IPB

Welcome Guest ( Log In | Register )

3 Pages V  < 1 2 3  
Closed TopicStart new topic
Rise of the Reds Update: Arena Mode Explained
__CrUsHeR
post 24 Jun 2014, 13:23
Post #51



Group Icon

Group: Members
Posts: 2642
Joined: 18 April 2012
From: Southern Brazil.
Member No.: 9084
"No. Not even in the face of Armageddon. Never compromise."



QUOTE (The_Hunter @ 24 Jun 2014, 9:21) *
Nope only thing different about the ZH militia tank and the ones we have now is purely technical and functional.
Vissualy it has not been altered at all.

I believed that only the spotlight was new on the model. tongue.gif


--------------------

You already imagined how would be SAP in the ROTR's universe? Check out this fan-fiction: South American Pact Introduction
Go to the top of the page
 
+Quote Post
Darky
post 24 Jun 2014, 13:48
Post #52



Group Icon

Group: Members
Posts: 791
Joined: 15 January 2013
Member No.: 9643



Centurion sounds like a good idea though. But without the rocket of course.
Go to the top of the page
 
+Quote Post
Serialkillerwhal...
post 24 Jun 2014, 13:51
Post #53


Orcinius Genocidalus
Group Icon

Group: Members
Posts: 2428
Joined: 11 July 2012
From: North Vancouver
Member No.: 9223
No, you move.



QUOTE (DELETED MEMBER @ 24 Jun 2014, 4:50) *
uh, no, not at all, the t28 has a very unique shape, far away from generic slopped box with a cannon like the Hetzer or the jagdmammuth
i think the problem is than you have this perception of the eisenhower as some hi-tech vehicle, it maybe in the mod it comes from, but as its core is another mammoth homenage
futher more for what we know it may as well be a US made tank designed to militia specifications instead of domestic use

It's fairly generic, I know it's not a sloped rock, but the Basilisk is a pretty generic look, large mass of armor with extended treads and a bigass gun, beyond the treads, there's nothing very distinctive, the T28's real appearance is a bit more squashed, and the front's almost flat. The Baslisk is more round, and has that MG turret.

The Eisenhower has that Oscillating turret-style raised rear end, automated rocket pods, and fully enclosed and likely automated MG.

It just requires more engineering and fancy parts than the T28-style Basilisk model would have.


--------------------
Go to the top of the page
 
+Quote Post
__CrUsHeR
post 24 Jun 2014, 13:52
Post #54



Group Icon

Group: Members
Posts: 2642
Joined: 18 April 2012
From: Southern Brazil.
Member No.: 9084
"No. Not even in the face of Armageddon. Never compromise."



Another simple suggestion related to aesthetics would be adding some civil structure as a 'Tank Hangar' or 'Tunnel' at the point where the Militia vehicles arise, because is very strange and annoying to see tank respawning 'out of nothing' - the structure should be indestructible.


--------------------

You already imagined how would be SAP in the ROTR's universe? Check out this fan-fiction: South American Pact Introduction
Go to the top of the page
 
+Quote Post
Darky
post 24 Jun 2014, 14:03
Post #55



Group Icon

Group: Members
Posts: 791
Joined: 15 January 2013
Member No.: 9643



QUOTE (__CrUsHeR @ 24 Jun 2014, 14:52) *
Another simple suggestion related to aesthetics would be adding some civil structure as a 'Tank Hangar' or 'Tunnel' at the point where the Militia vehicles arise, because is very strange and annoying to see tank respawning 'out of nothing' - the structure should be indestructible.


And untargetable too. There are already civillian hangars for this. You're on a roll mate. mindfuck.gif
Go to the top of the page
 
+Quote Post
__CrUsHeR
post 24 Jun 2014, 14:13
Post #56



Group Icon

Group: Members
Posts: 2642
Joined: 18 April 2012
From: Southern Brazil.
Member No.: 9084
"No. Not even in the face of Armageddon. Never compromise."



QUOTE (DarkyPwnz @ 24 Jun 2014, 10:03) *
And untargetable too. There are already civillian hangars for this.

