite Armor has been installed, sir.
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3 Dec 2016, 18:28
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#8
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The Forums American Hotshot Flyboy Group: Tester Posts: 2859 Joined: 22 November 2012 From: The foundation of modern freedom and Liberty;United States of America. Member No.: 9500 |
Somebody install me because this is 10/10. "It will be an honour" Im glad we can now share the joy with the public atlast! -------------------- |
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3 Dec 2016, 18:33
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#9
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Group: Members Posts: 14 Joined: 3 December 2016 Member No.: 13366 The FPS guy who tries to play a RTS |
Man just today I was watching a recorded stream and thinking that I needed to play it so badly, and play with Mizo's big new AI. Or at least catch the next stream because I'm never able.
And today, just because I decided to check, I got both. It's a strange feeling, a good one. I appreciate this buddies. Oh and pleased to meet you, ROTR is pretty based. |
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3 Dec 2016, 18:35
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#10
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AI Coding Expert Group: Dev. Team Posts: 1846 Joined: 9 May 2014 From: Poland Member No.: 10450 |
Welcome to the forums, enjoy the build ^^
-------------------- Not a Rusty Spoon........The_Hunter uses a goddamn wooden spoon on his AI Scripters.... |
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3 Dec 2016, 19:24
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#11
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Group: Members Posts: 14 Joined: 3 December 2016 Member No.: 13366 The FPS guy who tries to play a RTS |
Thanks Mizo, you weren't kidding when you said you rebuilt the AI from scratch, even on easy they do a lot of different things now. I saw hijackers being used, they expand to and defend supply sites...a lot to see and experiment with, this will keep me occupied for a looong time. I just love poking and seeing how it reacts, I wonder if they still have the free funds when needed or you can actually cripple their economy now. I'm not even talking about those delicious new units and thingies yet, this is neat.
So much to play with and so begins the long sleepless night. |
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3 Dec 2016, 20:15
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#12
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AI Coding Expert Group: Dev. Team Posts: 1846 Joined: 9 May 2014 From: Poland Member No.: 10450 |
The AI has a new fund system based on their acheivements :
Naturally they get a very small amount of income every minute , around like 1500$ but that improves when the AI reaches milestones such as keeping their tier1,tier 2 alive, building a superweapon, expanding, killing a considerable amount of enemy units ect... If they stay dry for more than 1 minute, they will get a considerable income boast just to help them out abit, but nothing too fancy. Glad you are enjoying it This post has been edited by Mizo: 3 Dec 2016, 20:16 -------------------- Not a Rusty Spoon........The_Hunter uses a goddamn wooden spoon on his AI Scripters.... |
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3 Dec 2016, 20:34
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#13
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Group: Members Posts: 179 Joined: 5 September 2015 From: New York/ The Path of The Gods Member No.: 12033 |
Wow. I can't wait to play this. Thank you so much for all of your hard work, SWR team!!!!
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3 Dec 2016, 20:47
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#14
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Group: Members Posts: 14 Joined: 3 December 2016 Member No.: 13366 The FPS guy who tries to play a RTS |
The AI has a new fund system based on their acheivements : Naturally they get a very small amount of income every minute , around like 1500$ but that improves when the AI reaches milestones such as keeping their tier1,tier 2 alive, building a superweapon, expanding, killing a considerable amount of enemy units ect... If they stay dry for more than 1 minute, they will get a considerable income boast just to help them out abit, but nothing too fancy. Glad you are enjoying it That's awesome and sensible enough. You can bet your ass I'm having fun with this, with any luck I might be able to get the bug hunter license while playing. |
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3 Dec 2016, 20:49
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#15
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Group: Members Posts: 51 Joined: 30 September 2012 From: Susteren, holland Member No.: 9325 |
Waiting for the saturday night update
Update gets posted, excitement rises I rush to log in and get my hands on this juicy piece of software fail login 3 times "you're account has been blocked for 15 min." fml In general i am pleasantly suprised with this public beta. I am really gonna enjoy checking out the new units and abilities, the AI has me very excited. Oh and by the way, this line is a great example of ROTR storytelling: Due to the helicopters' non-existent armor, the pilots are known to chew khat in order increase their reflexes and banish fear before going on missions. Love it and thank you for releasing this |
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3 Dec 2016, 21:13
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#16
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Group: Members Posts: 35 Joined: 18 February 2014 From: Serbia Member No.: 10302 |
Thank you SWR team!!!!! im really enjoying the mod
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3 Dec 2016, 21:18
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#17
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CHINA MAIN Group: Donator Posts: 761 Joined: 26 September 2013 From: Switzerland-Ticino Member No.: 10145 ROTR Italian Translator |
Great stuff done by SWR so now i can finally work for my youtube channel videos about new version of ROTR
THANKS SWR! -------------------- |
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3 Dec 2016, 22:04
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#18
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Group: Members Posts: 51 Joined: 30 September 2012 From: Susteren, holland Member No.: 9325 |
I haven't been able to play since i lack a mouse, but the AI looks very promising. Easy does what it is supposed to do: Go slow, still showcase all the units and give new players a changen to try things out. Medium is how medium should be more presure by sending more units and teching up faster. I didn't check hard, but on the other two there are big battles, base expansions, ambushes and other skirmishes going on around the map. I like it, can't wait to use the munition bunker molemines.
