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Nomad mode?, Starting only with dozers and no command center
redVaryant
post 1 Sep 2014, 2:44
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Will you guys be adding a nomad mode?
For example, instead of starting the game with a dozer/worker + command center, the nomad mode would just have the dozer/worker.
The player would then have to build a command center, wherever they like.

Is this technically feasible?


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Admiral*Alex
post 1 Sep 2014, 4:30
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QUOTE (redVaryant @ 31 Aug 2014, 21:44) *
Will you guys be adding a nomad mode?
For example, instead of starting the game with a dozer/worker + command center, the nomad mode would just have the dozer/worker.
The player would then have to build a command center, wherever they like.

Is this technically feasible?


For the ese of explaining, so like Generals 2/C&C Free-To-Play thwn?


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teslashark
post 1 Sep 2014, 4:46
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If you don't have a building, you will be automatically considered lost by the system. A placeholder way is to have a deactivated building somewhere in the boundaries, but this will also stop the gae from ending.


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Serialkillerwhal...
post 1 Sep 2014, 10:52
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This was the exact system old Blizzard RTS games were built on.

Of course, nearly everyone just built a Town Hall (Command Center) the second they started the game, so they cut out the middle man.


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Composite armour
post 1 Sep 2014, 10:56
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Yeah, unless there were special maps designed for such a mode, it'd just be a waste of time as your starting location is a perfectly fine place to build.
Plus I don't think that an effective 7500 resource limit will do much good either.


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MyDude25
post 1 Sep 2014, 12:39
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QUOTE (teslashark @ 1 Sep 2014, 11:46) *
If you don't have a building, you will be automatically considered lost by the system. A placeholder way is to have a deactivated building somewhere in the boundaries, but this will also stop the gae from ending.


Or do a map.ini mod that considers the builder units with a 'mp_count_for_victory' flag.


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Cracky
post 1 Sep 2014, 13:12
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GLA has an advantage at this.


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Knjaz.
post 1 Sep 2014, 13:39
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all I can say is that I see ECA greatly benefiting from it, far more than any other faction.

QUOTE (Crackerjack17 @ 1 Sep 2014, 15:12) *
GLA has an advantage at this.


Not really, if they start with a single worker. More like, disadvantage, due to worker's speed.

This post has been edited by Knjaz.: 1 Sep 2014, 13:39
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Darky
post 1 Sep 2014, 15:59
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It's very possible but there is literallly no map where you wouldn't rather build your PP right away. As for Knjaz saying that it would benefit ECA, I thought otherwise actually; Other factions would go straight for a PP and GLA would be as always with the exception that it would get the radar quite late (assuming you'll start with a Worker since the Command Truck is expensive and it can't build workers) while ECA would have to go for Regional Command first OR suffer a production/construction speed penalty for a long amount of time until it gets the Solar Reactor up, which takes considerably more time than building your first PP.

The gameplay wouldn't be all that different either; most lamers in ZH/Shockwave start out selling their CCs anyway so this would just be a version of it with 1 dozer instead of 2, 1000 less cash and a huge advantage to GLA.
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redVaryant
post 1 Sep 2014, 16:58
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Yeah I thought it would make the gameplay more interesting during AI matches.
The possible starting cash could be increased to 12,000 if necessary, but I see what you're saying.

Thanks for the reply serious.gif


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Jam Hacker
post 2 Sep 2014, 0:06
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step one, build a town centre
step two, gather resources
step three, advance to era II

and most of the time, people don't usually drift too far from their spawn point, for a good reason.
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Knjaz.
post 2 Sep 2014, 8:00
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QUOTE (DarkyPwnz @ 1 Sep 2014, 17:59) *
It's very possible but there is literallly no map where you wouldn't rather build your PP right away. As for Knjaz saying that it would benefit ECA, I thought otherwise actually; Other factions would go straight for a PP and GLA would be as always with the exception that it would get the radar quite late (assuming you'll start with a Worker since the Command Truck is expensive and it can't build workers) while ECA would have to go for Regional Command first OR suffer a production/construction speed penalty for a long amount of time until it gets the Solar Reactor up, which takes considerably more time than building your first PP.

The gameplay wouldn't be all that different either; most lamers in ZH/Shockwave start out selling their CCs anyway so this would just be a version of it with 1 dozer instead of 2, 1000 less cash and a huge advantage to GLA.


Sorry, didn't have the whole "sell your CC" thingie for so long that I forgot you don' even need to build one biggrin.gif
Would require a change in construction requirements then, so you'd be forced to build a CC.
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Darky
post 2 Sep 2014, 8:36
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QUOTE (Knjaz. @ 2 Sep 2014, 9:00) *
Sorry, didn't have the whole "sell your CC" thingie for so long that I forgot you don' even need to build one biggrin.gif
Would require a change in construction requirements then, so you'd be forced to build a CC.


And then people will build them right away so might as well cut out the middleman. I'm usually up for anything that can enrich gameplay but this concept is a dead end.
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Pickysaurus
post 2 Sep 2014, 18:01
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An interesting suggestion. It does bug me on maps with almost defined places off buildings (vs AI) the CC is always wonky...


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