My particle effects, If you are sensitive to brutal explosions, quit. |
My particle effects, If you are sensitive to brutal explosions, quit. |
9 Jul 2009, 22:56
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#26
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Group: Members Posts: 86 Joined: 2 July 2009 From: Kickassistan Member No.: 230 |
Textures* maybe
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10 Jul 2009, 0:47
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#27
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Group: Members Posts: 93 Joined: 16 June 2009 From: Poland Member No.: 172 Projects: ROTR Staff |
I can't.
But I have high experience of ripping them from Crysis and other nice games -------------------- |
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10 Jul 2009, 2:02
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#28
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Group: Members Posts: 34 Joined: 10 June 2009 Member No.: 118 |
I like your most recent tactical nuke the most. The final colors seem a bit off - a bit dirty looking.
I want to see you have a hand at some smaller things. Though biggies are fun. I'll be honest, a lot of your work here reminds me of some of my own later work. =P This post has been edited by Rorschach: 10 Jul 2009, 2:09 |
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10 Jul 2009, 16:25
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#29
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Group: Members Posts: 93 Joined: 16 June 2009 From: Poland Member No.: 172 Projects: ROTR Staff |
Everyone's learning
Check my YT profile, I have some exhausts and smaller explo's there. -------------------- |
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10 Jul 2009, 19:33
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#30
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Group: Dev. Team Posts: 416 Joined: 7 June 2009 Member No.: 52 |
See previous posts for countermeasures. Pink, what do you mean? I can do some gun shoots but wtf is texchar? The secret to getting the flares to fire and glide smoothly is in the particle itself? I would imagine that it would be a combination of the mass of the object and the countermeasure settings such as the VolleyArcAngle and VolleyVelocityFactor. |
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10 Jul 2009, 20:47
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#31
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Group: Members Posts: 93 Joined: 16 June 2009 From: Poland Member No.: 172 Projects: ROTR Staff |
No mate
It's just particle, and decreased fire rate value of flares in aircraft file. It's just this -------------------- |
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10 Jul 2009, 20:58
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#32
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Group: Members Posts: 34 Joined: 10 June 2009 Member No.: 118 |
Just a quick note on exhausts: You ought to make the smoke transparent for the first part, it shouldn't overlap with the flame, it kinda looks weird. Maybe that's just me though.
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10 Jul 2009, 21:38
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#33
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Group: Dev. Team Posts: 416 Joined: 7 June 2009 Member No.: 52 |
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11 Jul 2009, 0:56
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#34
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Group: Members Posts: 93 Joined: 16 June 2009 From: Poland Member No.: 172 Projects: ROTR Staff |
Thanks for help Rorschach, I'd fix it
I've seen your VGO work, how did you made those napalm smoke arms/trails ? They are small but aren't laggy like mine, and overkill in particle number. Fixed the damage radius and added flame and burn death type's. This post has been edited by Failure: 11 Jul 2009, 0:58 -------------------- |
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11 Jul 2009, 4:55
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#35
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Group: Members Posts: 34 Joined: 10 June 2009 Member No.: 118 |
I believe I used "streaks" instead of "particles". Streaks would be like the missile defender exhaust. It is definitely easier on the system than normal particles, and moreover, it is a smoother line (whereas particles are choppy).
