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Bug Reporting Thread - version 3.0
MyDude25
post 29 Dec 2014, 13:45
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C&C Untitled Version v3.0 Bug Reporting Thread

I created this the thread for people who want report any bugs you find in C&C Untitled version 3.0

This post has been edited by Kris: 1 Jan 2015, 11:01


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General Arkansas
post 1 Jan 2015, 13:48
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The download link is broken, fix it please ani8b.gif .

This post has been edited by General Arkansas: 1 Jan 2015, 13:53
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Attached File  Capture.PNG ( 166.64K ) Number of downloads: 14
 
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Neo3602
post 1 Jan 2015, 23:37
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QUOTE (General Arkansas @ 1 Jan 2015, 5:48) *
The download link is broken, fix it please ani8b.gif .



I have had the same problem


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cj91198
post 2 Jan 2015, 7:13
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i cannot get the worldbuilder/basher to work and it worked with 2.0
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cj91198
post 2 Jan 2015, 20:05
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Demolition does not work... it crashes when i select him
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Thelord444
post 3 Jan 2015, 4:44
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World builder does not work sad.gif

Edit: AI is seriously flawed, a lot, sometimes Hard AI is better then Brutal, on lots of maps Ai barely builds stuff, China AI is seriously bad sometimes, GLA build like 50 tunnels in one game, its making the mod unplayable for me.

This post has been edited by Thelord444: 4 Jan 2015, 1:09


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brayok
post 3 Jan 2015, 15:32
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brutal level is easy. 1 vs 8 with brutal level is easy to win smile.gif
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Anubis
post 4 Jan 2015, 0:25
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QUOTE (brayok @ 3 Jan 2015, 16:32) *
brutal level is easy. 1 vs 8 with brutal level is easy to win smile.gif


How hard is it to read the text in the presentation of the release? I mean ... if you actually had read the damn text you would've known that this is a known problem. So thank you for sharing the OBVIOUS release information.
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PeaceKepp0r
post 4 Jan 2015, 18:31
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I've noticed the Mantis tank doesn't work as it's intended.

For example, when force-firing this unit, it drives to the force-fire location, and then fires. Feels as if it only shoots when the Mantis tank is basically hugging the enemy unit.

That's all I've seen for glitches for now, will report if anything else comes across.

Other than the small bugs and hiccups, great mod as always, looking forward to the future of it.
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BlackRangerXIII
post 2 Feb 2015, 18:43
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I could not get the Railgun Upgrade when playing as USA Superweapon


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SuslikXD
post 16 Feb 2015, 20:35
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I have an odd glitch where the USA air general when building all show name Cobra and cant be deleted from building... but the outcome is the usual chopper, dozer etc...
This makes air hard and annoying to play! Chech it out mabey its only me... its in ShockWave





P.S. srry wrong list but if you can check if im the only one

This post has been edited by SuslikXD: 16 Feb 2015, 20:43
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CaptainJengo
post 21 Feb 2015, 8:55
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This isn't so much a bug as an "I can't get it working, please correct my stupid"

I cannot for the life of me get my C&C to cooperate with C&C: Untitled. If I do a fresh install of Command and Conquer, move the files from the .rar into my Zero Hour folder, the game seems to ignore it.

However, if I move the filed from the .rar into my Generals, not Zero Hour folder, it recognizes the mod but comes up with a fatal error. ( No surprise there, really. )

Am I just being inept? It should be noted that I have TUC from Origin, but have modified launchers installed that allow me to actually run Generals or play mods.

Basic recap: CCU.rar -> Generals Zero Hour = Dosn't see mod, plays ZH normally.

CCU.rar -> Generals (Vanilla) = Sees mod, fatal error.

Maybe I'm being an intellectual black hole, but I'm out of ideas at this moment in time. Any help would be appreciated.
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Rollintracks
post 25 Dec 2015, 2:54
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QUOTE (CaptainJengo @ 21 Feb 2015, 8:55) *
This isn't so much a bug as an "I can't get it working, please correct my stupid"

I cannot for the life of me get my C&C to cooperate with C&C: Untitled. If I do a fresh install of Command and Conquer, move the files from the .rar into my Zero Hour folder, the game seems to ignore it.

