Jazzie's stuff!, May contain free models! |
Jazzie's stuff!, May contain free models! |
27 May 2015, 15:53
Post
#1
|
|
I like turtles. Group: Members Posts: 139 Joined: 7 June 2009 From: Fort Matador ; ECA Base in Spain. Member No.: 33 Gentlemen, you can't fight in here! This is the war room! ▀▀▀█ ▀▀▀█ |
So, I got bored recently and made an Artillery unit for USA.
Feel free to use it in your mod! I will try to update this whenever I can, so stay tunned for more free models!
Attached File(s)
-------------------- Propiety of the Europe Continental Army. Do not capture, interrogate or torture. |
|
|
11 Jun 2015, 14:59
Post
#2
|
|
I like turtles. Group: Members Posts: 139 Joined: 7 June 2009 From: Fort Matador ; ECA Base in Spain. Member No.: 33 Gentlemen, you can't fight in here! This is the war room! ▀▀▀█ ▀▀▀█ |
Yes
The next vehicle I am going to remake is the Avenger -------------------- Propiety of the Europe Continental Army. Do not capture, interrogate or torture. |
|
|
11 Jun 2015, 15:08
Post
#3
|
|
Group: Members Posts: 186 Joined: 24 November 2014 Member No.: 10741 |
|
|
|
11 Jun 2015, 16:00
Post
#4
|
|
Group: Dev. Team Posts: 276 Joined: 10 June 2009 From: Austria Member No.: 123 |
Does the increased detail slow down in-game rendering? i would think it would but there has to be some balance between cosmetics and performance. I suppose Level of Detail settings in the Options panel affects this as well? Technically an increase of detail (more polygons) will always slow down ingame rendering. However the amount of polygons is still rather low and current PCs should have no problem at all. Since you would probably play Generals with a capped framerate (somewhere between 30 and 60 fps) anyway, there wouldn't be any slowdown at all. In fact, even 10 times the polycount on a single unit would probably still run fine. EDIT: I almost forgot: that's a really nice model xD This post has been edited by Stalker: 11 Jun 2015, 16:01 |
|
|
Lo-Fi Version | Time is now: 27 April 2024 - 8:59 |