In fact there is a civil structure that fits perfectly this. wink.gif
QUOTE (DarkyPwnz @ 24 Jun 2014, 10:03) *
You're on a roll mate. mindfuck.gif

laugh.gif


--------------------

You already imagined how would be SAP in the ROTR's universe? Check out this fan-fiction: South American Pact Introduction
Go to the top of the page
 
+Quote Post
__CrUsHeR
post 24 Jun 2014, 15:39
Post #57



Group Icon

Group: Members
Posts: 2642
Joined: 18 April 2012
From: Southern Brazil.
Member No.: 9084
"No. Not even in the face of Armageddon. Never compromise."



I've been thinking of a map for the new Arena mode, so tell me what you think about this map:

Divided Desert - 4 player (8 players with AI)



Good concept?


--------------------

You already imagined how would be SAP in the ROTR's universe? Check out this fan-fiction: South American Pact Introduction
Go to the top of the page
 
+Quote Post
GeneralCamo
post 24 Jun 2014, 15:44
Post #58


That person
Group Icon

Group: Project Leader
Posts: 1425
Joined: 20 September 2009
From: Cyberspace
Member No.: 417
C&C ShockWave Co-Leader



Bridge + AI = Lag and instability
Go to the top of the page
 
+Quote Post
__CrUsHeR
post 24 Jun 2014, 15:47
Post #59



Group Icon

Group: Members
Posts: 2642
Joined: 18 April 2012
From: Southern Brazil.
Member No.: 9084
"No. Not even in the face of Armageddon. Never compromise."



QUOTE (Generalcamo @ 24 Jun 2014, 11:44) *
Bridge + AI = Lag and instability

The AI only follow the indicated arrows battling only in the center of the map; does not cross the bridge (under it).


--------------------

You already imagined how would be SAP in the ROTR's universe? Check out this fan-fiction: South American Pact Introduction
Go to the top of the page
 
+Quote Post
DELETED MEMBER
post 24 Jun 2014, 16:13
Post #60


BANNED
Group Icon

Group: Members
Posts: 728
Joined: 7 June 2009
From: Spain
Member No.: 48



QUOTE (Serialkillerwhale @ 24 Jun 2014, 14:51) *
It's fairly generic, I know it's not a sloped rock, but the Basilisk is a pretty generic look, large mass of armor with extended treads and a bigass gun, beyond the treads, there's nothing very distinctive, the T28's real appearance is a bit more squashed, and the front's almost flat. The Baslisk is more round, and has that MG turret.

The Eisenhower has that Oscillating turret-style raised rear end, automated rocket pods, and fully enclosed and likely automated MG.

It just requires more engineering and fancy parts than the T28-style Basilisk model would have.


well, ge, of course you can claim a F1 car is very generic while making a VW bettle appear very unique if you are going to ignore what makes the F1 unique and exagerate things in the bettle too, i mean man, the F1 car goes on four wheels! thats as generic as you can get!

No, the T28/Basilisk superstructure sillouete is very unique, the ballshapped gun mantlet is pretty rare too, plus you already said the treads, the basilisk turret is also the T29 turret with two armor plates, the basilisk even has the little crane at the end of the superstructure too

and no, the raised rear end is not very unique, is very common in tanks and the eisenhower only has the size exagerated, "oscillating turret" is a different thing and unrelated, also the whole "rocket pods and machine gun are automated" are unbased, for what we know they can as well be just be remoted controlled (and is not like remoted controled guns are very strange in the RotR world, only ECA seems to use manned machineguns in they vehicles compared to the other superpowers)

the whole engineering heavy depends of who is making the whole thing, as i said, you are assuming the militia country what ever it is, is making the whole thing instead of importing it

but you already set up your mind about waiting the basilisk, so this will be my last post in the whole matter


--------------------
Go to the top of the page
 
+Quote Post
Admiral*Alex
post 24 Jun 2014, 19:21
Post #61



Group Icon

Group: Members
Posts: 381
Joined: 24 March 2013
From: Wyoming, Michigan, USA
Member No.: 9872
'Ex'-American Tanker figthing for the ECA



QUOTE (__CrUsHeR @ 24 Jun 2014, 10:39) *
I've been thinking of a map for the new Arena mode, so tell me what you think about this map:

Divided Desert - 4 player (8 players with AI)



Good concept?

