Concept: Rampup Weapon |
Concept: Rampup Weapon |
17 Mar 2018, 7:56
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#1
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Orcinius Genocidalus Group: Members Posts: 2428 Joined: 11 July 2012 From: North Vancouver Member No.: 9223 No, you move. |
Is it possible to create a weapon that "ramps up" at shorter range or vice versa?
Here's how I'm picturing how it'd work right now. The unit in question has 3 weapons, ExampleWeaponShort, ExampleWeaponMedium, and ExampleWeaponLong, as it's primary, secondary, and tertiary weapon, and fires all of them at it's target if possible. ExampleWeaponShort would have a 0-75 range, ExampleWeaponMedium, would have 76-150, and ExampleWeaponLong has 151-225 range. Add in ShareWeaponReloadTime = Yes with a single-shot reload weapon and it would work without any two weapons firing in quick succession, right? -------------------- |
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21 Mar 2018, 6:06
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#2
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The X General Group: Project Leader Posts: 2166 Joined: 7 June 2009 From: Philippines Member No.: 73 Uniqueness is Overrated |
What you could do, is perhaps something similar to the Shenlong's weapon in ROTR.
Make an invisible projectile that has several fire weapon update modules that each fire once but with different initial delays, so it fires progressively weaker damage weapons as the projectile moves along. Then it's just a matter of timing everything correctly. -------------------- |
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Lo-Fi Version | Time is now: 27 April 2024 - 23:49 |