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Minor Lightning Glitch on Townes' General Challenge
K0I
post 29 Jul 2009, 22:12
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I haven't tested this out completely yet due to the length of the General's Challenge so I've only done this as Special Weapons General and Nuke General (if you play as Nuke General you will start off with General Townes).

I've tested this on skirmish maps (one 'daytime' map and one 'nighttime' map so the night lighting was on or off) and this effect doesn't seem to influence the lighting so I'm thinking its to do with the map or Townes himself.

Any of the following actions will cause the War Factory (Tao) and Command Centre (Leang) to 'flicker' or 'breathe' along with the action:
- selecting Black Lotus
- capturing any neutral buildings with either Black Lotus or Red Guard
- capturing Townes' buildings with either Black Lotus or Red Guard
- attempting to build on unbuildable terrain (either unexplored, on existing buildings or hills); note this doesn't cause the mentioned buildings to 'flicker' but glow an orange colour instead


I know its trivial but it still constitutes as a bug 8Ip.png

Alternatively it could be my graphics card (?) but I'm unsure if that's the case as vanilla Zero Hour doesn't have this.

Screenshots:
Normal Base (for comparison)
Unbuildable terrain
Unselected Lotus
Selected Lotus
Derrick Normal
Derrick Capture


Special Weapons Normal
Special Weapons Terrain
Special Weapons Lotus Unselected
Special Weapons Lotus Select
Special Weapons Derrick Capture

Its a little difficult to pick up form screenshots (its more obivious in the Special Weapons buildings) but you can see a notable diffence on the War Factory's repair bay.

Try it out ingame for best results.
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Dutchygamer
post 30 Jul 2009, 14:14
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Engine bug unfortunately. Happens on multiple maps, but it's most noticeable on dark maps.


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