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SWR Productions Forum _ The Workstation _ Removing an upgrade automatically after a set amount of time

Posted by: DarkyPwnz 14 Sep 2014, 21:51

How would one go about it? I want individual upgrades that are removed after a bit.

Posted by: chaos4eva 15 Sep 2014, 4:52

Assuming this is for Zero Hour....you could try checking out the coding for the usa vehicle drones, e.g. Battle Drones. They are triggered via upgrades and they remove their own respective drone creation upgrade on their parent vehicle when dead. Using the drone's coding as a invisible dummy unit with a Lifetime Module would theoretically work the same way

Posted by: n5p29 16 Sep 2014, 13:35

but what's your purpose removing an upgrade?
even you can remove an upgrade you cannot revert the upgrade effects (in most case).

Posted by: DarkyPwnz 16 Sep 2014, 21:22

QUOTE (n5p29 @ 16 Sep 2014, 13:35) *
but what's your purpose removing an upgrade?
even you can remove an upgrade you cannot revert the upgrade effects (in most case).


I want to have a temporary armor set that you can give to a unit via an abilty, which will turn off after a bit. Think of KW's Adaptive Armor, but without the health boost.

Posted by: n5p29 17 Sep 2014, 15:51

no, you cant. armor upgrade is not revertible.
even you remove the upgrade, the upgraded armor stays still.

Posted by: chaos4eva 17 Sep 2014, 16:58

The most you could do would be to revert commandsets on the unit

Posted by: Planardweller 13 Oct 2014, 17:44

QUOTE (chaos4eva @ 17 Sep 2014, 18:58) *
The most you could do would be to revert commandsets on the unit


Bike logic could work for this, no?

Posted by: n5p29 14 Oct 2014, 12:48

no real need to use combat bike logic.
see how worker commandset switching works for the best example.

Posted by: Darky 14 Oct 2014, 13:38

How do I apply an upgrade to all units in a radius using a special power or a psuedo special power and only to units with a certain kind of IF I can do it at all?

Posted by: Admiral*Alex 15 Oct 2014, 2:14

I'm not to familiar with zero hour ,but couldn't you make an upgrade that after a set amount of time has it spawn an invisible/untargetable object that triggers a 'upgrade' that gives the unit less armor?

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