Singularity, Very interesting FPS title coming fall 2009 |
Singularity, Very interesting FPS title coming fall 2009 |
11 Jun 2009, 21:43
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#1
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Group: Administrator Posts: 5732 Joined: 31 May 2009 From: The Netherlands Member No.: 1 Projects: SWR Productions Bitch slapping SAGE since 2003 |
Official Website
Trailer at Game Trailers A very interesting concept the game is set in 2010 where a pilot of the US crash lands on a island where the soviets had been experimenting durring the cold war as a result of that the island is sort of constantly shiting in time and going back and forth between 1950 and 2010 as you on the island which drasticly alters the terrain and surroundings. Most interesting part is the TMD "Time manipulation Device" which you can use to actualy restore a object into it's past form and use it. A good example is that you can for instance turn a rusty old fuel barrel back to what it used ot be and shoot it and it will explode but it can also be used the other way around to turn a chainlink fence into a pile of rust and best part of all you can also use this to kill your enemies by rapidly aging them into a pile of dust and bones. I defo find this a very interesting looking game and will be getting it for sure. -------------------- |
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11 Jun 2009, 21:51
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#2
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Frontline Chaos mod leader and creator Group: Tester Posts: 493 Joined: 6 June 2009 From: Dordrecht, the Netherlands Member No.: 25 Projects: ROTR Tester Host of |
I'm very interested, especially after someone e-mailed me the site of this game. I'll keep my eye on this one...
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11 Jun 2009, 22:05
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#3
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Forum Chemist Group: Members Posts: 687 Joined: 5 June 2009 From: Zeist, the Netherlands Member No.: 19 Projects: ShockWave Tester In birro veritas. |
Hahaha, that looks really cool . I'll definitely give this one a try - especially since it's a Raven game production ^^ .
-------------------- TN
"The courageous enter dark caves alone. The clever send in the courageous first. The cleverest wait behind the clever." --The Book of Cataclysm |
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11 Jun 2009, 22:23
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#4
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BANNED Group: Members Posts: 728 Joined: 7 June 2009 From: Spain Member No.: 48 |
better be good and the time manipulation not another chronoshift fail
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11 Jun 2009, 22:33
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#5
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Group: Administrator Posts: 5732 Joined: 31 May 2009 From: The Netherlands Member No.: 1 Projects: SWR Productions Bitch slapping SAGE since 2003 |
better be good and the time manipulation not another chronoshift fail If it mathers any game i played from Raven software (dating back to 1997 to the present day) has never bored me or dissapointed me in anyway -------------------- |
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12 Jun 2009, 1:32
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#6
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Group: Dev. Team Posts: 838 Joined: 7 June 2009 From: Southeastern USA Member No.: 47 |
Yeah, I heard of this game a while back...sounds interesting to say the least. It's a bit too early to tell if the game will be good, but the idea of the TMD sure is original and could make this game much like the Gravity Gun made Half-Life 2 memorable to many.
-------------------- "No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country."-- George S. Patton
Resquiescat in pace, CommanderJB 1991-2009 |
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12 Jun 2009, 4:50
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#7
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GAAAAAAAAAIKIIIIIIIIING! Group: Members Posts: 215 Joined: 7 June 2009 Member No.: 68 |
This looks like a title that could be either really good or really average. Depends how creative they get with the time manipulation.
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12 Jun 2009, 11:44
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#8
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Group: Administrator Posts: 5732 Joined: 31 May 2009 From: The Netherlands Member No.: 1 Projects: SWR Productions Bitch slapping SAGE since 2003 |
Yeah, I heard of this game a while back...sounds interesting to say the least. It's a bit too early to tell if the game will be good, but the idea of the TMD sure is original and could make this game much like the Gravity Gun made Half-Life 2 memorable to many. Indeed and an other interesting fact is that you can actualy use the TMD as a gravity gun too altho one other aspect in this is interesting. Instead of just grabbing a object you can also freeze it in time meaning you can freeze a hot grenade and the fuse will not go off untill you drop it again or use the "pulse" abbility of the device to launch it at the enemy -------------------- |
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12 Jun 2009, 15:32
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#9
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Group: Dev. Team Posts: 1220 Joined: 8 June 2009 From: East Coast of either China or the US Member No.: 96 Projects: SWR Productions |
The only game with 'time-fuckery' that I've ever liked is in the Prince of Persia series. All other games simply have a tacked-on time-slowing or rewinding mechanic. The only other game I know with 'time-fuckery' as it's core mechanic was Time Shift and that game was a mediocre Half-Life 2 wanna-be.
However, I usually give these types of First-Person-Revolutions (games like Mirror's Edge, Alone in the Dark, and Time Shift) a try before tossing them into the gutter. -------------------- |
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12 Jun 2009, 16:16
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#10
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GAAAAAAAAAIKIIIIIIIIING! Group: Members Posts: 215 Joined: 7 June 2009 Member No.: 68 |
Timeshift's redeeming factors were that it looked awesome and the guns were fun to fire. Seriously, killing things with the rocket launcher in that game looked and felt completely awesome.
The game had some interesting ideas regarding time control (IE. Freezing time to walk across water), but it wasn't creative enough in how you could use it. Last boss was all kinds of epic though. "Here's a giant mech on the horizon. Have an unlimited supply of the best weapon in the game." -------------------- |
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14 Jun 2009, 3:18
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#11
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Master of Wreckage Group: Leader Posts: 2673 Joined: 31 May 2009 From: Dallas TX, USA Member No.: 2 Projects: SWR Productions |
Do want.
This is definitively something I'll be looking up later -------------------- SWR Co-Lead | Texture Artist | Modeler | Level Designer | Fan of all things Awesome |
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14 Jun 2009, 21:16
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#12
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Group: Dev. Team Posts: 1220 Joined: 8 June 2009 From: East Coast of either China or the US Member No.: 96 Projects: SWR Productions |
Timeshift's redeeming factors were that it looked awesome and the guns were fun to fire. Seriously, killing things with the rocket launcher in that game looked and felt completely awesome. The game had some interesting ideas regarding time control (IE. Freezing time to walk across water), but it wasn't creative enough in how you could use it. Last boss was all kinds of epic though. "Here's a giant mech on the horizon. Have an unlimited supply of the best weapon in the game." My fav part about that game is the ability to stop time and take enemies weapons away from them, and then kill the over and over again with their own weapon. (stop time, take weapon, enemy is all like: 'wtf!?', shoot 'em, rewind time, shoot 'em again, repeat. -------------------- |
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