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Infantry helix LOL!
Soho
post 6 Sep 2009, 23:09
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http://www.mediafire.com/download.php?tblygnzhxim

Hope you will do something in 0.96 about that.


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Shiro
post 6 Sep 2009, 23:13
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Can you please describe what it is about than just posting a replay and saying 'do something about it'?
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Soho
post 6 Sep 2009, 23:36
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Watch it. Its unstopabble early game with six promoted THs. Its just crazy.


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Pickysaurus
post 6 Sep 2009, 23:47
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Not much you can do really, apart from raise the Helix build price?


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Soho
post 7 Sep 2009, 0:17
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Maybe. Since you can train fully helix(propaganda + THs) at start even without selling CC, raising price could help.
Another option is his moving speed. And third to reduce armor.


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JJ
post 7 Sep 2009, 9:29
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Shockwave has a whole balance team for a reason, obvious imbalances like this should be fixed already.
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Stubbjax
post 7 Sep 2009, 12:22
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Maybe the Helicopter Armour upgrade could be removed.


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Shiro
post 7 Sep 2009, 15:34
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QUOTE (stubbjax02 @ 7 Sep 2009, 10:22) *
Maybe the Helicopter Armour upgrade could be removed.

No, merely nerfed for the Helix. Apart from that, JJ already made the point.
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Alias
post 7 Sep 2009, 15:52
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I actually believe the Helicopter Armour upgrade was removed in one of the very early devs after the last patch, as I remember it being removed way back when I still did testing work. That is, unless it's been put back in since or maybe it was just a dev suggestion... I really can't remember.

This post has been edited by Alias: 7 Sep 2009, 15:53


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Erik
post 7 Sep 2009, 19:23
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I never use Helix armor even when i spam helixes -__-, also there will be a nerf to the inflix strategy, 'nuff said.


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Jaimas
post 8 Sep 2009, 13:41
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Actually, this brings up something I've taken issue with for a damnably long time now, and only wasn't able to bring up due to not being able to find SWR's new forums for a while.

The issue: Infantry China in general. Now, I know Inflixes were discussed here, but I feel IC Tankhunters and Minigunners are a borked experiment and way too effective for cost.
Let me explain why.

Much has been discussed of Tankhunters' efficacy on-board a Helix, but much less has been said of how enfuriatingly hard-to-stop Tankhunters and god help you - Tankhunter Squads - are to deal with with a great many factions. 5 of them garrisoned inside a structure renders that structure pretty much unapproachable by anything not approximating overwhelming force - and god help you if your primary anti-garrison options are relatively short-ranged or come from aircraft. The biggest problem is that they pump out ridiculously heavy firepower at a much faster rate than any other anti-armor trooper, while being tougher and boasting a horde bonus. What makes them especially bad is that when backed with Minigunners, they become essentially immune to anything that would normally counter them, such as Toxin Tractors, Vulcan Tanks, Quad Cannons, Comanches, etc - none of these can stand up to the savagery presented by 1-2 squads or even a small mass of individual men backed with propaganda. The latter isn't anywhere near as bad as squads, but is still glaring, especially in big games, and unlike other high risk-vs-reward units/tactics, such as Aurora Spam (which was dumb to begin with) and Emperor Flooding, there's very little risk for an Infantry China player.

It's especially bad if you're playing as a faction that does not get a bunch of ranged area-of-effect anti-infantry damage (such as Armor US, Salvage GLA, etc). They're still bad if you have this (massed pathfinders can take down a squad, but it takes a while; Toxin GLA gets off kind of light here with Toxin Grenades and Anthrax Gamma, etc), but I have seen - more than once - an Infantry China player take a few strategic points on a map early on with a handful of infantry and become utterly unassailable.

I have serious concerns about this. I pray that this gets fixed, beyond the general's point application. Thank ye, JJ.
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Alias
post 8 Sep 2009, 14:11
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All the 'overpowered' generals (infantry, airforce, armour and to some extent tank) have been toned down in the next version.

This post has been edited by Alias: 8 Sep 2009, 14:11


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Chyros
post 8 Sep 2009, 19:23
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Like - I suppose it's Alias tongue.gif - said, significant balancing has been done for the upcoming version and the Infantry General gets a couple hits here and there in his infantry, too.

Fun fact: without veterancy, the Double Tank Hunter does about 7,5% less damage per second than a normal Tank Hunter without veterancy.


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Danz Q
post 9 Sep 2009, 22:34
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Things like this have been balanced over a year ago, I can't even remember anymore how xD
*imagines Helix rushing USA on TD*
Ahah!......... (:
(:>


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Stinger
post 9 Sep 2009, 22:43
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ARMOR_PIERCING laser lock. keke.gif


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