China, A question |
China, A question |
13 Mar 2017, 8:51
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#1
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Tactically Toxic Group: Members Posts: 248 Joined: 29 February 2016 Member No.: 12634 |
Due to the US redesign in 1.87 and GLA''s redesign in 1.85, is it safe to assume that China might be getting a redesign? For me, China feels the least changed and therefore it feels like it has the blandest gameplay out of all the factions due to it being too close to its original ZH gameplay.
However, it's completely acceptable if you want to keep all those features and redesigns etc. Until 2.0 and don't want to spoil anything. Thanks. |
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16 Mar 2017, 19:06
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#2
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Group: Members Posts: 2642 Joined: 18 April 2012 From: Southern Brazil. Member No.: 9084 "No. Not even in the face of Armageddon. Never compromise." |
I did an analysis about some things that I think are not so cool right now in China's faction and that could improve, to make it easier to understand what I said before.
UNITS Volunteer Squad: It really is just cannon fodder; although it is something relatively effective is not very creative, because it does not have the same dynamics of Angry Mob for exemple; also receive ony the Nationalism upgrade, no receive an ability that makes it more iconic or fun to use. Hopper: It's practically a copy of Battlemaster (but I find Battlemaster more fun), shares the same upgrades and therefore receives similar benefits, something is missing to make this unit more interesting... Nukeneer: It makes the use of nuclear energy excessively banal (ZH-style/main-theme problem); is very linear: "hold and fire" and only gets the Nationalism upgrade. Nuke Cannon: It makes the use of nuclear energy excessively banal (ZH-style/main-theme problem); is very linear: "hold and fire" and only gets the Nationalism upgrade. I preferred a slightly more tactical unit than just a vehicle that would "deploy and vaporize..." specific upgrades or some extra ability could help in this direction. UPGRADES Black Napalm: Honestly this upgrade is something that has become redundant due to its being mandatory; You will most likely produce Inferno and Shenlong and due to the fact that you unlock Napalm Strike there will be a 90% chance that you will take this upgrade to maximize your ability to deal damage. Napalm-based units are already capable to do what they are meant to do: Destroy light and medium vehicles and structures (firestorm, Napal Strike) and receive enough benefits for this, the Black Napalm is just a luxury (is in-line with the ZH anthax beta). ---- China main theme: At first glance the theme "50s, large-scale nuclear-based weapons, propaganda, electronic warfare, etc." seems to be somewhat saturated but I believe it can still be better explored; for example "propaganda": it could allow more options to the player, maybe some place where the player would choose some specific propaganda and that would bring some specific benefit to all units or a group of units (same mechanics of the USA Strategy Center), or (if possible), choose by clicking on the unit what would be the benefit of the "horde bonus", etc. In short, are just ideas to stimulate the creativity of the developers in this sense, I would like to see China not so linear.... This post has been edited by SoraZ: 16 Mar 2017, 19:39 -------------------- You already imagined how would be SAP in the ROTR's universe? Check out this fan-fiction: South American Pact Introduction |
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16 Mar 2017, 19:46
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#3
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Gamer Girl Group: Legend Posts: 3808 Joined: 19 June 2009 From: Disboard Member No.: 182 Friendly Freelancer |
Volunteer Squad: It really is just cannon fodder; although it is something relatively effective is not very creative, because it does not have the same dynamics of Angry Mob for exemple; also receive ony the Nationalism upgrade, no receive an ability that makes it more iconic or fun to use. It's intentionally cannon fodder, straight-forward spam is China's forte and this unit exemplifies it. It also intentionally doesn't regenerate, because then the unit (due to having 2 missile guys and the regeneration NOT being random) could end up with only missile guys, making it much stronger than intended. Hopper: It's practically a copy of Battlemaster (but I find Battlemaster more fun), shares the same upgrades and therefore receives similar benefits, something is missing to make this unit more interesting... Like the Spotter ability? Nukeneer: It makes the use of nuclear energy excessively banal (ZH-style/main-theme problem); is very linear: "hold and fire" and only gets the Nationalism upgrade. Since it's an exclusive of the "rush in and kill stuff" General Mau, that's intentional. Same is true for the Nuke Cannon. Mau is not about crazy tricks etc, these two units are perfectly in line with his doctrine. If you want China with dirty tricks, you'll want to play Jin. Black Napalm: Honestly this upgrade is something that has become redundant due to its being mandatory; You will most likely produce Inferno and Shenlong and due to the fact that you unlock Napalm Strike there will be a 90% chance that you will take this upgrade to maximize your ability to deal damage. Napalm-based units are already capable to do what they are meant to do: Destroy light and medium vehicles and structures (firestorm, Napal Strike) and receive enough benefits for this, the Black Napalm is just a luxury (is in-line with the ZH anthax beta). Since it's an exclusive for Mau, this won't change. China main theme: At first glance the theme "50s, large-scale nuclear-based weapons, propaganda, electronic warfare, etc." seems to be somewhat saturated but I believe it can still be better explored; for example "propaganda": it could allow more options to the player, maybe some place where the player would choose some specific propaganda and that would bring some specific benefit to all units or a group of units (same mechanics of the USA Strategy Center), or (if possible), choose by clicking on the unit what would be the benefit of the "horde bonus", etc. In short, are just ideas to stimulate the creativity of the developers in this sense, I would like to see China not so linear.... None of these ideas are feasible in the way China is intended to be played, i.e. straight-forward spam, and some of them are flat-out not codable. Also, there already is a War Propaganda Gen Power that allows you to play around a little more, you might want to try it. |
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