As for you incendiary bomb, I'd recommend that with your offshoots, you make them more flame-colored toward the ends of the streak (toward the middle of the effect). Pair that with a faint lenseflare and you should get an effect that looks like the flame really is causing some glow. A lasting flare might also make the flame particles look more tied-together. This post has been edited by Rorschach: 11 Jul 2009, 4:56 |
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1 Aug 2009, 22:44
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#36
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Group: Members Posts: 93 Joined: 16 June 2009 From: Poland Member No.: 172 Projects: ROTR Staff |
Death fx for non upgraded nuclear tanks. Also Rorschach, do you have any video of your VGO battleship shells exploding? I have only seen the smoke and arms they left after explosion, and I can't get the mod itself to work on my computer to see it. Criticism welcome. Wip Bah, no comments? Please, I'm waiting whole day to see if someone respond This post has been edited by Failure: 5 Aug 2009, 21:35 -------------------- |
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15 Aug 2009, 19:40
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#37
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Group: Members Posts: 38 Joined: 14 August 2009 Member No.: 346 |
These effects are the most awesome I ever had seen before I wish I had that whole mod on my computer =P
-------------------- Thanks Pickysaurus! |
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16 Aug 2009, 1:20
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#38
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Group: Members Posts: 93 Joined: 16 June 2009 From: Poland Member No.: 172 Projects: ROTR Staff |
New version of nuke cannon
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16 Aug 2009, 1:45
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#39
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Group: Members Posts: 38 Joined: 14 August 2009 Member No.: 346 |
Is your mod released? Or could I edit it myself also?
-------------------- Thanks Pickysaurus! |
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16 Aug 2009, 2:17
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#40
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Group: Members Posts: 93 Joined: 16 June 2009 From: Poland Member No.: 172 Projects: ROTR Staff |
It isn't relased yet, but I will give you a download as soon as it will look better than it looks now.
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16 Aug 2009, 2:57
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#41
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Group: Members Posts: 38 Joined: 14 August 2009 Member No.: 346 |
It isn't relased yet, but I will give you a download as soon as it will look better than it looks now. Thanks man -------------------- Thanks Pickysaurus! |
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21 Aug 2009, 1:24
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#42
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Group: Members Posts: 38 Joined: 14 August 2009 Member No.: 346 |
Any updates?
-------------------- Thanks Pickysaurus! |
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21 Aug 2009, 20:55
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#43
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Group: Members Posts: 93 Joined: 16 June 2009 From: Poland Member No.: 172 Projects: ROTR Staff |
No.
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21 Aug 2009, 21:33
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#44
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Gamer Girl Group: Legend Posts: 3808 Joined: 19 June 2009 From: Disboard Member No.: 182 Friendly Freelancer |
Wonder why I have not comment all your great particle effects. Well, now I have: they are awesome.
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21 Aug 2009, 22:04
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#45
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Officer of the European Continental Army Group: Members Posts: 2351 Joined: 7 June 2009 From: England, Great Britain Member No.: 71 Community Manager at Nexus Mods |
Have you created new particles since joining SWR? Or will we look forward to some of yours from here in game?
This post has been edited by Pickysaurus: 21 Aug 2009, 22:05 -------------------- |
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22 Aug 2009, 13:13
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#46
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Group: Members Posts: 93 Joined: 16 June 2009 From: Poland Member No.: 172 Projects: ROTR Staff |
No, I'm an lazy ass and I'm only taking the place in the team
The new nuke cannon shell fx is mine, but I think I've could improve it, if you have anything about it you can post it here. Atm I'm having a little break from particle making and I think it will elongate to next holidays since it is an important class now and I can't really be bothered to do that much things at a time, however when I will feel fine to do this I will post updates here. Thanks KamuiK -------------------- |
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22 Aug 2009, 15:12
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#47
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Gamer Girl Group: Legend Posts: 3808 Joined: 19 June 2009 From: Disboard Member No.: 182 Friendly Freelancer |
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22 Aug 2009, 22:56
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#48
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League is Life Group: Tester Posts: 748 Joined: 14 June 2009 From: America Member No.: 153 |
THIS IS SO COOL!
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25 Aug 2009, 13:15
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#49
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Group: Members Posts: 93 Joined: 16 June 2009 From: Poland Member No.: 172 Projects: ROTR Staff |
For what? If anything, we should thank you for this wonderful new Nuke Cannon shell explosion It could be better anyway. -------------------- |
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25 Aug 2009, 13:49
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#50
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Gamer Girl Group: Legend Posts: 3808 Joined: 19 June 2009 From: Disboard Member No.: 182 Friendly Freelancer |
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Lo-Fi Version | Time is now: 25 April 2024 - 13:14 |