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nikitazero678's Unofficial Shockwave Fan Patch, Version 1.1f - final version, this time it is
-Brotherhood of ...
post 10 Dec 2014, 20:26
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QUOTE (Rymosrac @ 9 Dec 2014, 14:21) *
So far, the entire patch is contained in one file, so you're always downloading the complete latest version of the patch.


Awesome! Will install it later.
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nikitazero678
post 14 Dec 2014, 15:41
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I want to announce that v1.1b is almost ready to be released, and, providing that there are no more delays, will be released next week.

As usual, I also once again asked for anyone interested to help me developing v1.1c.
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Kai
post 16 Dec 2014, 11:59
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I have a problem that has something to do with fighting Leang in Generals Challenge:

"In General Leang's mission, Leang never uses any of her taunts throughout the whole mission, except during the player's victory or defeat (as well as the opening cinematic). This glitch was not present in the original Zero Hour release. Also, Leang will fire her Earthshaker Superweapon only once, and it will never fire again."

So could you please fix this issue/bug in the future or maybe after releasing 1.1b?

Note: Other similar Generals Challenge issues are shown in the next post (or Post #29)

This post has been edited by Kai: 16 Dec 2014, 14:08
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Kai
post 16 Dec 2014, 14:05
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Here are some similar issues which I found in Generals Challenge that you should fix in the future or after releasing 1.1b:

*In General Grangers' mission, Granger starts out with low power and will never bring his power back online (unless the player destroys enough of his buildings to reduce his power usage). This means that his Particle Cannon and Patriot base defenses will never fire. This glitch was not present in the original Zero Hour release, and it seems to be related to General Granger now building a Particle Cannon in the Shockwave mod (which he did not in the original Zero Hour release).

*In General Kwai's mission, Kwai runs out of money very early in the mission and will stop attacking and building new units completely after just a few attacks (within the first 10-15 minutes of the match), making the mission incredibly easy. His only source of income after his lone resource pile is used up are 3-4 Hackers. This glitch was not present in the original Zero Hour release.

*In General Kwai's mission, Kwai will build multiple Nuclear Missile silos on top of each other. This may have been present in the original Zero Hour release, but I am not sure.

*In Prince Kassad's mission, Kassad's Scud Storm will fire at a location completely off of the game map, and will never hit any units or buildings - if the player watches the top right corner of the map, it is possible to see the Scud Storm firing into the "black" at the edge of the screen. This glitch was not present in the original Zero Hour release.
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nikitazero678
post 16 Dec 2014, 16:20
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Unfortunately, because my patch made the WorldBuilder malfunctioned as well as the maps' script themselves being complicated, it is highly unlikely that I can correct these glitches.

This post has been edited by nikitazero678: 16 Dec 2014, 16:20
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nikitazero678
post 19 Dec 2014, 13:10
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Version 1.1b has just released! Check the first page for download links.
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Rohan
post 19 Dec 2014, 13:47
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I am downloading it right away. biggrin.gif


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Benny
post 19 Dec 2014, 22:05
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Thank you so much for continuing the open patch! Keep at it man. I love what you're doing.
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nikitazero678
post 23 Dec 2014, 12:23
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I want to announce that the development for v1.1c will be a little bit stalled due to the New Year's holidays and my final exam in mid-January next year. Still, if you have any suggestions for what should I implement in v1.1c, please let me know.

Also, I want to ask what voiceset of units that should be used to replace the following units':
  • BRDM-2
  • Basilisk
  • Katyusha


This post has been edited by nikitazero678: 23 Dec 2014, 15:12
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Rohan
post 24 Dec 2014, 17:03
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The Classic Cameo of Leang's Dragon Tank shows "Dragon Tank" instead of "Flame Tank". Is it possible to edit the classic cameo and fix this.


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nikitazero678
post 24 Dec 2014, 17:53
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QUOTE (Shockwave @ 24 Dec 2014, 23:03) *
The Classic Cameo of Leang's Dragon Tank shows "Dragon Tank" instead of "Flame Tank". Is it possible to edit the classic cameo and fix this.


Unfortunately, my ZH modding skill so far is only limited to the codes, not the graphics. However, if someone can fix it, then please let me know.
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M.P
post 28 Dec 2014, 12:12
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QUOTE (nikitazero678 @ 24 Dec 2014, 20:23) *
Unfortunately, my ZH modding skill so far is only limited to the codes, not the graphics. However, if someone can fix it, then please let me know.


You can easily understand how to do that, just have a look into all of ROTR's files. I learned most of ZH codes in ROTR.

This post has been edited by MPGM: 28 Dec 2014, 12:13
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monsterghost
post 30 Dec 2014, 1:58
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Looks interesting. Gonna be testing this in the next hours.
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red_hootie
post 30 Dec 2014, 6:57
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I'm not sure how you are at A.I., but if you're looking for patch suggestions, the tank general consistently lacks a secondary economy (he never creates hackers for his internet center or otherwise).
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nikitazero678
post 8 Jan 2015, 17:55
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The AI scripts are way too complicated for me, so, unfortunately, I can't help with that.

