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Help with modifying the Stinger Site, Animation Problem after shooting
hawkseye17
post 24 Jul 2016, 2:42
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I wanted to make different stinger sites be garrisoned by different infantry, so I made a rebel and rpg site. I got almost everything to work except when they attack the rpg guys freeze but still shoot rockets. When the attacking ends for the rebel site, the rebels continue the shooting animation without shooting. I tried to resemble the stinger soldier as much as possible with them. Any ideas on what to do?
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Shiro
post 24 Jul 2016, 16:44
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Posting your codes would help I8.gif8I.gif

Also, just in case you made it so that the Stinger Site works like the Firebase, then you can't fix that.
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hawkseye17
post 24 Jul 2016, 20:21
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QUOTE (SoraZ @ 24 Jul 2016, 11:44) *
Posting your codes would help I8.gif8I.gif

Also, just in case you made it so that the Stinger Site works like the Firebase, then you can't fix that.


I didn't touch anything else in the site except this and just changed the name.

Behavior = SpawnBehavior ModuleTag_06
SpawnNumber = 3
SpawnReplaceDelay = 20000 ;msec
SpawnTemplateName = GLAInfantryRebelSoldier
CanReclaimOrphans = No
SpawnedRequireSpawner = Yes
SlavesHaveFreeWill = No
End

The Rebel Soldier is just a copy of the original rebel but with the armor of the stinger dudes and with the same 'KIND OF' that the stinger soldiers have.

KindOf = PRELOAD CAN_ATTACK ATTACK_NEEDS_LINE_OF_SIGHT CAN_CAST_REFLECTIONS INFANTRY SALVAGER CLICK_THROUGH SPAWNS_ARE_THE_WEAPONS NO_HEAL_ICON

This post has been edited by hawkseye17: 24 Jul 2016, 20:23
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n5p29
post 25 Jul 2016, 11:50
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QUOTE (SoraZ @ 24 Jul 2016, 22:44) *
Also, just in case you made it so that the Stinger Site works like the Firebase, then you can't fix that.

well, this.
Stinger Sites do work like Firebases. in fact, Firebase code actually just a slightly modified stinger site code. so there is nothing we can do to fix that. if you try garrisoning rangers and MDs into firebase and order them to attack, they will also have similar animation problem. the Stop order usually fixed that though.

but here's a workaround for the RPG guys: use the stinger soldier draw module as the base code then edit it to use the RPG trooper model and animations.
for the rebels you can try the same, but you might need to experiment a bit with the transitions to make them animated properly.


--------------------
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hawkseye17
post 25 Jul 2016, 19:46
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QUOTE (n5p29 @ 25 Jul 2016, 6:50) *
well, this.
Stinger Sites do work like Firebases. in fact, Firebase code actually just a slightly modified stinger site code. so there is nothing we can do to fix that. if you try garrisoning rangers and MDs into firebase and order them to attack, they will also have similar animation problem. the Stop order usually fixed that though.

but here's a workaround for the RPG guys: use the stinger soldier draw module as the base code then edit it to use the RPG trooper model and animations.
for the rebels you can try the same, but you might need to experiment a bit with the transitions to make them animated properly.



I am not really good when it comes to the animations. Also about the stop button, it doesn't work on the rebel/rpg site.

About using the draw module, can you explain it?
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