Rise of the Reds Update: Onslaught |
Rise of the Reds Update: Onslaught |
16 Nov 2014, 16:03
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#51
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Group: Members Posts: 1863 Joined: 17 April 2012 Member No.: 9081 |
NO WAY, the BTR is extremly generic. And ROTR has already the crawler which is pretty much a BTR (and not achinese apc btw) IF you SWR guys indeed include the BTR, well it be then better be not just another transporter... Why you want the BTR anyway? This design is so fucking generic, too many apcs have that design. Watch your fucking language boy. There is already crapton of things that are more generic than adding unique infantry transporter to a general that is about rapid deployment. There are many BTR-variants, for all it is worth, it could be a command vehicle. It could be BTR with say inbuilt automatic grenade launcher/ AT missiles and 30 mm cannon. Conisdering that RF absorbed Ukraine in-lore, SWR has a lot of variants to choose from, or invent its own for 2.0 purposes. Weren't they made by GAZ while in Soviet Union ? That is stationed in Russia rather than Ukraine. |
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16 Nov 2014, 16:04
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#52
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Group: Members Posts: 2642 Joined: 18 April 2012 From: Southern Brazil. Member No.: 9084 "No. Not even in the face of Armageddon. Never compromise." |
Anyone ever considered that whatever BTR we'll end up giving to Orlov (according to current plans) will not be directly based on a real vehicle but rather a fictionalised composite design that we'll create ourselves, to fit the purpose we want to have for it in-game? I like that, nostalgic and modern at the same time, pleasing most of the public. -------------------- You already imagined how would be SAP in the ROTR's universe? Check out this fan-fiction: South American Pact Introduction |
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16 Nov 2014, 16:10
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#53
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Group: Donator Posts: 227 Joined: 22 August 2012 From: Russian-occupied ECA member-state Member No.: 9277 |
I <3 story updates!!!! That render of Leo in city is awesooome!
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16 Nov 2014, 16:20
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#54
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Group: Tester Posts: 431 Joined: 5 November 2012 From: Ukraine, Kyiv Member No.: 9425 |
Watch your fucking language boy. There is already crapton of things that are more generic than adding unique infantry transporter to a general that is about rapid deployment. Weren't they made by GAZ while in Soviet Union ? That is stationed in Russia rather than Ukraine. Yep, but Ukraine kept some of the production (in Kharkiv AFAIK) and introduced its own variants (BTR-3 and BTR-4 with various modifications). At least it went easier with tanks, we kept the t-80 and turned it into t-84 and later Oplot, while RF went for t-72 and turned it into t-90. Though, that happened mostly because how design and production was divided in USSR. Soviet union had a va-a-ast military complex and liked to keep its eggs in different baskets, especially when these baskets were closer to the theoretic warfront in the west. Mars QUOTE or invent its own for 2.0 purposes And, btw, thanks for confirmation about Orlov getting BTR. This post has been edited by Planardweller: 16 Nov 2014, 16:24 |
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16 Nov 2014, 18:13
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#55
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Group: Members Posts: 353 Joined: 9 July 2013 Member No.: 10025 |
Anyone ever considered that whatever BTR we'll end up giving to Orlov (according to current plans) will not be directly based on a real vehicle but rather a fictionalised composite design that we'll create ourselves, to fit the purpose we want to have for it in-game? As long it does not 8 wheels and does not have the ultrageneric chassis of an crawler, BTR-80, BTR-90, ATOM (that new russian APC) and countless other 8x8 APC but instead a perhaps more blockier (fitting the ROTR) architecture, perhaps more like BRDM1/2 inspired, its fine. But please not another 8x8 APC, give it 4x4 or 6x6 or even, althrough its extreme 10x10, just not 8x8... |
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16 Nov 2014, 18:35
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#56
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Group: Members Posts: 1863 Joined: 17 April 2012 Member No.: 9081 |
Does that really matter ? It would be not much different than Pandur visually in 6X6.
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16 Nov 2014, 18:55
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#57
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Group: Members Posts: 353 Joined: 9 July 2013 Member No.: 10025 |
Does that really matter ? It would be not much different than Pandur visually in 6X6. How about BRDM-1/2 inspired BTR or like the belgian/irish BDX, which in my opinion are underrated, they uglyness really contribute to their design? This post has been edited by Die Hindenburg: 17 Nov 2014, 16:08 |
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16 Nov 2014, 20:24
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#58
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Group: Members Posts: 64 Joined: 6 November 2012 Member No.: 9428 |
Great story, as usual!
What I am most excited is: 1. Is the Leopard 3A2 a special version only for Wolfgang? 2. How will the Panther IFV look like? Like a Pandur on steroids? I'd love a more traditional IFV like the current Puma IFV of the German Army more (ingame it would translate into a Bradley on steroids) 3. Are Pranzergrenadiere a new Infatry-type, exclusive to Wolfgang? IMHO that would fit perfectly, as Panzergrenadiere are the very incarnation of mechanized Infantry as their only transport are IFV, unlike US Infantry for exaple, who could ride in Bradleys, Strykers, Trucks or Humvees. Aditionally they are a own branch of the gernam ground forces. |
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16 Nov 2014, 20:25
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#59
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Group: Members Posts: 650 Joined: 1 March 2014 Member No.: 10319 |
Anyone ever considered that whatever BTR we'll end up giving to Orlov (according to current plans) will not be directly based on a real vehicle but rather a fictionalised composite design that we'll create ourselves, to fit the purpose we want to have for it in-game? They forgot that BTR is just a shorthand for armored troop transporter... -------------------- And then...
