[ShW Mission]GLA Island Hopping, A water mission |
[ShW Mission]GLA Island Hopping, A water mission |
5 Jul 2009, 23:42
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#26
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Gamer Girl Group: Legend Posts: 3808 Joined: 19 June 2009 From: Disboard Member No.: 182 Friendly Freelancer |
QUOTE Anyways, I will reconsider the issue with the cash bounty. Maybe make lvl 3 cash bounty unavaible and don't grant stage 1 of it right away mindfuck.gif And take away 1 supply stash. Keel moar for moneyz! Well your decision, but if I were you I would not remove Lvl3, only make Lvl1 non-granted. QUOTE I'd rather not let go of the extra fun of hover crusaders. I could make the crusader teams smaller (2 at a time rather than 3 - sounds good?) Please do so. QUOTE I'll replace one turret by a pill box. Please do so. QUOTE Hm, yes, I might just as well leave the jarmen button away for good. Not like you can snipe robot tanks anyways Well no, you could just make Jarmen spawn at the palace when it is recovered. Anyway, are they 2 different Jarmen Kells? Because if you start defending the palace, you can already buy a Jarmen at the barracks even if it is not recovered yet. This post has been edited by KamuiK: 5 Jul 2009, 23:42 |
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5 Jul 2009, 23:49
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#27
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Group: Members Posts: 74 Joined: 15 June 2009 Member No.: 166 |
Well no, you could just make Jarmen spawn at the palace when it is recovered. Anyway, are they 2 different Jarmen Kells? Because if you start defending the palace, you can already buy a Jarmen at the barracks even if it is not recovered yet. My bet was to keep the player poor enough till that stage so that he would rather spend money in vehicles than spending a humongous 1.5k creds on a single unit that can't even swim to till that point. Sadly, there is no option in worldbuilder to completely grey out (disable) a construction button. Either remove it for good or add it. I'll probably just add the jarmen button after you find the palace, else you can indeed theoretically have 2 jarmens in buggies, lol |
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5 Jul 2009, 23:52
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#28
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Officer of the European Continental Army Group: Members Posts: 2351 Joined: 7 June 2009 From: England, Great Britain Member No.: 71 Community Manager at Nexus Mods |
Btw, did anyone who played the whole thing get the crash-like lag between victory panel and score board? Yes, I got to the end.. "You are Victorious!" Message, no cheer sound... just sorta hung there. Open task manager, general.dat is not responding = crash. Also could you stop the anti-building units (i can't remember their names) from attacking the workers? If I look away from them for one second they get hit by one or a robot tank runs them down. They're meant to be stealthed ffs! Btw, the Easter Egg, I think I found it... is it right at the top of the US base by any chance? -------------------- |
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5 Jul 2009, 23:57
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#29
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Gamer Girl Group: Legend Posts: 3808 Joined: 19 June 2009 From: Disboard Member No.: 182 Friendly Freelancer |
My bet was to keep the player poor enough till that stage so that he would rather spend money in vehicles than spending a humongous 1.5k creds on a single unit that can't even swim to till that point. Sadly, there is no option in worldbuilder to completely grey out (disable) a construction button. Either remove it for good or add it. I'll probably just add the jarmen button after you find the palace, else you can indeed theoretically have 2 jarmens in buggies, lol I did not see that. After reading, I checked your mission map and found out you did not use an ini file to change any stats in the mission unlike I assumed first. If you have anything you want to change but you cannot do, ask me please. |
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6 Jul 2009, 0:30
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#30
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Officer of the European Continental Army Group: Members Posts: 2351 Joined: 7 June 2009 From: England, Great Britain Member No.: 71 Community Manager at Nexus Mods |
As a side note, will you be making the prequel?
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6 Jul 2009, 0:42
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#31
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Group: Members Posts: 186 Joined: 7 June 2009 From: milan, italy Member No.: 64 |
I'd like to to see your idea again at work. it sholud be really fun a prequel mission. |
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6 Jul 2009, 2:20
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#32
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Group: Members Posts: 74 Joined: 15 June 2009 Member No.: 166 |
I'll think about it. I have the idea of the player being vUSA and having to rely heavily on exo suits, while he has two allies, maybe USAF and laser, who throw in comments from the challenge speech files every now and then.
And on top of the hill sits general deathstrike with some minions to his left and right, maybe one stealth and one tox... And of course none of the players has a full tech tree, but sends out signature units most of the time... @ current mish: yes, cheer sound at the end is one more thing to add, and no, the easter eggs are right at the mission start and somewhere in the middle hehe Up in the US base corner is just that little area that I used for the crappy intro scene |
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6 Jul 2009, 13:08
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#33
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Officer of the European Continental Army Group: Members Posts: 2351 Joined: 7 June 2009 From: England, Great Britain Member No.: 71 Community Manager at Nexus Mods |
Oh right, how comes there's a Bradley there?
The US doesn't use bradleys in the mission but there is one right at the top -------------------- |
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6 Jul 2009, 21:04
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#34
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Group: Members Posts: 74 Joined: 15 June 2009 Member No.: 166 |
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10 Jul 2009, 5:12
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#35
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League is Life Group: Tester Posts: 748 Joined: 14 June 2009 From: America Member No.: 153 |
then use teh COde to warp em in , Works everytime
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14 Jul 2009, 14:18
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#36
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Level 17.4 Group: Members Posts: 763 Joined: 12 June 2009 Member No.: 131 Immaturity Incarnate |
any news on the improved version?
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