Infantry helix LOL! |
Infantry helix LOL! |
6 Sep 2009, 23:09
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#1
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Group: Members Posts: 72 Joined: 7 June 2009 From: Serbia Member No.: 69 |
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6 Sep 2009, 23:13
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#2
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Gamer Girl Group: Legend Posts: 3808 Joined: 19 June 2009 From: Disboard Member No.: 182 Friendly Freelancer |
Can you please describe what it is about than just posting a replay and saying 'do something about it'?
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6 Sep 2009, 23:36
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#3
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Group: Members Posts: 72 Joined: 7 June 2009 From: Serbia Member No.: 69 |
Watch it. Its unstopabble early game with six promoted THs. Its just crazy.
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6 Sep 2009, 23:47
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#4
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Officer of the European Continental Army Group: Members Posts: 2351 Joined: 7 June 2009 From: England, Great Britain Member No.: 71 Community Manager at Nexus Mods |
Not much you can do really, apart from raise the Helix build price?
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7 Sep 2009, 0:17
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#5
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Group: Members Posts: 72 Joined: 7 June 2009 From: Serbia Member No.: 69 |
Maybe. Since you can train fully helix(propaganda + THs) at start even without selling CC, raising price could help.
Another option is his moving speed. And third to reduce armor. -------------------- |
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7 Sep 2009, 9:29
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#6
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Group: Members Posts: 227 Joined: 7 June 2009 Member No.: 65 Projects: SWR Productions |
Shockwave has a whole balance team for a reason, obvious imbalances like this should be fixed already.
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7 Sep 2009, 12:22
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#7
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Group: Members Posts: 46 Joined: 6 September 2009 From: Melbourne, Australia Member No.: 396 |
Maybe the Helicopter Armour upgrade could be removed.
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7 Sep 2009, 15:34
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#8
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Gamer Girl Group: Legend Posts: 3808 Joined: 19 June 2009 From: Disboard Member No.: 182 Friendly Freelancer |
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7 Sep 2009, 15:52
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#9
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Cool Guy Group: Legend Posts: 1317 Joined: 7 June 2009 From: Sydney Member No.: 46 |
I actually believe the Helicopter Armour upgrade was removed in one of the very early devs after the last patch, as I remember it being removed way back when I still did testing work. That is, unless it's been put back in since or maybe it was just a dev suggestion... I really can't remember.
This post has been edited by Alias: 7 Sep 2009, 15:53 -------------------- |
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7 Sep 2009, 19:23
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#10
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Group: Members Posts: 195 Joined: 6 June 2009 From: Germany Member No.: 26 Projects: ShockWave Tester Mindfuck of the month: Casimir effect |
I never use Helix armor even when i spam helixes -__-, also there will be a nerf to the inflix strategy, 'nuff said.
-------------------- And you feel a sudden chill How do you do? My name is Trouble I'm coming for the kill... And you know I will |
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8 Sep 2009, 13:41
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#11
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Group: Members Posts: 16 Joined: 7 September 2009 Member No.: 401 |
Actually, this brings up something I've taken issue with for a damnably long time now, and only wasn't able to bring up due to not being able to find SWR's new forums for a while.
The issue: Infantry China in general. Now, I know Inflixes were discussed here, but I feel IC Tankhunters and Minigunners are a borked experiment and way too effective for cost. Let me explain why. Much has been discussed of Tankhunters' efficacy on-board a Helix, but much less has been said of how enfuriatingly hard-to-stop Tankhunters and god help you - Tankhunter Squads - are to deal with with a great many factions. 5 of them garrisoned inside a structure renders that structure pretty much unapproachable by anything not approximating overwhelming force - and god help you if your primary anti-garrison options are relatively short-ranged or come from aircraft. The biggest problem is that they pump out ridiculously heavy firepower at a much faster rate than any other anti-armor trooper, while being tougher and boasting a horde bonus. What makes them especially bad is that when backed with Minigunners, they become essentially immune to anything that would normally counter them, such as Toxin Tractors, Vulcan Tanks, Quad Cannons, Comanches, etc - none of these can stand up to the savagery presented by 1-2 squads or even a small mass of individual men backed with propaganda. The latter isn't anywhere near as bad as squads, but is still glaring, especially in big games, and unlike other high risk-vs-reward units/tactics, such as Aurora Spam (which was dumb to begin with) and Emperor Flooding, there's very little risk for an Infantry China player. It's especially bad if you're playing as a faction that does not get a bunch of ranged area-of-effect anti-infantry damage (such as Armor US, Salvage GLA, etc). They're still bad if you have this (massed pathfinders can take down a squad, but it takes a while; Toxin GLA gets off kind of light here with Toxin Grenades and Anthrax Gamma, etc), but I have seen - more than once - an Infantry China player take a few strategic points on a map early on with a handful of infantry and become utterly unassailable. I have serious concerns about this. I pray that this gets fixed, beyond the general's point application. Thank ye, JJ. |
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8 Sep 2009, 14:11
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#12
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Cool Guy Group: Legend Posts: 1317 Joined: 7 June 2009 From: Sydney Member No.: 46 |
All the 'overpowered' generals (infantry, airforce, armour and to some extent tank) have been toned down in the next version.
This post has been edited by Alias: 8 Sep 2009, 14:11 -------------------- |
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8 Sep 2009, 19:23
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#13
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Forum Chemist Group: Members Posts: 687 Joined: 5 June 2009 From: Zeist, the Netherlands Member No.: 19 Projects: ShockWave Tester In birro veritas. |
Like - I suppose it's Alias - said, significant balancing has been done for the upcoming version and the Infantry General gets a couple hits here and there in his infantry, too.
Fun fact: without veterancy, the Double Tank Hunter does about 7,5% less damage per second than a normal Tank Hunter without veterancy. -------------------- TN
"The courageous enter dark caves alone. The clever send in the courageous first. The cleverest wait behind the clever." --The Book of Cataclysm |
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9 Sep 2009, 22:34
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#14
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Generäle Addict Group: Members Posts: 15 Joined: 14 June 2009 From: Porada Ninfu, Lampukistan Member No.: 152 |
Things like this have been balanced over a year ago, I can't even remember anymore how xD
*imagines Helix rushing USA on TD* Ahah!......... (: (:> -------------------- Danz aka knjaepsik aka /).4/\/z aka Player 1 aka GeneralButt aka jEnaM aka Kraszaq aka AAAAAASSSDFGJKFL aka Team Apfel |
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9 Sep 2009, 22:43
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#15
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Kitteh Group: Legend Posts: 590 Joined: 31 May 2009 From: Northern Ireland Member No.: 6 Projects: SWR Productions |
ARMOR_PIERCING laser lock.
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