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Second suggestion!, Naval repair station?
(USA)Bruce
post 6 Jun 2013, 1:52
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NAval repair station and a lighthouse like the one from LOTR BFME2 ?

Maybe a diffrent colour of ocean blue? The general dark blue is getting a bit...old and eye tiring.

Neutral sea mines perhaps? Or some kind of tech building that does the hurricane ability (Yet again from LOTR BFME2 ) if possible. Somewhat a captureable naval sw....

LASt but not least; If the factions will have anphebious infantry, can gla have something simmular to it?

I've never seen a mod with a helihijacker, so Im asking for a naval one

(Note: I have no real clue with code so most of thoose are most likely impossible)


If you like the ideas then I can write some lore behinde it,

This post has been edited by (USA)Bruce: 6 Jun 2013, 13:48


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n5p29
post 6 Jun 2013, 11:06
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QUOTE ((USA)Bruce @ 6 Jun 2013, 7:52) *
NAval repair station and a lighthouse like the one from LOTR BFME2 ? - there will be some new navy based tech buildings. we just haven't reveal them yet

Maybe a diffrent colour of ocean blue? The general dark blue is getting a bit...old and eye tiring. - the water appearance in tidal indeed will be overhauled. because ZH water sucks, period.

Neutral sea mines perhaps? Or some kind of tech building that does the hurricane ability (Yet again from LOTR BFME2 ) if possible. Somewhat a captureable naval sw.... - see the first point.

LASt but not least; If the factions will have anphebious infantry, can gla have something simmular to it? - there will be amphibious elements for each factions, just be patient about it.

I've never seen a mod with a helihijacker, so Im asking for a nava one - seems many people asking about sea version of hijacker. since at the moment we haven't revealed many stuffs yet, we make sure there's hijack-related mechanic planned. just wait for the announcement.



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