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Comments on Balence
ReLaX
post 12 Nov 2009, 19:25
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Sure, gun-based infantry is obviosly too effective.

Agreed with post #1.
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Shock
post 12 Nov 2009, 20:38
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You may want to read the rest of the thread before posting something that's not really the subject anymore.


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ReLaX
post 20 Nov 2009, 11:33
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I read the first post.
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E.V.E.
post 20 Nov 2009, 14:09
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QUOTE
I read the first post.


That's why he wrote this sentence here:
QUOTE
You may want to read the rest of the thread before posting something that's not really the subject anymore.


... ... ... ... ...

- E.V.E.


This post has been edited by E.V.E.: 20 Nov 2009, 14:10


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Frostyarmy
post 20 Nov 2009, 18:06
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you make none. *looks at relax*

But honestly i do not find any real shockingly OP units in ROTR , just a lack of gameplay flexability

This post has been edited by Zhao: 20 Nov 2009, 18:11
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JJ
post 20 Nov 2009, 18:43
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USA vs Russia is quite balanced. USA has uber Raptors, while Russia has the Grumble crawl. Really the game just ends up a long drawn out one.

Poor China, though. The thing with ROTR is it destroys many available rush tactics. No CC Sell, no OLs, no Dragons, no MDVees, no drops, no nothing. Without rushing, games become spamfests or turtlers' paradises.

As Zhao said, no gameplay flexibility, its the same boring thing again and again. Made me bored of ROTR within less than five games.

QUOTE (ReLaX @ 12 Nov 2009, 23:25) *
Sure, gun-based infantry is obviosly too effective.

Agreed with post #1.

How so? I'm interested in your thought. Won't nerfing them make TC's weaker, hence not as useful against Pats?

This post has been edited by JJ: 20 Nov 2009, 18:46
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Sharpnessism
post 21 Nov 2009, 0:46
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I think the sides are not too bad in balance. From my rough gameplay experiences so far, China>USA, Russia>China, USA>Russia. China mirrors become a matter of "who has more tanks". USA mirrors are filled with humvees as always, except now there's MUCH fewer MDs used. Haven't played Russia mirrors. I could be totally wrong, haven't played enough games to really cement a real opinion but that's just from ~20 games.

I agree with JJ though, the game play is MUCH slower than in vZH or Shockwave. China has to remain defense oriented due to slower, weaker units versus faster units that the USA and Russia start with, except against another China ofc. Would be interesting to play some more games of RotR though.

This post has been edited by Sharpnessism: 21 Nov 2009, 0:47
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Shiro
post 21 Nov 2009, 15:39
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China could be helped with either:
-a small fast attack unit for rushing
-getting both Battlemasters and Inferno Cannons one tier lower each, to counter Humvee or BMP attacks (think about it, the BMP is indicated as a tank/transport hybrid)
-a general price decrease on all units
But as usual, balance is not the main thing so far, since neither ECA and GLA nor the Generals are included.
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JJ
post 21 Nov 2009, 16:22
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Battlemaster as tier 1 would fit China, being cheap spammable tanks and all, it wouldn't need much to build. Also, if USA can build Raptors at tier 1, why can't China build tanks at tier 1?

However, they aren't that useful alone, pulling the Dragon Tank down to tier 1 would finally give China a capable unit for rushing. It's slow and can be countered by TOWvees and BMPs, so no problem there.

China also needs access to the dual WF build order so it can be more offensive. Maybe reduce the cost of the WF to 1500. Come to think of it, Airfields should cost more, since planes are so damn useful now. Equalize both at 1500?
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Shiro
post 21 Nov 2009, 19:36
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Then to include what JJ wrote: optimal would be the Chinese WF with a cost of $1500 and having Battlemasters, Dragon Tanks (maybe) and Inferno Cannons one tier lower each. However, I would leave the whole airforce thing alone for now.
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JJ
post 21 Nov 2009, 19:44
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Thing is, USA can go dual AF, dual supplys with 2 Ospreys each, and still end up with enough money to mass Cobras.
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Destiny
post 21 Nov 2009, 23:39
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Airfields are massive and take up so much space, increasing their price would be quite a thorn in the butt...


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Frostyarmy
post 21 Nov 2009, 23:53
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for you vs computers , not vs players , also aircraft isnt all that powerful late game , a ECM + 2 heavy AA will make quite work of any Raptor or osprey someone sends at you (If your facing a player) . but i think it looks rather very bland to see 6 gats shooting at a raptor to finally take it down.
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Jester
post 22 Nov 2009, 0:34
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Im going to settle this. You cant bitch,whine,complain etc etc about the mod as it is nowhere near the stage of being properly balanced you guys have to remember that it is still in the beta stages.
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JJ
post 22 Nov 2009, 15:11
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Who are you to say that? We're not even "bitching, whining, complaining". Honestly I wouldn't care if balance sucks, I'll just go for Shockwave. We are giving good reasons and arguments here, something you're not doing. I really do not love the excuse "no balance because its beta", but well not in my power to change their minds. Can't stop us from trying, though.
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Alias
post 22 Nov 2009, 15:19
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Let's make everything cost $10 in the next version guys.

It's a beta so it's okay.


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