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sky shield battery?, three or two
drhouse21
post 15 May 2013, 2:37
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hey guys its late and i am from germany so please excuse my bad english

first i really have to say thank you thank you thank you thank you thank you for the awesom mod rotr aaaand shockwave i cant even choose which one to play after coming from university

second: i'm a little irritated because i actually dont know which version i am playing (1.8 or 1.802?) but in the descriptions for the images on moddb the skyshield battery has three turrets mines while playing have only 2 and the radar hub. is that becaus of the update or is there maybe something wrong when installed oder patched or whatever? can you help me please? i really hate when i don't have things other people have and enjoying them playing??

( i hope you guys understand me otherwise i am sry but it is quite late for discus such a problem:D:D:D:D:D:D)

thank you all for the work you are doing for so many time in making both mods
and thank you all for helping me in advance
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TheCeLL
post 15 May 2013, 2:49
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No, nothing's wrong. They changed the skyshield to 2 guns after the patch, they're probably just too lazy to post a picture of it. (Probably not worth it either) tongue.gif
Also, welcome to the forums!


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Zeke
post 15 May 2013, 4:54
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From the 1.802 patch notes:

QUOTE (The_Hunter @ 27 Feb 2013, 18:27) *
CODE
-------ECA faction tweaks and adjustments---------
...
-Sky Shield now has 2 turrets instead of 3 (damage has been increased accordingly to match the 3 guns from before)
-Sky Shield now requires power to operate


QUOTE (InsurgentCell @ 15 May 2013, 9:49) *
they're probably just too lazy to post a picture of it.


It's not lazyness, it's efficiency, wink.gif there's no point in re-rendering everything in the patch that had a model edit.


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The_Hunter
post 16 May 2013, 10:00
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We actualy switched it to a 2 turret base since there was no way to make the 3 turrets inoperatable when the ECA player would be out of power.

The only way to make it properly lose power when there is no power was to give it a 2 turret design which is unfortunate but a necessary design eliment we had to pull through with.


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Comr4de
post 16 May 2013, 15:11
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That and if I'm mistaken, to make the footprint smaller as well since before it was MASSIVE.


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The_Hunter
post 16 May 2013, 22:51
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QUOTE (Comr4de @ 16 May 2013, 16:11) *
That and if I'm mistaken, to make the footprint smaller as well since before it was MASSIVE.


Yes bit this was in the alpha stage of the game nobody on the public had to deal with that gawd awfull version biggrin.gif


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Joe Kidd
post 17 May 2013, 15:34
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^ you guys are great, you know how to do everything just right


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Sataris
post 18 May 2013, 22:24
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QUOTE (The_Hunter @ 16 May 2013, 10:00) *
We actualy switched it to a 2 turret base since there was no way to make the 3 turrets inoperatable when the ECA player would be out of power.


Would you mind expanding on this?
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swVen
post 19 May 2013, 2:04
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^ I'll give it a shot and say, SAGE limitations. (I do not officially represent the SWR team, so, don't quote me on it).

I don't recall much about ECA, since it is one of the factions I play a bit less (currently playing a lot more random to shift and fix my doctrines up a bit more, after going on an RoTR hiatus). But wasn't it because of the independent targetting system the turrets had, and because of independent targeting, you guys hit a snag.

Or possibly, you can only turn off so many events at once, or impacting a structure.

- I'm assuming it may have been along the same coding issues as the Shockwave Leang double gat. turret issue, on the same lines?
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Zeke
post 19 May 2013, 6:54
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QUOTE (swVen @ 19 May 2013, 9:04) *
I'm assuming it may have been along the same coding issues as the Shockwave Leang double gat. turret issue


Pretty much. By default objects in ZH can have 2 turrets like the ZH battleship. To give the skyshield 3 "turrets" the old sky shield was coded like the stinger site, but for some reason, objects spawned in like stinger soldiers can't get low powered. So in the end the skyshield was turned into a normal defense with 2 turrets.


tl;dr: SAGE happened.





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