ROTRdex |
ROTRdex |
6 Oct 2015, 9:51
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#1
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Group: Donator Posts: 72 Joined: 10 September 2014 From: Switzerland Member No.: 10637 ... |
UPDATE - ROTRdex V0.7
================================================================================ New version is available. Download This release will fix the initialization issues with the current internal/public builds of ROTR Its not planned to enhance ROTRDex any further, but i will try to maintain it until ROTR reaches a stable release e.g 2.0 comes out. (maintaining forever... ) So if you encounter something that crashes the application, like initialization errors, then you are still welcome to report these things here UPDATE - ROTRdex V0.6 ================================================================================ New version is available. Download As already mentioned in my latest post, this release is only intended to fix a initialization issue with the latest ROTR build. ROTRdex will not be enhanced any futher. I did start with new stuff since the last release, but meantime i decided to stop developement. But since i didnt want to revert all those changes for this little fix, there is the final new feature for ROTRdex: Weapon tester (Experimental) - Choose any weapon from the ROTRdex and test it against any target - Weapon and target stats are based on the configuration at the moment of selection (e.g active upgrades, veterancy, battleplan,...) - Calculate the elimination of the target (damage per shot, how many shots, duration) - Run simulation (auto-shoot, including delays and reload time) - Supports sound effects (only if you did choose to extract audio) Things to consider: - It is NOT supposed to simulate the game. it is NOT a battle simulator - Anything besides basic weapon and target stats is not included (auto-healing, scattering of shots...) - There are no game rules, you can use any weapon against any target, even if doesnt make sense (AA against ground, fire dummy/deploy/special effect weapons...) - Sound can be messy - Weapons with very high ROF (mostly MG's) can freeze the whole application, due to the huge amount of sounds being played. Consider using the provided mute button for these Fun fact: the whole weapon tester thing started just because i fell in love with the f**king awesome sound the claymore gun makes, and i wanted to include it to the ROTRdex somehow Thats about it. Hope you all enjoy the new toy. Feedback still welcome, even tough i wont do any more changes/improvements. Except for critical issues, like the initialization problem which should be fixed with this version UPDATE - ROTRdex V0.5 ================================================================================ Changes: - Several minor fixes - Weapon bonus modifier are shown at the particuar stat - DelayBetweenShots stat now supports min/max (e.g for skyshield) - Garrison bonus for infantry - Provided transport slots are now displayed - Added support for bike logic, you can now switch riders - Internal version support updated (for testers) New features: - Buildings and defences are now part of the ROTRdex - Structures show their needed power / produced power - Ammo bonus for defences added - Filter function for [Vehicle, Aircraft, Infantry, Buildings, Defences] For installation just replace the old executable file with the new one and youre done. As always, feedback welcome UPDATE - ROTRdex V0.4 ================================================================================ Changes: - Minor bugfixes - Death / Fear Voices added for infantry and aircrafts (only available if you choose to extract the audio) UPDATE - ROTRdex V0.3 ================================================================================ Changes: - Several minor fixes - Most of the recycler upgrades are supported now - Venom & Manticore protocol upgrades supported - PreAttack Delay/Type values added to weapon stats - Continuous fire rate included in weapon stats New features: -> "Raw View" - View a units INI file - View a weapons INI snippet - Uses users default editor for .ini files -> "Workspaces" - Allows to have multiple ROTRdex initializations - Workspace selector on startup - Define own workspaces -> "Bonus Management" - Veterancy level bonus - Target marker bonus (Avenger, Marksman...) - Horde / Propaganda / Battleplans bonuses - Cost reduction bonus (Industrial Plant, Oil Refinery) - Exclusive bonuses (Frenzy, Tear Gas ...) For installation just replace the old executable file with the new one and youre done. And again, feedback welcome ================================================================================ Requirements: - Windows only (tested on 7 and 8.1) - .NET Framework 4 or higher installed - C&C Generals / ZH and ROTR mod installed The tool will extract all the needed data from the game files. So it will show you the units, as they are in your current installed ROTR version. If a you have a new version you can simply reinitialize the tool and the data is up to date again. Please consider that not everything will work 100% and the data shown may differ from ingame values due to different / complex implementation. This post has been edited by micxray: 26 Jun 2018, 7:59 |
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7 Oct 2015, 8:07
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#2
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Group: Donator Posts: 72 Joined: 10 September 2014 From: Switzerland Member No.: 10637 ... |
It's only good for Windows users. No luck getting it working under Linux - which means Mac users will probably also find this unable to start. I am only guessing that the code itself would be crossOScompatible but only in souce-code form - .NET executables doesn't really like the Mono environment usually. Yep its only for windows users. Without the .NET framework you will have no chance to run it. Mono is kind of a ported version of .NET for mac, but as you said, its most likely not gonna work. I started the whole thing with Java, means it would be cross-platform, but the performance of the file handling was just garbage. Like extracting one .big file lasted over a minute. So i decided to do it in .NET, (same exctraction < 3s) and since i didnt plan to share it at first, i didnt care about windows only. As someone who uses both Mac and PC, I'm wondering if its possible to do a browser based version down the track so that we can all access it on the go That would be the best solution for cross-platform. But then you cant just access the game files to get the data like now. You would have to store the data on a server and then display it in the browser. So i am really sorry for the users which cant run the tool, but i dont have the aim to rewrite all the stuff... This post has been edited by micxray: 7 Oct 2015, 8:27 |
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