Rise of the Reds Update: Direct Action |
Rise of the Reds Update: Direct Action |
8 Oct 2013, 19:12
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#1
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Group: Project Leader Posts: 5870 Joined: 2 June 2009 Member No.: 10 |
After the success of the RQ-16 Targeteer vehicle support drone, the US military has recently introduced the RQ-32, a more advanced model with an all-new quadrotor design which is quickly replacing the original Targeteer thanks to its more efficient build. Its function remains unchanged. The All-Terrain Vehicle - or simply ATV - is a lightweight, air-droppable modification of the American Humvee which incorporates some design features of the vehicles that were at some point intended to replace the entire Humvee fleet altogether. It is fast, very manoeuvrable and armed with the M268, a lighter triple barrelled successor of the original 7.62mm Minigun that makes it an ideal support vehicle for airborne raiding operations. As of Version 1.85, the ATV Humvee will serve as a mostly visual replacement for the old Airborne Humvees that is available via the Paradrop power. Founded in 1952 as the original special forces of the United States Army, the Green Berets have taken part in covert operations around the entire globe. Highly proficient in the use of the enhanced M16A5 assault rifle, these elite warriors strike fear into the heart of every infantry man faced with the prospect of fighting them and they can use their underbarrel grenade launchers to fire powerful 40mm high-explosive/fragmentation grenades to obliterate footsoldiers and lighly armoured vehicles with ease. The Green Berets performed excellently during the Global War On Terror and after the US' entry into the Russo-European War, General Francis Thorn, himself a veteran of the Army's 1st Special Forces Group, has requisitioned a large contingent of these excellent soldiers to spread fear and chaos behind the Russian lines in support of ECA resistance groups. As of the upcoming Version 1.85, Green Berets will replace the Rangers that are currently delivered by the American Paradrop General Power. The members of the 1st SFOD-D, commonly known as Delta Force, are among the most elite soldiers in the United States military. As the most secretive and well-trained special forces unit of the US Army, the Deltas have achieved an unparalleled degree of mastery in the use of countless weapons. Their heavy gunners serve as fire support specialists and wield a combination of weapons that enables them to deal with any sort of threat: Their primary armament is the Mk.48 Mod 3, a machine gun that spews out lethal 7.62mm rounds at an amazing rate of fire, allowing the Operators to rip through infantry, light vehicles and even low flying aircraft with ease. In addition, they carry a lightweight 60mm commando mortar whose advanced precision guided shells make up for their lack of explosive punch through nigh-pinpoint accuracy. As of Version 1.85, Delta Force Operators will replace the generic Missile Defenders that are currently part of the Paradrop General Power. As of 2.0, they will be available as an exclusive trainable unit of General Thorn. This brings us to a new game mechanic of the American faction which we will introduce in ROTR version 1.85: The POW feature. Since the original pre-release version of Generals already contained assets for such a system which was scrapped during development, we have decided to re-implement POWs as a neat little game mechanic for the American faction. As of 1.85, Ranger Flashbangs will no longer kill enemy infantry. Instead, enemy soldiers who are brought down to zero health via Flashbangs will enter a surrender animation and remain on the battlefield as prisoners that can be captured by Rangers. Every captured prisoner will be automatically transferred to the Detention Camp which is now home to a revised version of the CIA Intelligence power: Each prisoner acts as a single-use 'ammunition' for this new power which will temporarily reveal all enemy units on the map. In effect, it works just like the old CIA Intelligence power, except you now actually have to do some work in order to get your intelligence. The payoff is that the power will be available as many times as you can obtain it. Be warned, however, that not all infantry units may be willing to surrender and if you leave a prisoner on the field for too long, he will regain his senses and return to the fight, albeit weakened by the concussive power of the Flashbangs. Check out the following video for a brief in-game demonstration of the new POW mechanic. |
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8 Oct 2013, 19:16
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#2
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The Sun Hero Group: Members Posts: 784 Joined: 22 July 2013 From: India Member No.: 10041 |
Excellent update. Keep it up. -------------------- |
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8 Oct 2013, 19:27
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#3
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Group: Members Posts: 2492 Joined: 20 December 2012 From: My mother's womb Member No.: 9540 |
The Green Beret will be exclusive to Thorn in 2.0 as well, or have I missed something because you have said that before. And also, no background story? Nonetheless, great update and amazing models as usual!
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8 Oct 2013, 19:37
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#4
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I fits I sits Group: Members Posts: 532 Joined: 18 August 2010 From: Wirral, United Kingdom Member No.: 1107 |
Neet, those Delta Force Operators sound fearsome. I wonder how much damage that mortar does compared to say a Missile Defender does to vehicles?
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8 Oct 2013, 19:41
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#5
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Group: Members Posts: 266 Joined: 9 January 2012 Member No.: 8935 |
This update now makes me consider that airborne drop a vital essence to my American doctrine. I will have fun with these new toys.
