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Music bug in multiplayer
Guest_Vintorez_*
post 31 Dec 2012, 19:21
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I noticed that in Shockwave multiplayer, the music never plays, however in regular Zero Hour and ROTR the music does play in multiplayer unless the match has more than 4 players.

Also unrelated, but another bug I noticed is that in regular Zero Hour and ROTR, if you choose a random faction, your faction/general won't show up immediately to other (non teammate) players on the loading screen (it will show up as "random" on the loading screen rather than list the faction name)- but in SHW it just shows the faction name immediately, which destroys a little of the element of surprise when picking a random faction.

This post has been edited by Vintorez: 1 Jan 2013, 21:25
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Guest_Vintorez_*
post 16 Jan 2013, 15:58
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Update: Apparently this bug only occurs if there are no AI players in the match. If you're playing a multiplayer game with at least 1 AI opponent then the music will play, but if all are human players, then no music.
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Pickysaurus
post 17 Jan 2013, 2:30
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Music is added through AI scripts if I am right. So you need AI to have music


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Guest_Vintorez_*
post 17 Jan 2013, 3:16
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QUOTE (Pickysaurus @ 16 Jan 2013, 19:30) *
Music is added through AI scripts if I am right. So you need AI to have music

In regular ZH and ROTR, the music will play in multiplayer even if there are no AI opponents - this bug is exclusive to SHW.
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GeneralCamo
post 17 Jan 2013, 8:14
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This is due to the hack used by the developers to get the AI to work for the 3 new generals. This "bug" cannot be fixed without removing AI for Ironside, Leang, and Deathstrike. So as such, music will only play when there is an AI in the map and the map has less then 8 spots.
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