However, if I move the filed from the .rar into my Generals, not Zero Hour folder, it recognizes the mod but comes up with a fatal error. ( No surprise there, really. )

Am I just being inept? It should be noted that I have TUC from Origin, but have modified launchers installed that allow me to actually run Generals or play mods.

Basic recap: CCU.rar -> Generals Zero Hour = Dosn't see mod, plays ZH normally.

CCU.rar -> Generals (Vanilla) = Sees mod, fatal error.

Maybe I'm being an intellectual black hole, but I'm out of ideas at this moment in time. Any help would be appreciated.

QUOTE (CaptainJengo @ 21 Feb 2015, 8:55) *
However, if I move the filed from the .rar into my Generals, not Zero Hour folder, it recognizes the mod but comes up with a fatal error. ( No surprise there, really. )


M8,

QUOTE (CaptainJengo @ 21 Feb 2015, 8:55) *
e the filed from the .rar into my Generals, not Zero Hour folder, it recognizes the mod but comes


pls,


QUOTE (CaptainJengo @ 21 Feb 2015, 8:55) *
e .rar into my Generals, not Zero Ho

stap,



QUOTE (CaptainJengo @ 21 Feb 2015, 8:55) *
Generals

this is for Zh, pls... god... why???


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Rollintracks
post 12 Jan 2016, 13:20
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oh man, i feel sorry for most of you.. if you want to play the mod with less bugs, then fix it yourself. (if you know how to poke around the files)
i've already fixed the mantis tank and even with the lame AI, they are kicking my ass sidewards (no kidding) if you're playing 1vs3 ofcourse..
and dont even get me started with the infantry generals, UGH those annoying mini gunners will rip GLA defenses to shreds..

ALSO (if you're not a wuss) if a general isnt working "right". Send something to damage their dozers, buildings etc.
they will continue building stuff. if they stop again. just do it again. works for me and i am enjoying the mod so far..

AND FOR THE LOVE OF GOD!! can some super ai scripter fall out of the sky and work for you guys? PLEASE!! *continues to pray*
anyways.. awhsum mod!


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"How amazing is it that ART, created terrifying but peaceful monsters, how it can make the most notorious of criminals look like they were or was innocent,
and sometimes i think, was god a painter? because if he was, then he should have given us humans more detail.
~Vincent "Vee" Nayre 2015
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Zeke
post 13 Jan 2016, 4:38
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QUOTE (Rollintracks @ 12 Jan 2016, 20:20) *
oh man, i feel sorry for most of you.. if you want to play the mod with less bugs, then fix it yourself.


Nope.

If something is broken the best thing to do is to report it, and let the creators handle it.

If you try to act smart and mess with something you don't understand, you're going to have a bad time.

That is why this thread is here.

Messing with mods is reserved for those who know what they're doing.


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Rollintracks
post 13 Jan 2016, 9:49
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Uh... zeke.. i think i also wrote "(if you know how to poke around the files)"
i which implies to the people who knows how to mess around...
and plus, if and IF they messed up when fixing the game, they can just reinstall the mod and start from scratch. if your not lazy. (getting derailed)

so... bugs.... yeah.. the only bugs i ever found is the mantis tank(Pun intended) for the toxin general (i think)

This post has been edited by Rollintracks: 13 Jan 2016, 10:03


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"How amazing is it that ART, created terrifying but peaceful monsters, how it can make the most notorious of criminals look like they were or was innocent,
and sometimes i think, was god a painter? because if he was, then he should have given us humans more detail.
~Vincent "Vee" Nayre 2015
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D.Va-N
post 6 Jan 2017, 11:46
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Guys,firstly I found a missing texture on Chinese Gatling Tanks radar dish,it turns pink when tank gets destroyed.
Secondly there is a bug with settings (instead of medium quality there is a word - "hard",rofl
Thirdly there are cases of Thrax's rebels turning into venom troops while capturing neutral buildings and then turning back to normal.
thats all for now tongue.gif
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