Also, I want to announce that 1.1c is nearly good to go and will be released before the end of this week.
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Skitt
post 8 Jan 2015, 19:17
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Aut vincere aut mori, Cave quid dicis, quando, et cui, De duobus malis, minus est semper eligendum.



hi, iv been useing this patch for a few weeks now. got to say i love it.

I have not had a single crash from shockwave since i started useing this. i used to crash at the end of every skirmish.
and challenge mode works brilliantly now the nuke generals fight now loads biggrin.gif
only prob with that is none of the Generals build new dozers

however one thing iv noticed since i put this patch in. on 8 player maps i am getting an insane amount of lag after 10 mins of play, where as i had none before. so much i now cannot not play any 8 player maps.

This post has been edited by mr_Skittles: 8 Jan 2015, 19:18


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nikitazero678
post 11 Jan 2015, 9:45
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Version 1.1c is out now! Check the first page for details and download links.
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Rohan
post 11 Jan 2015, 10:45
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QUOTE (mr_Skittles @ 8 Jan 2015, 23:47) *
hi, iv been useing this patch for a few weeks now. got to say i love it.

I have not had a single crash from shockwave since i started useing this. i used to crash at the end of every skirmish.
and challenge mode works brilliantly now the nuke generals fight now loads biggrin.gif
only prob with that is none of the Generals build new dozers

however one thing iv noticed since i put this patch in. on 8 player maps i am getting an insane amount of lag after 10 mins of play, where as i had none before. so much i now cannot not play any 8 player maps.


1) The new generals, i.e; Ironside, Leang and Deathstrike. Their AI works on Shockwave maps and a few Zero Hour maps only. So, use maps with the Shw tag if you want to fight against AI of those factions. Thier AI's will have to be added to the maps and only then will they work.

2) Never play against more than 4 AI's simultaneously. This causes the game to lag and crash. This can't be fixed because the problem lies in the source code.


QUOTE (nikitazero678 @ 11 Jan 2015, 14:15) *
Version 1.1c is out now! Check the first page for details and download links.


QUOTE
- Removed the Nuclear Gattling Tank to fix a visual glitch involving it and because it is quite irrelevant to his tactics anyway; he now uses the standard Chinese Gattling Tank.


Won't this same problem happen again ?

QUOTE
Basically a Gattling Tank version of the Nuclear Battlemaster, the purpose of this unit is to make sure that Battlemasters do not outpace Gattling Tanks with Fusion Reactors, which diluted its effectiveness.


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-Brotherhood of ...
post 12 Jan 2015, 2:43
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In General Challenge, is it normal for one to pick Nuclear General and (the first general he faces is the Laser General) as soon as one selects his/her first dozer, the game crashes to desktop claiming there may be hardware failure, virus detected, etc. error?
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red_hootie
post 12 Jan 2015, 4:34
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QUOTE (-Brotherhood of Nod- @ 11 Jan 2015, 20:43) *
In General Challenge, is it normal for one to pick Nuclear General and (the first general he faces is the Laser General) as soon as one selects his/her first dozer, the game crashes to desktop claiming there may be hardware failure, virus detected, etc. error?



Actually, I just tried this and I got the same problem.
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-Brotherhood of ...
post 12 Jan 2015, 5:35
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This has been a problem before 1.1c, just adding this. I played as General Tao before (I think) patch 1.1b, probably before I even installed the fan patch.

I am just pointing this out incase you accidently did this or that or the patch was doing something it shouldn't.
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-Brotherhood of ...
post 19 Jan 2015, 6:03
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Well it appears that this will happen to anyone who is up against the Laser General. I was successful using Juhziz and now after I selected my worker, it crashed.
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nikitazero678
post 19 Jan 2015, 10:25
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Post what's in the ReleaseCrashInfo.txt file (inside Zero Hour's data folder in My Documents) here so I can figure out the cause.
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-Brotherhood of ...
post 20 Jan 2015, 0:58
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Release Crash at Mon Jan 19 14:55:38 2015
; Reason Uncaught Exception in GameEngine::update

Last error:
Exception is access violation
WinMain at 401720
Error code: EXCEPTION_ACCESS_VIOLATION
Description: The thread tried to read from or write to a virtual address for which it does not have the appropriate access.
Access address:00000004 was read from.

Stack Dump:
<Unknown>(-1) : <Unknown> 0x0065C7EA
<Unknown>(-1) : <Unknown> 0x442044C8

Details:
Register dump...
Eip:0065C7EA Esp:0018F9F8 Ebp:17A72A00
Eax:00000000 Ebx:000001B5 Ecx:0CA089BC
Edx:0095EE50 Esi:17A72478 Edi:061FBFF0
EFlags:00010246
CS:0023 SS:002b DS:002b ES:002b FS:0053 GS:002b
EIP bytes dump...

Bytes at CS:EIP (0065C7EA) : 8B 48 04 89 8E 60 06 00 00 8B 48 0C 89 8E 94 05 00 00 8B 50 10 89 96 98 05 00 00 8B 40 14 89 86


Current stack:
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nikitazero678
post 20 Jan 2015, 4:08
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It seems that the problem originates on the map's scripts. Unfortunately, the map scripts are too complicated for me to be fixed.

If someone can fix this problem, please let me know.
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