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16 Nov 2014, 22:06
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#60
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Group: Project Leader Posts: 5870 Joined: 2 June 2009 Member No.: 10 |
Great story, as usual! What I am most excited is: 1. Is the Leopard 3A2 a special version only for Wolfgang? 2. How will the Panther IFV look like? Like a Pandur on steroids? I'd love a more traditional IFV like the current Puma IFV of the German Army more (ingame it would translate into a Bradley on steroids) 3. Are Pranzergrenadiere a new Infatry-type, exclusive to Wolfgang? IMHO that would fit perfectly, as Panzergrenadiere are the very incarnation of mechanized Infantry as their only transport are IFV, unlike US Infantry for exaple, who could ride in Bradleys, Strykers, Trucks or Humvees. Aditionally they are a own branch of the gernam ground forces. 1. The A2 is mainly there to suggest that the ECA continued to upgrade its hardware during the war (the Russians would do that as well) in a way similar to how many vehicle models also evolved during the years of WW2. 2. Can't disclose that at this time, but the Panther will be based on a design of our own, by IPS specifically. 3. Chances are that we will use that name for a special infantry unit that Wolfgang is -currently- planned to have. |
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17 Nov 2014, 4:30
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#61
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Queen Elizabeth-class Battleship Group: Members Posts: 320 Joined: 26 March 2013 From: With Kongou Member No.: 9874 Hello, Admire-ral! |
The recycler truck, it's glorious!
At least we know SWR's making awesome progress. Now we await what magic the truck does. I believe the Recycler's magic has not materialized yet, given the amount of modelling and coding. |
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17 Nov 2014, 10:09
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#62
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Group: Members Posts: 791 Joined: 15 January 2013 Member No.: 9643 |
Good read.
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18 Nov 2014, 15:36
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#63
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Group: Members Posts: 186 Joined: 7 June 2009 From: milan, italy Member No.: 64 |
Interesting addition!! The release is coming closer and closer!! As ever a few questions: Heavy sniper needs to deploy in order to fire his rifle? Recycler trauck mechanic replaces the scarp mechanic that every Gla vehicles has by default? (i've seen some comments on this that's why i'm asking. |
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18 Nov 2014, 17:54
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#64
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Losing Karma to Vault Boy Group: Tester Posts: 1302 Joined: 7 June 2009 From: Canada/S.Korea Member No.: 34 Some future plan mod for AoE3:Asian Dynasty or FO4 |
Heavy sniper needs to deploy in order to fire his rifle? Recycle truck mechanic replaces the scarp mechanic that every GLAvehicles has by default? (i've seen some comments on this that's why i'm asking). - He will automatically deploy if they close. - That's classified. -------------------- Let's kick this Russian Tank's ass back to the Bronze Age! Twitch Chart ID: Mr_kim82 Moddb ID: Mr_Kim |
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18 Nov 2014, 19:02
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#65
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Gamer Girl Group: Legend Posts: 3808 Joined: 19 June 2009 From: Disboard Member No.: 182 Friendly Freelancer |
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18 Nov 2014, 20:00
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#66
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Group: Members Posts: 353 Joined: 9 July 2013 Member No.: 10025 |
The recyler mechanic is completly seperate from the salvage system. Its more like crossteching.
When a specific other factions unit is destroyed by an GLA unit, it may leave a special creat that can be only collected by specific GLA vehicles, which gain a modified version of the original owners weapon. Is that a explaination? |
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18 Nov 2014, 22:37
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#67
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Losing Karma to Vault Boy Group: Tester Posts: 1302 Joined: 7 June 2009 From: Canada/S.Korea Member No.: 34 Some future plan mod for AoE3:Asian Dynasty or FO4 |
Not quietly, but we don't know or no any specific information about Recycle Truck's new mechanic yet.
-------------------- Let's kick this Russian Tank's ass back to the Bronze Age! Twitch Chart ID: Mr_kim82 Moddb ID: Mr_Kim |
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19 Nov 2014, 0:01
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#68
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Gamer Girl Group: Legend Posts: 3808 Joined: 19 June 2009 From: Disboard Member No.: 182 Friendly Freelancer |
The recyler mechanic is completly seperate from the salvage system. Its more like crossteching. When a specific other factions unit is destroyed by an GLA unit, it may leave a special creat that can be only collected by specific GLA vehicles, which gain a modified version of the original owners weapon. Is that a explaination? Nope. As The_Hunter explained several times before, all T1 and T2 vehicles (ECA T3 counts as T2) leave specially-marked salvage crates that function just like any other and can give GLA vehicles power the normal way. You can ALSO use a Recycler to recycle them and unlock new upgrades for certain units and the Recyclers themselves. These upgrades work like the ones from the Manticore protocol for Leopards etc, in case of having multiple choices they are hence exclusive and always case-to-case, not global. They may or may not cost money. This post has been edited by SoraZ: 19 Nov 2014, 0:02 |
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19 Nov 2014, 19:03
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#69
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AI Coding Expert Group: Dev. Team Posts: 1846 Joined: 9 May 2014 From: Poland Member No.: 10450 |
More micro for the GLA then
-------------------- Not a Rusty Spoon........The_Hunter uses a goddamn wooden spoon on his AI Scripters.... |
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