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Sub-Turret doesn't work...
Sargeant Rho
post 7 Jun 2009, 3:35
Post #1


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The ones of you that modded CnC3 probably know about "WeaponSlotHierachialTurret", or similar, which allows for a turret on a turret. It still exists in RA3. And there is a major problem. The sub-turrets don't rotate properly, they rotate as if they were on the chassis, so if the main turret would rotate 90 degree, and the sub-turrets target was at 90 degrees too, the sub-turret would aim at 90 degree relative to the turret, and thus aim toward the back of the tank, but shoot sidewards.

Does anyone know a fix for this?

EDIT: Nevermind. Fixed. Here is how it has to look:

CODE
            <WeaponSetUpdate
                id="ModuleTag_WeaponSetUpdate">
                <WeaponSlotHierarchicalTurret
                    ID="1"
                              WeaponChoiceCriteria="PREFER_MOST_DAMAGE">
                    <Weapon
                        Ordering="PRIMARY_WEAPON"
                        Template="AlliedAntiVehicleVehicleTech1Cannon" />
                         <TurretSettings
                        TurretTurnRate="360"
                        MinimumPitch="-30d"
                        AllowsPitch="true"
                        TurretPitchRate="180"
                        MinIdleScanTime="1.0s"
                        MaxIdleScanTime="4.0s"
                        MinIdleScanAngle="30.0"
                        MaxIdleScanAngle="50.0"
                        ComeToHaltJiggle="3d">
                        <TurretAITargetChooserData
                            IdleScanDelay="=$FAST_IDLE_SCAN_DELAY"
                            CanAcquireDynamicIfAssignedOutOfRange="true" />
                    </TurretSettings>
                </WeaponSlotHierarchicalTurret>

                <WeaponSlotHierarchicalTurret
                    ID="2"
                              ParentID="1"
                              WeaponChoiceCriteria="PREFER_MOST_DAMAGE">
                    <Weapon
                        Ordering="SECONDARY_WEAPON"
                        Template="WMATigerCoaxGun" />
                    <TurretSettings
                        TurretTurnRate="200"
                        TurretPitchRate="40"
                        AllowsPitch="true"
                        NaturalTurretAngle="0d">
                        <TurretAITargetChooserData
                            CanAcquireDynamicIfAssignedOutOfRange="true" />
                    </TurretSettings>
                </WeaponSlotHierarchicalTurret>
                <WeaponSlotHardpoint
                    ID="3">
                    <Weapon
                        Ordering="TERTIARY_WEAPON"
                        Template="GDIMammothTankRocketPods"/>
                </WeaponSlotHardpoint>
                  </WeaponSetUpdate>


This post has been edited by SgtRho: 7 Jun 2009, 4:57


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