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8 Oct 2013, 19:58
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#6
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Group: Members Posts: 285 Joined: 9 May 2012 Member No.: 9109 |
Nice both ECA and Russia will feel the pain
-------------------- DOZER move aside !
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8 Oct 2013, 20:00
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#7
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Group: Project Leader Posts: 5870 Joined: 2 June 2009 Member No.: 10 |
The Green Beret will be exclusive to Thorn in 2.0 as well, or have I missed something because you have said that before. And also, no background story? Nonetheless, great update and amazing models as usual! GBs will later become Thorn's exclusive replacement for Rangers (and likely outfitted with some additional abilities) but for the time being, they're gonna be available to the US as part of the Paradrop ability. Beyond that, this is one of thse in-between kinda updates that I keep on the shelf without lore so that they can be posted at any time when necessary. |
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8 Oct 2013, 20:02
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#8
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Group: Dev. Team Posts: 838 Joined: 7 June 2009 From: Southeastern USA Member No.: 47 |
Great update, but I wonder when we're going to hear more from the "Future Weapons" show!
And on a related note... Just what went through my mind when I saw the Delta Force Operators. They sound badass! -------------------- "No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country."-- George S. Patton
Resquiescat in pace, CommanderJB 1991-2009 |
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8 Oct 2013, 20:03
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#9
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Group: Members Posts: 285 Joined: 9 May 2012 Member No.: 9109 |
GBs will later become Thorn's exclusive replacement for Rangers (and likely outfitted with some additional abilities) but for the time being, they're gonna be available to the US as part of the Paradrop ability. Beyond that, this is one of thse in-between kinda updates that I keep on the shelf without lore so that they can be posted at any time when necessary. And i bet the new humvee will replace thorns old humvee and for now it Will be para exclusive and i guess that the deltas are his missile defender replacement right and uhh what happened to my signature never mind that i got the answer boyut my signature deal This post has been edited by tgn89: 8 Oct 2013, 20:06 -------------------- DOZER move aside !
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8 Oct 2013, 20:13
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#10
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Group: Project Leader Posts: 5870 Joined: 2 June 2009 Member No.: 10 |
Actually no; ATV Humvees are -only- used for the Paradrop power; regular Humvees are still available at the factory. The Delta is a special unit that doesn't replace anything on Thorn's tech tree; he still has the Missile Defender. We basically did this so that you guys would have some early access to those tacticool spec ops units in 1.95, so we changed the Paradrop power for the time being.
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8 Oct 2013, 20:13
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#11
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Group: Members Posts: 1863 Joined: 17 April 2012 Member No.: 9081 |
Nice update.
This Delta Force soldier...Would it be a Thorn's replacement of basic rocket soldier ? Or he is in class for itself ? And those mortars...What is their main purpose ? EDIT: MARS answered my first question while I was typing it. This post has been edited by Re_Simeone: 8 Oct 2013, 20:15 |
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8 Oct 2013, 20:16
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#12
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Losing Karma to Vault Boy Group: Tester Posts: 1302 Joined: 7 June 2009 From: Canada/S.Korea Member No.: 34 Some future plan mod for AoE3:Asian Dynasty or FO4 |
I wonder how much damage that mortar does compared to say a Missile Defender does to vehicles? They're pretty effect against light vehicles and infantry. But, they don't pretty effect against some heavy and medium vehicles. -------------------- Let's kick this Russian Tank's ass back to the Bronze Age! Twitch Chart ID: Mr_kim82 Moddb ID: Mr_Kim |
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8 Oct 2013, 20:28
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#13
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Secure, Contain, Protect Group: Members Posts: 467 Joined: 23 June 2013 From: USA Member No.: 9992 |
So the next update is now 1.95 instead of 1.85?
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8 Oct 2013, 20:29
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#14
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Group: Members Posts: 2492 Joined: 20 December 2012 From: My mother's womb Member No.: 9540 |
Actually no; ATV Humvees are -only- used for the Paradrop power; regular Humvees are still available at the factory. The Delta is a special unit that doesn't replace anything on Thorn's tech tree; he still has the Missile Defender. We basically did this so that you guys would have some early access to those tacticool spec ops units in 1.95, so we changed the Paradrop power for the time being. 1.82, 1.85, 1.95... what is the next version called?! This post has been edited by swedishplayer-97: 8 Oct 2013, 20:29 -------------------- |
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8 Oct 2013, 20:32
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#15
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Losing Karma to Vault Boy Group: Tester Posts: 1302 Joined: 7 June 2009 From: Canada/S.Korea Member No.: 34 Some future plan mod for AoE3:Asian Dynasty or FO4 |
The next version is still 1.85.
