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SWR Productions Forum _ Games Discussion _ One Vision

Posted by: M.P 8 Jun 2016, 19:51

So a while ago, a friend introduced me this mod. Since that day, I had a blast with it, So many awesome mechanics (Like Reaper 17 units mutations), concepts and stuff. Vanila factions (And some other factions like Reaper 17 and MOK) now have an actual theme and power and purpose (vNOD is now Nuclear/Rediation speciallist, ZOCOM is fortification/Infantry speciallist, etc.)

This mod really worths playing, I'm telling ya.

Link for One Vision mod: http://www.moddb.com/mods/cnc3-kw-one-vision

I recommand you to play it, it's awesome.

Posted by: Storm 10 Jun 2016, 6:14

QUOTE (M.P @ 9 Jun 2016, 0:21) *
So a while ago, a friend introduced me this mod. Since that day, I had a blast with it, So many awesome mechanics (Like Reaper 17 units mutations), concepts and stuff. Vanila factions (And some other factions like Reaper 17 and MOK) now have an actual theme and power and purpose (vNOD is now Nuclear/Rediation speciallist, ZOCOM is fortification/Infantry speciallist, etc.)

This mod really worths playing, I'm telling ya.

Link for One Vision mod: http://www.moddb.com/mods/cnc3-kw-one-vision

I recommand you to play it, it's awesome.

thanks. you recommend any mod for steel talons?

Posted by: M.P 11 Jun 2016, 2:16

Steel Talons? One Vision.

Steel talons utilizes Prototype weapons: Weaponized Firestorm (Not quite sure about the name, It was something like that)
It unlocks Firestorm troopers and Thunderheads (I think)
Firestorm troopers are Basically Zone troopers with no jumpjets, Cool weapon with cool firing effect, Stimpack which increases their ROF but makes them more vulnurable)
Thunderheads are vehicle version of Firestorm troopers with more power.

Steel talon in KW was the only GDI faction that doesnt have a Commando. But in One Vision, ST has Falcon Commando. He is armed with a railgun and Jumpiets, Can get close to place Beacons to call ShockWave Artillery/Orbital Bombardments (Note: I mean They don't provide an area to allow you to call Those support powers, It calls its own SW/Orbital bombardment)

ST doesnt have Hammerhead, Instead, They have Heavy Hammerhead. They fire shells instead of bullets, And they can be upgraded with AA rocket pods, But they don't have fireports. They are slower and tankier than normal hammerhead.

ST's basic infantry is Mutant Mercenary (Or the former mutant marauder) which is quite cool..... and Expensive. (Note: Mutant marauders are different now, They fire tiberium bullets now)

There are a few upgrades that benefit Wolverine, Behemoth and Heavy Harvesters and Rocket armed units (Air units excluded)

Armory is replaced by Tank Armory, It holds important upgrades such as Adaptive armor and Firestorm protocol

Behemoths can use an ability to fire their gun at very long range, But very inaccurate with slow ROF.

Steel Talon has got Microwave Tanks, They're basically a Shatterer, they deal no damage to Tanks and Vehicles, But they damage Infantry and Structures very well. (And it uses ZH microwave tank voiceovers)

There might be more stuff but i can't remember them.

All factions in this mod has received new awesome stuff. I highly recommend you to play it.

Posted by: Dementor 15 Jun 2016, 1:43

I thought Kane's Wrath couldn't be modded.

Posted by: Storm 15 Jun 2016, 4:10

QUOTE (Dementor @ 15 Jun 2016, 6:13) *
I thought Kane's Wrath couldn't be modded

Remember this: "There is always a way in" beer1.gif

Posted by: Maelstrom 15 Jun 2016, 8:09

QUOTE (Dementor @ 15 Jun 2016, 2:43) *
I thought Kane's Wrath couldn't be modded.

That is perhaps because Tiberium Wars has a default mod manager, and Kane's Wrath doesn't.

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