Putting Bulldog Turrets in Custom Missions, I can't seem to find the dogs. |
Putting Bulldog Turrets in Custom Missions, I can't seem to find the dogs. |
9 Aug 2017, 10:13
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#1
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Group: Members Posts: 16 Joined: 9 August 2017 Member No.: 15724 |
I'm working on a little survival scenario and part of it is deploying a line of Bulldog turrets to help defend against the incoming enemy forces.
Problem is, I can't seem to find them in the World Builder app, any chance anyone could point me in the right direction? This post has been edited by Gideon020: 9 Aug 2017, 10:18 |
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12 Aug 2017, 11:36
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#2
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Group: Members Posts: 190 Joined: 26 September 2016 From: England Member No.: 13220 |
Hey guys, does anyone know a way to script in rain/lightning? EDIT: Also, what's the best way to script a bridge being bombed and destroyed when a mission timer runs out? Use this. You'll need to import 'Rain Script.scb' into the the script section of Worldbuilder, from there you can edit it. Just be careful if you edit the lightning script because of epilepsy. 'solo.ini' goes into your mission folder and creates the rain effect. You can make a snow effect, but I can't remember what to change from the top of my head. [attachment=2584:RainScript.zip] I don't think that standard bridges can be destroyed in Generals. I know there was a train bridge that could, but I don't believe units could cross it because it is considered an object rather than a bridge. Okay, so I can get tanks to airdrop in, but it turns out that the tanks don't deploy parachutes like when they come in by reinforcement pad. Anyone know how I can fix this? I don't think there is a solution for this, getting reinforcements using custom teams rather than generals powers is a pain. Vehicles just drop from the plane and get slightly damaged no matter what plane you use. |
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12 Aug 2017, 14:46
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#3
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Group: Members Posts: 16 Joined: 9 August 2017 Member No.: 15724 |
I don't think there is a solution for this, getting reinforcements using custom teams rather than generals powers is a pain. Vehicles just drop from the plane and get slightly damaged no matter what plane you use. Well damn, there goes my clever idea of having a first wave consisting of airdropped tanks. Guess a land invasion will have to do. Now all I need to do is figure out how to have constantly-spawning waves of various tanks, as well as get the mission to end in victory when a displayed timer runs out and I'll be pretty much golden. This post has been edited by Gideon020: 12 Aug 2017, 14:48 |
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