Seth's ShockWave missions |
Seth's ShockWave missions |
17 May 2014, 21:27
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#1
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Group: Members Posts: 68 Joined: 6 August 2009 From: Germany Member No.: 329 Projects: Rise of the Reds |
Hello ShockWave fans,
after I published some of my ROTR missions earlier this week, now my Shockwave missions follow suit. As they are quite many, I put them into a big package in my dropbox folder. They are from really different stages in my mapping career, so the quality level and difficulty may vary greatly; I have ensured however that they all are functional in ShW 1.1 (no guarantees for other versions). As for the missions themselves: https://dl.dropboxusercontent.com/u/9342071...HW_Missions.zip Against Fai: Simple. You play vGLA against General Fai. Was meant as a replacement for his non existing General’s Challenge. Anytown_China: You play China (first vChina, then Tao) and try to wipe out the GLA. Battle for Golan Heights: You as Fai against Deathstrike in a mountainside. You must first destroy SAM sites with your small infantry team, then build a base and clean up. City Struggle: Kassad vs. China and USA. You have to play very sneaky. Deathstrike-Rocket: As the name suggests, you try to destroy Deathstrike’s Soyuz missile silo as Alexander, with some help from Kwai. Roll Tide: You as Ironside against the GLA and the famous Chinese Rogue General. In the beginning you have to take out a scud storm with Burton. The scourge of the earth: You as Thrax are ’testing’ some chemical weapons on ’volunteers’. Involves the longest cinematic intro I ever made. Tibet Insurrection: You as China have to strike down the GLA insurrection in Tibet. In this mission you can choose your General. (In order to fail in this one you have to be drunk) UN convoy: You play as USA and try to protect UN convoys with supplies from the GLA. In this mission you can choose your General. USA1- Hunting for Scorpions: Part 1 of my still unfinished USA mini campaign. Crush the GLA. Easy! USA2-Danger of Explosion: Part 2 of my still unfinished USA mini campaign. You must rescue Burton from prison with the help from two CIA agents, then use Burton to destroy a Scud Storm. Finally you can take on Juhziz’s base after securing your own (AirGen). Part 3 is finished, but built on a map I didn’t make, so I have to apply for the permission of the mapper first. Have fun and feel free to leave bug reports etc. |
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18 May 2014, 8:27
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#2
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The Sun Hero Group: Members Posts: 784 Joined: 22 July 2013 From: India Member No.: 10041 |
Amazing, Excitement level over 1000 !. Keep them coming.
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23 May 2014, 9:37
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#3
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The Sun Hero Group: Members Posts: 784 Joined: 22 July 2013 From: India Member No.: 10041 |
Deathstrike-Rocket (Armour Edit) (SHW).tga
http://www.sendspace.com/file/62pjht Deathstrike-Rocket (Armour Edit) (SHW).map http://www.sendspace.com/file/pu8lm9 Download both files and put them in Documents< C&C Generals Zero Hour Data < Maps < and create a folder called "Deathstrike-Rocket (Armour Edit)" and put both files in there. In my opinion, this will be the perfect challenge map for General Deathstrike if the two problems in my opinion are solved. 1) General Kwai, the Red ally should be removed. 2) The vast area in front of the player's base should either be removed completely or another Deathstrike base should be added. I think that this map made by Seth is a perfect challenge map for General Deathstrike. I hope that everyone would put their efforts and make it into a challenge map because this map has huge potential. This post has been edited by ☯ Dylan: 23 May 2014, 9:40 -------------------- |
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23 May 2014, 11:58
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#4
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Group: Members Posts: 791 Joined: 15 January 2013 Member No.: 9643 |
I want to play battle for golan heights but the cutscene takes forever.
Anyway, I enjoyed these, would love to see more. Just tried it again, China actually destroyed all the Salvage forces and the Gatlings destroyed the SCUDs so the cutscene didn't end. This post has been edited by DarkyPwnz: 24 May 2014, 7:36 |
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24 May 2014, 12:47
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#5
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Group: Members Posts: 68 Joined: 6 August 2009 From: Germany Member No.: 329 Projects: Rise of the Reds |
I'll look into that, last time I played it it went through...thanks for the report.
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24 May 2014, 12:53
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#6
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Group: Members Posts: 791 Joined: 15 January 2013 Member No.: 9643 |
My bad, I mixed Golan Heights with the Scourge of the Earth mission, and by "doesn't end" I simply meant that it too long. However, The second one still applies (to Golan), and interestingly the AI had two Tank Hunters when it won against GLA, Tank Hunters that it didn't have at the same point in time on other playthroughs.
Edit: I just played Roll Tide again and decided not to cheese it with SW spam (or SW use at all) and it was very enjoyable. Easily my favourite among your missions, was also nice to play as Armor who's one of my favourite generals. This post has been edited by DarkyPwnz: 24 May 2014, 17:55 |
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27 May 2014, 19:07
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#7
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Group: Members Posts: 68 Joined: 6 August 2009 From: Germany Member No.: 329 Projects: Rise of the Reds |
those cinematics are a pain in the *** - you can test it a thousand times and still the 1001st time something unexpected happens.
