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The changelog has arrived!
Shock
post 23 Oct 2010, 15:30
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QUOTE (Destiny @ 23 Oct 2010, 13:24) *
Will PDLs have a bit more range? I feel that it's way TOO small...can't point defend properly.

No it won't. PDLs are hard to balance and in the past they were more often overpowered than underpowered.


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Pickysaurus
post 23 Oct 2010, 15:59
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QUOTE
-Added new Field Repairs upgrade (requires Strategy Center).


Does this mean US units won't auto-repair without this upgrade?


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walkingGhost
post 23 Oct 2010, 16:06
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QUOTE
Paladin Tank PDL weapon damage against infantry increased from 35.0 to 100.0.


Thats a hefty increase... So Paladins now pretty much oneshot basic infantry?

Btw, it's epic that Nuke-bombers can get promotions now, they we're always one of my favourites...

I'm not sure what to think of the Aurora- Alpha buff. They already were the most effective anti-artillery unit by a long shot, this buff seems to make them extremely OP, but we'll see...


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Chyros
post 23 Oct 2010, 16:35
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QUOTE (Pickysaurus @ 23 Oct 2010, 13:59) *
Does this mean US units won't auto-repair without this upgrade?
No, the Ambulance no longer repairs vehicles in its vicinity; this upgrade reinstates this ability.


QUOTE (walkingGhost @ 23 Oct 2010, 14:06) *
Thats a hefty increase... So Paladins now pretty much oneshot basic infantry?
Nah, it will three-shot riflemen and two-shot rocket men.


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Dangerman
post 23 Oct 2010, 20:26
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QUOTE (Chyros @ 23 Oct 2010, 13:35) *
No, the Ambulance no longer repairs vehicles in its vicinity; this upgrade reinstates this ability.


Nah, it will three-shot riflemen and two-shot rocket men.


Can laser target infantry when enemy infantry are clicked on instead of the cannon this time?

EDIT: I just noticed the Hurricane launcher's cluster bomblets have been nerferd, those were absoultey annoying but the B1 lancer is the same <.<. I wonder why the Air drop unit count was decreased, it looks a bit more useless now...

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Chyros
post 23 Oct 2010, 23:20
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QUOTE (dangerman1337 @ 23 Oct 2010, 18:26) *
Can laser target infantry when enemy infantry are clicked on instead of the cannon this time?
I'm not sure I understand. You cannot manually target enemies to hit with the PDL if that's what you mean - it will automatically engage. It doesn't work like a Battlemaster machinegun.

QUOTE
EDIT: I just noticed the Hurricane launcher's cluster bomblets have been nerferd, those were absoultey annoying but the B1 lancer is the same <.<.
You don't pay a general's point for the Hurricane though - you do for the Lancer.


QUOTE
I wonder why the Air drop unit count was decreased, it looks a bit more useless now...
The idea was that destructive generals powers were rather overdestructive and/or too hard to prevent. You'll find many other generals powers have been toned down with this in mind, as well.


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Dangerman
post 24 Oct 2010, 1:49
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QUOTE (Chyros @ 23 Oct 2010, 20:20) *
I'm not sure I understand. You cannot manually target enemies to hit with the PDL if that's what you mean - it will automatically engage. It doesn't work like a Battlemaster machinegun.

You don't pay a general's point for the Hurricane though - you do for the Lancer.


The idea was that destructive generals powers were rather overdestructive and/or too hard to prevent. You'll find many other generals powers have been toned down with this in mind, as well.


I terms of desctruciveness i don't like the unstoppable gen powers, it sort of takes away the point of superweapons, IMO (not about you guys) there should of left the destructive stuff to a lighter version of a superweapon (but far weaker obviously).
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General Specific
post 24 Oct 2010, 11:27
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QUOTE (The_Hunter @ 22 Oct 2010, 1:52) *
all it means is that units don't get damage over time from those specific toxin weapons.


Still a little confused I think. Are you saying that they are going to take the poison damage outright instead of it being a DOT? I know most infantry don't make it out of poison alive without suits, but now they are going to just take a chunk of damage instead? At least with poison, they'd have a chance to survive if they cleared the area.