The people on moddb have no idea what is coming their way |
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3 Dec 2016, 22:09
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#19
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Group: Members Posts: 186 Joined: 13 June 2009 From: Santiago, Chile Member No.: 142 |
Nice!! other great update :-) Waiting for the big launch :-)
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3 Dec 2016, 22:29
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#20
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Group: Members Posts: 14 Joined: 3 December 2016 Member No.: 13366 The FPS guy who tries to play a RTS |
Shit got too cocky and I almost got rekt by an easy Russian AI with his China buddy AI, they focused me like crazy, all those planes, goliat enabled hinds and god damnded artillery. Is this payback for all my bullying to the poor old AI? Did I mention the russkies just planted a grumble just outside the range of my mortars? Like zero fucks given.
This will take some time getting used to, it's almost spooky. |
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3 Dec 2016, 22:39
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#21
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Group: Members Posts: 27 Joined: 26 May 2015 Member No.: 11472 |
They call me anarchist Pete I'm king of the rumba beat When I throw my bombs they go Chick-chicky boom, chick-chicky boom! |
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3 Dec 2016, 22:49
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#22
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Certified Shitposter Group: Tester Posts: 2410 Joined: 30 December 2013 From: Straya' Member No.: 10248 pls join my games im lonely =c |
Shit got too cocky and I almost got rekt by an easy Russian AI with his China buddy AI, they focused me like crazy, all those planes, goliat enabled hinds and god damnded artillery. Is this payback for all my bullying to the poor old AI? Did I mention the russkies just planted a grumble just outside the range of my mortars? Like zero fucks given. This will take some time getting used to, it's almost spooky. Wait till you try the Hard ai -------------------- Many thanks to IvanMRM for my avatar and Star for drawing my epic signature. You guys rock! Join our Discord Server for a great community and plenty of games and memes! Also, check out our ROTR - Fan group on Facebook. |
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3 Dec 2016, 23:07
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#23
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Group: Members Posts: 14 Joined: 3 December 2016 Member No.: 13366 The FPS guy who tries to play a RTS |
Wait till you try the Hard ai Yeaaaaah...later. Much later. Incredibly later even. Need to get better macro because the usual skirmish bunker isn't cutting it anymore, but rest assured that after seeing the "easy" one I know it will be crazy. Mizo you madman. |
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3 Dec 2016, 23:09
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#24
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AI Coding Expert Group: Dev. Team Posts: 1846 Joined: 9 May 2014 From: Poland Member No.: 10450 |
Easy doesn't use that much artillery , or atleast it's pretty pretty tame and late compared to the other 2 difficulities.
But yeah be warned, theyre not pushovers anymore. -------------------- Not a Rusty Spoon........The_Hunter uses a goddamn wooden spoon on his AI Scripters.... |
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4 Dec 2016, 0:19
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#25
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Chat Nick Group: Members Posts: 845 Joined: 12 April 2015 From: Serbia Member No.: 11096 If you ever decide to invade Russia, for the love of God, bring some warm clothes. We don't want you to blame the "evil Russian winter" when you get crushed, like everyone else who tried. |
This is great! Just tried the PB, and I have to say that the AI is magnificent! Way smarter and thus, much more interesting than before. Everything seems great. And the Blackbear! Jesus Christ. It's indestructible. Heroic Blackbear is the single most powerful unit in the entire game. The rate of fire, range, versatility and the sheer power. Damn.
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Lo-Fi Version | Time is now: 15 June 2024 - 22:46 |