Good Concept ,but I made some changes. What do you think?


--------------------
The Devil Brigade Commander/Commander of NATO Forces
Go to the top of the page
 
+Quote Post
Darky
post 25 Jun 2014, 17:09
Post #62



Group Icon

Group: Members
Posts: 791
Joined: 15 January 2013
Member No.: 9643



And where are the creeps supposed to pass? Unless that bridge somehow leads to the ground? They can't go under the supply dock...
Go to the top of the page
 
+Quote Post
Jam Hacker
post 26 Jun 2014, 8:03
Post #63



Group Icon

Group: Members
Posts: 541
Joined: 23 January 2014
Member No.: 10272



i understand that all the units with militia prefix would be operated by AI. I wonder if there is any exclusive units in the arena mode for players, like epic units or some overpowering heroes?
Go to the top of the page
 
+Quote Post
XAttus
post 26 Jun 2014, 9:26
Post #64


Arena maker
Group Icon

Group: Tester
Posts: 803
Joined: 24 November 2013
From: In front of da screen
Member No.: 10203



Get a heroic sentinel... there is your epic unit biggrin.gif

Jokes aside...epic bosses or neutrals are not planned, and at this point I don't really know how to get them working either. (never seen a neutral AI controlled unit attacking anyone in MP before).

Currently I'm working together with the rest of the testing team to resolve balance issues and fix bugs. That's plenty for now. Also inb4 some "smart guy" here throws a tantrum that the mod release is being delayed by this... The main reason I'm in the team is this game mode so it's going to be me who develops it while SWR's core devs are working on the mod content. While the new assets were not made by me, almost all of them existed before and only required minor amounts of time and effort to implement.


--------------------
XAttus
-game anyone?

The Hunter
- Nobody wants to play bombtruck simulator with you
Go to the top of the page
 
+Quote Post
Karpet
post 26 Jun 2014, 14:48
Post #65


Comrade Bear
Group Icon

Group: Dev. Team
Posts: 954
Joined: 3 February 2013
Member No.: 9722
Projects: Deep Impact



QUOTE (XAttus @ 26 Jun 2014, 4:26) *
Jokes aside...epic bosses or neutrals are not planned, and at this point I don't really know how to get them working either. (never seen a neutral AI controlled unit attacking anyone in MP before).


Easy. If attacked or something is done to it (like intruding on its area), the player type switches from neutral to a type that is enemies with everything (the unit is transferred to this enemy faction).

This post has been edited by Karpet: 26 Jun 2014, 14:49


--------------------
Your feeling of helplessness is your best friend, savage.
Go to the top of the page
 
+Quote Post
Darky
post 26 Jun 2014, 23:25
Post #66



Group Icon

Group: Members
Posts: 791
Joined: 15 January 2013
Member No.: 9643



QUOTE (Karpet @ 26 Jun 2014, 15:48) *
Easy. If attacked or something is done to it (like intruding on its area), the player type switches from neutral to a type that is enemies with everything (the unit is transferred to this enemy faction).


So go do it and maybe they'll put you in charge instead of XAttus.
Go to the top of the page
 
+Quote Post
Karpet
post 26 Jun 2014, 23:59
Post #67


Comrade Bear
Group Icon

Group: Dev. Team
Posts: 954
Joined: 3 February 2013
Member No.: 9722
Projects: Deep Impact



QUOTE (DarkyPwnz @ 26 Jun 2014, 18:25) *
So go do it and maybe they'll put you in charge instead of XAttus.


I don't have access to his maps, and I'm putting it here so he doesn't have to send me it and then I have to send it back, extending the time needed, so I post it here. screwyou.gif
And anyways, there's something called time. Most of the time, I am not on my RotR computer.