Also, has that glitch with the ambulance clearing toxins been fixed? You know how sometimes they'd get confused as to if they were going to clear the toxins or not? Did you add the ability for china to use napalm to clear toxins? Or was this just done away with because the damage for poisons was changed to surrender?


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Chyros
post 24 Oct 2010, 15:04
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QUOTE (General Specific @ 24 Oct 2010, 9:27) *
Still a little confused I think. Are you saying that they are going to take the poison damage outright instead of it being a DOT? I know most infantry don't make it out of poison alive without suits, but now they are going to just take a chunk of damage instead? At least with poison, they'd have a chance to survive if they cleared the area.
No, it works the exact opposite way in fact. Originally they had POISON damage but this meant they usually DIDN'T have a chance to survive if they cleared the area, because POISON damage brings into life a secondary set of damage (next to the puddle damage itself) which keeps doing damage over time even if the infantry cleared the puddle. Long story short, it's what makes toxin puddles do the most damage. The SURRENDER type only does damage to the infantry for as long as they are in the puddle. It was done so that rifle infantry stood a better chance against toxin RPGs and Troop Crawlers wouldn't get wiped out in a single shot if their driver was sniped (this would release all troopers shortly in the middle, where they would get infected, and then the POISON damage would kill them all at once).


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GDIZOCOM
post 24 Oct 2010, 15:47
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General Specific
post 25 Oct 2010, 0:57
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QUOTE (Chyros @ 24 Oct 2010, 4:04) *
No, it works the exact opposite way in fact. Originally they had POISON damage but this meant they usually DIDN'T have a chance to survive if they cleared the area, because POISON damage brings into life a secondary set of damage (next to the puddle damage itself) which keeps doing damage over time even if the infantry cleared the puddle. Long story short, it's what makes toxin puddles do the most damage. The SURRENDER type only does damage to the infantry for as long as they are in the puddle. It was done so that rifle infantry stood a better chance against toxin RPGs and Troop Crawlers wouldn't get wiped out in a single shot if their driver was sniped (this would release all troopers shortly in the middle, where they would get infected, and then the POISON damage would kill them all at once).


Oh ok cool. Thanks for the explanation. How come EA didn't think of this? (That's a rhetorical question.)


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epicwin
post 27 Oct 2010, 17:05
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dno if this has been said or not (sorry if it was)

- will there be specific maps for new gens+fai @ GeneralsChallenge
- will the game stop encountering mismatches @online play with humans only and humans + computer opponents
- will the game stop crashing @ 3rd general @ generalschallenge
- will the game stop randomly lagging/crashing while playing on a bigger map with lots of teams

thanks in advance
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IonCharge
post 27 Oct 2010, 19:05
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QUOTE (epicwin @ 27 Oct 2010, 14:05) *
dno if this has been said or not (sorry if it was)

- will there be specific maps for new gens+fai @ GeneralsChallenge
- will the game stop encountering mismatches @online play with humans only and humans + computer opponents
- will the game stop crashing @ 3rd general @ generalschallenge
- will the game stop randomly lagging/crashing while playing on a bigger map with lots of teams

thanks in advance


I'm not sure about 1 + 3, but I'm afraid 2 + 4 are simply due to the badly coded game engine that causes bugs, such as lagging. This is because the SAGE engine cannot handle a large number of units very well. As EA have not released the source code, it is practically impossible to fix.


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epicwin
post 27 Oct 2010, 22:13
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QUOTE (The Twilight @ 27 Oct 2010, 17:05) *
I'm not sure about 1 + 3, but I'm afraid 2 + 4 are simply due to the badly coded game engine that causes bugs, such as lagging. This is because the SAGE engine cannot handle a large number of units very well. As EA have not released the source code, it is practically impossible to fix.



I see, well at least I hope that one of those gets fixed tongue.gif the game is too good to be ruined by such things anyway
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Skoony
post 28 Oct 2010, 2:07
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QUOTE (Angel)
All GLA must have camouflaged hijackers. Because hijackers without camouflage are useless. I can't understand, how it's need to use it without camouflage? Is it need to hope, that enemy such noob and move his units towards to running hijackers? It's silly.

