GLA Circle of Slaughter |
GLA Circle of Slaughter |
24 May 2014, 16:06
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#1
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Group: Members Posts: 791 Joined: 15 January 2013 Member No.: 9643 |
So I was inspired and I decided to make a test-ish map to have a rough idea of how it would be. Maybe a lil' too rough, but here is the
http://www.sendspace.com/file/wv9a1r The very first version. Not much in it. Basically you kill things. But since my inspiration extinguished after the killing things part, I decided that I'd have everyone's opinion in making this (relatively) enjoyable. My current plans include, assuming of course at least some of you like it are as follows: An actual objective, if GLA has more than X amount of units on the map, you lose. Keep it that way for 10 minutes. More (attempts at) humor. More morality shaming and "you monster" moments. A killcount. A units alive count. Less helicopters. More balance. Scripting that isn't half assed and fundamentally flawed. As an extension from the above, things that actually spawn from those buildings and actively chase. (Some do some don't I don't know why, if you could identify why it would be great, but I'll have to rework the entire thing at some point anyway) Multiplayer supporting up to 4 players. Unexpected events at certain points. TLDR: Get it, you get to kill things. |
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24 May 2014, 18:35
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#2
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Group: Members Posts: 650 Joined: 1 March 2014 Member No.: 10319 |
Sounds like a great testbed for everything...
Is this PVE and all factions compatible? -------------------- And then...
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24 May 2014, 19:11
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#3
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Group: Members Posts: 791 Joined: 15 January 2013 Member No.: 9643 |
You can simply change the units you start with.
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Lo-Fi Version | Time is now: 20 April 2024 - 3:39 |