Make Pandora Protocol Replace All Tear Gas With Nerve Gas |
Make Pandora Protocol Replace All Tear Gas With Nerve Gas |
7 Feb 2018, 17:49
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#1
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Group: Members Posts: 84 Joined: 13 December 2017 Member No.: 16473 |
I've gone through the .ini files and I can't work out how the Pandora Protocol swaps the Tear Gas strike with the Nerve Gas strike. I can't find the point in the .ini files where the abilities/commands are swapped.
I am also not 100% sure how the Nerve Gas weapon works. As far as I can work out, the bomber swoops in and rapidly fires a weapon that shoots out the bombs (which are set to randomly scatter), which explode as soon as they spawn and release nerve gas. The nerve gas bombs attack in several different ways at once. I think there is a "pilot kill" attack, a "anti-infantry" attack and a "surrender" attack (like the flashbang one). What I don't get is where all these attacks are specified. I'd need to create a custom mortar pit tear-gas attack but I don't even understand how the existing tear gas attack works. I'd appreciate help from the devs/testers/anyone who gets what is going on. P.S. I realize this would hilariously break the game and cause a disaster if a stealth unit was detected near my units. Also the build up of dead units would make the game lag. Even so, I really want to see the mayhem. |
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13 Feb 2018, 4:26
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#2
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Guardsman Group: Members Posts: 2077 Joined: 22 October 2012 From: Terra Member No.: 9379 Armageddon is here.............. |
Hey, that smartbomb load out idea for Claymore is interesting. I might include it into my 1.87 addon in the future when I get back to ROTR. Need to experiment further.
This post has been edited by X1Destroy: 13 Feb 2018, 4:27 -------------------- We Die Standing.
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15 Feb 2018, 14:34
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#3
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Group: Members Posts: 84 Joined: 13 December 2017 Member No.: 16473 |
Hey, that smartbomb load out idea for Claymore is interesting. I might include it into my 1.87 addon in the future when I get back to ROTR. Need to experiment further. Since I last posted, I made the Claymore Smart Bomb do one quarter of the GP Smart Bomb damage. The radius of the Claymore Smart Bomb is still half the radius of the GP smart bomb. This seems to work best (at least in PvE). Remember to tweak the Claymore Smart Bomb's detection radius so that enemy units don't set it off while too far away to be decently damaged. |
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Lo-Fi Version | Time is now: 28 April 2024 - 14:53 |