This post has been edited by Karpet: 27 Jun 2014, 0:00


--------------------
Your feeling of helplessness is your best friend, savage.
Go to the top of the page
 
+Quote Post
Composite armour
post 27 Jun 2014, 8:51
Post #68



Group Icon

Group: Members
Posts: 494
Joined: 22 November 2013
Member No.: 10200



Wouldn't a Manticore be an epic unit?
Or will ECA not have access to those?


--------------------
Composite Armor has been installed, sir.
Go to the top of the page
 
+Quote Post
XAttus
post 27 Jun 2014, 9:26
Post #69


Arena maker
Group Icon

Group: Tester
Posts: 803
Joined: 24 November 2013
From: In front of da screen
Member No.: 10203



Karpet, I'd be really interested to see how you'd do it. You don't need my maps nor any other excuses, just make a testmap and do it on that. That's how I do most of my experiments as well, I don't edit the main maps anymore.


--------------------
XAttus
-game anyone?

The Hunter
- Nobody wants to play bombtruck simulator with you
Go to the top of the page
 
+Quote Post
Karpet
post 27 Jun 2014, 15:17
Post #70


Comrade Bear
Group Icon

Group: Dev. Team
Posts: 954
Joined: 3 February 2013
Member No.: 9722
Projects: Deep Impact



QUOTE (XAttus @ 27 Jun 2014, 4:26) *
Karpet, I'd be really interested to see how you'd do it. You don't need my maps nor any other excuses, just make a testmap and do it on that. That's how I do most of my experiments as well, I don't edit the main maps anymore.

I'll do it when I'm able to get on my RotR computer, but it most likely would go this way:

If unit x is attacked OR player x enters area
THEN transfer unit to Player X

player x = real players and creeps
Player X = mutual hostility to other players


The only part I'm not sure about is, is there a way for the real players to trigger the script?


--------------------
Your feeling of helplessness is your best friend, savage.
Go to the top of the page
 
+Quote Post
Cracky
post 30 Jun 2014, 7:36
Post #71


Mongrel
Group Icon

Group: Members
Posts: 301
Joined: 14 February 2014
From: Earth
Member No.: 10294



Man, I didn't expect this to become so popular. When i was testing it, it was just a normal Forest with 2 straight paths leading to each side's base and now tons of maps to choose from. 8Ip.png


--------------------

Go to the top of the page
 
+Quote Post
bebeodend
post 2 Apr 2015, 8:50
Post #72



Group Icon

Group: Members
Posts: 6
Joined: 29 March 2014
Member No.: 10377



Are we gonna see theese maps released now?

or did people just toss away the idea?
Go to the top of the page
 
+Quote Post
Shockwavelover84
post 4 Apr 2015, 19:27
Post #73



Group Icon

Group: Members
Posts: 325
Joined: 21 December 2011
Member No.: 8901



I'm guessing it's not in 1.85?

Probably will be reserved for 2.0 then.
Go to the top of the page
 
+Quote Post
Mr.Kim
post 4 Apr 2015, 19:45
Post #74


Losing Karma to Vault Boy
Group Icon

Group: Tester
Posts: 1302
Joined: 7 June 2009
From: Canada/S.Korea
Member No.: 34
Some future plan mod for AoE3:Asian Dynasty or FO4



The Arena Mode is exclusive in 1.85 and it will be coming soon.


--------------------

Let's kick this Russian Tank's ass back to the Bronze Age!

Twitch Chart ID: Mr_kim82

Moddb ID: Mr_Kim
Go to the top of the page
 
+Quote Post
bebeodend
post 11 Apr 2015, 19:02
Post #75



Group Icon

Group: Members
Posts: 6
Joined: 29 March 2014
Member No.: 10377



QUOTE (Mr.Kim @ 4 Apr 2015, 20:45) *
The Arena Mode is exclusive in 1.85 and it will be coming soon.


Oh well guess the release of the already made and played maps for 1.85 is gonna be released under the same terms as 1.85 "soon™"
Go to the top of the page
 
+Quote Post

3 Pages V  < 1 2 3
Closed TopicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 



Lo-Fi Version Time is now: 28 March 2024 - 12:05