Actually, most of these missions are designed for no (or limited) SW use. I left them buildable however because I think a good map concept does not involve forcing the player to use or not use a certain strategy, but let's him/her choose. This post has been edited by Seth: 27 May 2014, 19:08 |
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27 May 2014, 19:53
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#8
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Group: Members Posts: 791 Joined: 15 January 2013 Member No.: 9643 |
I agree. You taught me a lesson and I no longer cheese them. One problem however is that you don't get the Radar Scan on USA Mission 2, making it unplayable because the CIA Operators hit a demo trap eventually...
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28 May 2014, 11:49
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#9
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Group: Members Posts: 68 Joined: 6 August 2009 From: Germany Member No.: 329 Projects: Rise of the Reds |
in this mission it is intended not to have a sat scan in the beginning, which is why I let the Battle Bus dropping the demo traps drive around in a very visible route.
Hint: it drives straight on the street, so you won't get demo traps besides it. |
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18 Jun 2014, 10:28
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#10
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Group: Members Posts: 791 Joined: 15 January 2013 Member No.: 9643 |
doesn't really help when you have to cross bridge and it has demo traps on each end... And I even destroyed the Battle Bus before it even started its route. Are you sure this is possible?
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20 Jun 2014, 8:46
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#11
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Group: Members Posts: 68 Joined: 6 August 2009 From: Germany Member No.: 329 Projects: Rise of the Reds |
Did you rescue the pathfinder in the small prison area? He can detect stealth.
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20 Jun 2014, 14:08
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#12
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Group: Members Posts: 791 Joined: 15 January 2013 Member No.: 9643 |
Okay, found him. However that is extremely obscure, there's no hint that I should be going there.
It's as if the base has its seperate power grid, you have 0 power all the time and then when you build the supply center, you go out of power. The patriots and stuff are no longer functioning, but the power plants don't give you power. Seperate teams or something? Also since it's not a skirmish map AFG doesn't start with Countermeasures. Edit: I tested it and Countermeasures do work, they just aren't coloured in the upgrade box on units. As for the map itself, I finished it and it was fun, even if it was a bit too easy. By the time you get to the base you have 30k or so standing around, and with the MD+Pathfinder+CIA+Burton Fortress you get, you don't even need anything besides that ,the Nukelord for the repairs and your GPs. I also never got that radar van scan at any point. This post has been edited by DarkyPwnz: 20 Jun 2014, 14:59 |
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26 Jun 2014, 11:37
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#13
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Group: Members Posts: 650 Joined: 1 March 2014 Member No.: 10319 |
The missions are quite fun, though after a while when the enemies (especially GLA) starts rebuilding like crazy, whole battles turn to attrition. Could you please stop them from rebuilding?
-------------------- And then...
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28 Jun 2014, 17:16
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#14
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Group: Members Posts: 68 Joined: 6 August 2009 From: Germany Member No.: 329 Projects: Rise of the Reds |
Well, I usually use a maximum of 5 rebuilds per building - imo that's not too much, so I won't change anything in that regard.
You can however change that yourself, just open the map and look at the values in the build list tool. @Darky: the stuff with the power and the radar not available is a not fixable bug in the game. This post has been edited by Seth: 28 Jun 2014, 17:18 |
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28 Jul 2014, 21:38
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#15
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Group: Members Posts: 3 Joined: 1 December 2012 Member No.: 9518 |
Nice but i finished them already
Would be nice if you could do more |
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29 Jul 2014, 11:23
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#16
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Group: Members Posts: 68 Joined: 6 August 2009 From: Germany Member No.: 329 Projects: Rise of the Reds |
Since I am now in the ROTR team don't expect many new missions until after the release of 2.0, I'm concentrating on the official stuff first.
This post has been edited by Seth: 29 Jul 2014, 11:24 |
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25 Dec 2014, 11:06
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#17
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Group: Members Posts: 23 Joined: 7 October 2014 Member No.: 10672 |
Thanks a lot Seth your missions is very good. I like your job, appreciat it!
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21 Jan 2015, 20:57
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#18
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Comrade Bear Group: Dev. Team Posts: 954 Joined: 3 February 2013 Member No.: 9722 Projects: Deep Impact |
City Struggle was quite challenging, I loved it.
Thank you, Kassad's OP quad cannons! -------------------- Your feeling of helplessness is your best friend, savage.
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8 Oct 2016, 11:21
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#19
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Group: New Members Posts: 1 Joined: 8 October 2016 Member No.: 13246 |
How to use this Fanmade Missions? am new in C&C Shockwave Mod.
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25 Jan 2017, 20:43
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#20
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Group: Members Posts: 67 Joined: 7 May 2015 Member No.: 11275 |
Appreciate the effort, the missions are great! Actually the one with Lotus and some soldiers calling airstrikes on Deathstrike's bases I won by capturing and building the GLA stuff because I either didn't notice or there was no message about a possible China base to the south. Gonna replay it along with some other missions
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15 Apr 2017, 4:30
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#21
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Group: New Members Posts: 1 Joined: 10 March 2017 Member No.: 14757 |
Missions were made private? not sure if this is intentional or not.
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20 Jun 2017, 21:48
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#22
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Group: Members Posts: 68 Joined: 6 August 2009 From: Germany Member No.: 329 Projects: Rise of the Reds |
not intentional, Dropbox changed their permissions system.
This link should work: https://www.dropbox.com/s/xc8nxp56coiimfe/S...ssions.zip?dl=0 |
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Lo-Fi Version | Time is now: 28 April 2024 - 13:15 |