-------------------- Let's kick this Russian Tank's ass back to the Bronze Age! Twitch Chart ID: Mr_kim82 Moddb ID: Mr_Kim |
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8 Oct 2013, 20:46
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#16
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Master of Wreckage Group: Leader Posts: 2673 Joined: 31 May 2009 From: Dallas TX, USA Member No.: 2 Projects: SWR Productions |
That's a typo as far as I know, it is going to be called 1.85 unless we changed something in between today and yesterday when I talked to Hunter
-------------------- SWR Co-Lead | Texture Artist | Modeler | Level Designer | Fan of all things Awesome |
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8 Oct 2013, 20:53
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#17
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Group: Members Posts: 517 Joined: 18 March 2013 From: Spain Member No.: 9862 |
I realy like the textures,they are really good.however i don't quite like the delta team has a replacement for the missile defender for several reasons:
-the machinegun:we get a unit that is good against infantery while also being good against infantery.why should i buy then green berets if this does has well? -they seem to don't be able to garrison(i mean how can you shoot a mortar from a window)making then worst against vehicles -finally,unless the mortar follows enemies,it's going to fail all the shots against moving vehicles I haven't try it and i know you guys are good at balancing things but it doesn't convice me |
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8 Oct 2013, 20:55
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#18
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Group: Members Posts: 408 Joined: 22 December 2011 From: Philippines Member No.: 8902 |
ATV Humvee is very cool in the game, another awesome update.. thanks^^
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8 Oct 2013, 20:57
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#19
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Group: Members Posts: 47 Joined: 13 September 2013 From: Somewhere in the great nothingness Member No.: 10125 |
Hmm you redesign paradrop to function not just as a replenish some losses in the field/boost the attackstrength type power. The delivered assets will be useful outside of supporting an (preferably early) attack. Must see if the mortar deals dmg to lets say, a bunker worth a damn. I would have kinda preferred the extra rockets(can shoot to air, but their mg will be able too you say).
about POW: Then at detention camp can the captured still get killed for denying ? And can we force fire on own surrendered ? |
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8 Oct 2013, 21:09
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#20
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Master of Wreckage Group: Leader Posts: 2673 Joined: 31 May 2009 From: Dallas TX, USA Member No.: 2 Projects: SWR Productions |
Then at detention camp can the captured still get killed for denying ? And can we force fire on own surrendered ? If the Detention Camp is destroyed when you have a few stacks of POW's then yes, you lose them and have to regain them again (from what I recall). And yes, POW's, much like injured ECA medic logic, can be killed by area of effect (AoE) weapons. -------------------- SWR Co-Lead | Texture Artist | Modeler | Level Designer | Fan of all things Awesome |
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8 Oct 2013, 21:12
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#21
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Group: Members Posts: 1080 Joined: 24 December 2011 Member No.: 8905 Loves guessing games |
All the units look awesome. Specially the new Targeteer Drone looks... sci-fi! Always wanted to see a MG equipped unit like the Delta Team. Do their mortar shells track their target?
BTW the PoW mechanic's description says 1.82, guess that's a typo? |
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8 Oct 2013, 21:16
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#22
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Group: Members Posts: 154 Joined: 15 February 2013 From: USA Member No.: 9793 |
Nice both ECA and Russia will feel the pain No chance..! The ECA Special Forces (Para's, Commandos and SAS) eat DELTA Force etc for breakfast with out a knife and fork, always have always will. Cant wait to see the final piece of the project it looks like well good fun! |
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8 Oct 2013, 21:16
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#23
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Group: Project Leader Posts: 5870 Joined: 2 June 2009 Member No.: 10 |
I realy like the textures,they are really good.however i don't quite like the delta team has a replacement for the missile defender for several reasons: -the machinegun:we get a unit that is good against infantery while also being good against infantery.why should i buy then green berets if this does has well? -they seem to don't be able to garrison(i mean how can you shoot a mortar from a window)making then worst against vehicles -finally,unless the mortar follows enemies,it's going to fail all the shots against moving vehicles I haven't try it and i know you guys are good at balancing things but it doesn't convice me Deltas do -not- replace Missile Defenders in Thorn's tech tree; they only replace the Missile Defenders that are -currently- part of the Paradrop General Power. |
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8 Oct 2013, 21:19
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#24
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Group: Members Posts: 1080 Joined: 24 December 2011 Member No.: 8905 Loves guessing games |
Deltas do -not- replace Missile Defenders in Thorn's tech tree; they only replace the Missile Defenders that are -currently- part of the Paradrop General Power. I think he was trying to say that now his Paradrops are going to be weaker with Deltas replacing the MDs as he finds MDs more useful than Deltas. edit - now that's mean. This post has been edited by SpiralSpectre: 8 Oct 2013, 21:20 |
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8 Oct 2013, 21:35
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#25
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Group: Members Posts: 55 Joined: 29 March 2012 From: Indiana, USA Member No.: 9057 |
great to see an update looks amazing hard to believe its almost been a year since last major release.. hoping to see 1.85 soon
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