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How do i beat the last Chinese mission?, It frustrates me
Karpet
post 22 Mar 2014, 12:23
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Comrade Bear
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Okay, so I have no idea how to beat the last Chinese mission. It's SCUD after SCUD, buggy after buggy, terrorists, RPG troopers, you name it. I have 3 overlords (each different, 1 prop., 1 Gatling cannon, 1 bunker with 3 tank hunters and 2 red guards), 2 inferno cannons, and 4 MiGs guarding the entrance to my base.
However, my base... Is very under built. This stems from a lack of money. I try hackers, but once they got hit by that SCUD storm (but I do have GLA workers able to build a palace and then a black market). Speaking of that SCUD storm, how the hell do you take it out without pushing right into the GLA base? It just seems like I have an eternal stalemate.
I am open to the idea of restarting, kinda.

This post has been edited by Karpet: 22 Mar 2014, 12:25


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Kalga
post 25 Mar 2014, 21:14
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Writer do his best now and BSing...
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According to TvTropes:

QUOTE
In Command & Conquer Generals, the last scenario of the Chinese campaign gives the enemy a superweapon that will screw you over every five minutes. Turns out, it won't fire if you have less than $5000. But of course this fact isn't mentioned in your briefing or anything.
Even worse, $5000 is the exact amount needed to build your superweapon, which was just unlocked in the mission prior. This does not mean you can not ever use the superweapon, since if you rush up the tech tree and start building as many nukes as you possibly can, then you'll be fine as long as you do not have $5000 when then enemy's superweapon is ready to fire.


How true that is remains to be seen...

Source: http://tvtropes.org/pmwiki/pmwiki.php/GuideDangIt/Strategy


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