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Fun 3 FFA
Shatterfury
post 9 Mar 2013, 22:44
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Group: Members
Posts: 168
Joined: 8 November 2011
From: EU , Romania , Constanta
Member No.: 8857



Me, Ulater and the Father started a FFA but the game decided to "detect fun" , it was fun non the less and we reached end game tech wise.

Highlights are Ulater`s excellent use of GLA tactics and me getting only half my base destroyed by Burton.

What is your prognosis Knjaz ? serious.gif



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Knjaz.
post 10 Mar 2013, 15:25
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Group: Tester
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Joined: 29 May 2012
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Nice game, you're definitely improving.
as for my analysis, all sides made some huge mistakes, which made the game pretty much balanced.

Ulater
- Since you're GLA in FFA, it is a good idea to keep some additional cash, for a dark day. Around 10-20k. But dying out with 80k$ in bank, while playing as GLA is not a way to go. You could easily bruteforce any of the players with 10-15 Grads, LOTS of scorps/quads/mobs and Urals, combined with SW strike on their airfield. (would be especially effective vs Russia)
-Hijackers would be of great help against that unprotected Sentinel spam - especially if you manage to take out all detection/buratinos with, say, anthrax bomb - which you did.
-Totally not enough strategic awareness. With your funds, you'd need at least ~10 observation vans with radar scan ability. Then you'd notice how vulnerable Shatterfury's economy is - and he was the highest threat.

TheFather
-not enough strategic awareness resulted in you missing your chance to take out Shatterfury's base while he was sending all his forces against GLA. I mean, c'mon, Russia that is actively developing it's SecEco is definitely a higher threat than passive GLA player that sits on pile of money and doesn't do much, except for occasional bombtruck.
- Using particle cannon on IP that won't die, when there're 2 groups of ~10 arms suppliers in each is inefficient.

Shatterfury
- Well, I thought that SCUD strike, the one that took out part of your sececo together with airfield would teach you to spread your Arms Suppliers around, but it didn't. (Select their group and press X, possibly several times). Well, at least Ulater taught you not to keep them unprotected, with his amush.
- Building Tremor, that is a SW/GP magnet, next to an airfield with expensive Frogfoots is, generally, not a good idea.
- Not a single Grumble while having USA on your south-eastern flank, if I'm not mistaken. Your AA was extremely weak.
- Sending all your forces against GLA, that was fighting a 2 front war (which you didn't and, probably, couldn't know, due to Russia's blindness) and leaving your south-eastern flank totally uncovered, when USA was gathering forces there. If USA player would use his CIA power (IF he had one, hehe) while you were fighting GLA, and would send everything he had there against you, synchronized with taking out your airfield/factories with his air force (weak AA, remember), you'd have around 90% chance to lose.

In the end, everything depended on this. If Father wouldn't use his chance against you, he'd lose the game. if he would, he'd win it.
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