Now you listen to me. Back in the day, a hijacker cost $ 1850, you had to research all upgrades to get to him, and you could only build one at a time. So just be thankful, you silly kid. >:(

Moving on, I hope the following things get adressed (minor textual bugs only):

GLA:
- It says that Thrax' tanks are "Scorpion" tanks. Aren't they something else?
- The rocket upgrade also says Scorpion.

- Rocket upgrade for Juhziz says Scorpion, even though his tanks are Mantises.

- When trying to build BRDM-1s for Juhziz, you get Maruaders instead (same hotkey)

USA:
Laser missile upgrades for USA:
- Armour: It says Raptor, but he doesn't have those.
- Air Force: It says Black Widow, but he doesn't have those.
- Superweapon: Same as air force. Except it's a she.

- Hurricanes call themselves "Tomahawk"s.

- Colonel Burton for Airforce general, his airstrike grenade says: "Switches to airstrike signal flare for all-purpose attacking." ...Yeah. I'm sure there are other mistakes like this.

- TOW missile upgrade for Superweapon general: It says it's for Humvees, but it's Bradleys.

- Hotkey issue: Laser general: War factory. Can't remember what it was, though.


China:
- It shouldn't be named "Satelitte hack 1" when most China generals don't have a Satellite hack 2.

Finally, I just want to say I love Shockwave. It's everything Zero Hour should have been. I also love the fact that it's a bit more zoomed out than ZH. I cannot play ZH because of this, in fact. Stupid EA.
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Stuart98
post 28 Oct 2010, 2:36
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QUOTE (The_Hunter @ 19 Oct 2010, 14:39) *
-Humvee Laser weapon range decreased from 170.0 to 150.0. Equalised with the TOW Missile.

It was already one of the weakest upgrades in the game. Absolutely worthless in anti infantry and anti air. And a range decrease? Also, I should think that townes should have an anti-infantry unit in his arsenal.

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Zeke
post 28 Oct 2010, 9:17
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Your forgetting the fact that lasers hit instantly, while missiles still need to fly to the target.

QUOTE (Stuart98 @ 28 Oct 2010, 6:36) *
I should think that townes should have an anti-infantry unit in his arsenal.


- Laser Ranger (and flashbangs)
- Col. Burton
- Laser Sentries
- Humvee
- Pathfinders
- Microwave Tank
- Railgun Artillery
- Laser Paladins (and their PDLs)
- Aircraft

This post has been edited by Zeke: 28 Oct 2010, 9:18


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Erik
post 28 Oct 2010, 13:47
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The Laser ToW was OP as hell in 0951, you vould just spam Vees, no need to put anything inside or even build other units.


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Shock
post 28 Oct 2010, 16:27
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Indeed. The laser TOW is still better than the normal tow because of instant damage and the missile can't miss.


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BackyardGeneral
post 28 Oct 2010, 18:24
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As epic as this is . . .

Why the fugly new laser paladin? The old one was 1337. This was looks like a Fischer-Price toy. It looks like the tank destroyer from RA2 if it when throw a compactor and someone gave it viagra.

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Shock
post 28 Oct 2010, 22:37
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I feel very sorry for you if you have to experience the new Paladin that way.


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IonCharge
post 28 Oct 2010, 22:56
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I experience it as a very smexy model update. Much Appreciated.


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QUOTE (Shock @ 20 Jun 2009 @ 3:40)
You make it sound like SWR's hidden some nude patch in it..

QUOTE (huhnu @ 16 May 2010, 5:06) *
I've reported it.
And have tried 5 more times anyways.
I'm pro-trolling that mod.

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Pickysaurus
post 29 Oct 2010, 4:18
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QUOTE (The Twilight @ 28 Oct 2010, 19:56) *
I experience it as a very smexy model update. Much Appreciated.


I'm more like "OMFGZ THEREZ A LAZER GENERAL?!?!?!11"

Pretty as the tank may be, lasers just aren't my weapon of choice smile.gif


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GeneralAlexander...
post 29 Oct 2010, 14:43
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and....

please fix all new three generals's AI


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Shock
post 29 Oct 2010, 15:44
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QUOTE (GeneralAlexander_Bunkuanun @ 29 Oct 2010, 12:43) *
and....

please fix all new three generals's AI

Something tells me you did not read the changelog. The fourth line...


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