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Zh mapping idea, I might attempt it
DJDJ_888
post 14 Jan 2014, 3:59
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I want to know what the maximum size of a map that sage can run? My main goal in this map is to have a large map with multiple terrains in a desert area which include compounds, 2 or 3 small town with one bigger city, and 2 air strips. The goal of this map is that map control will bring victory. Each zone will contain various tech structures and supply docks. Each player starts with a good amount of supplies but have to play aggressively and defensively. To make this map I need advice from experienced pvpers, modders and mappers. What do you think of the idea?


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Oliver
post 14 Jan 2014, 19:30
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QUOTE (DJDJ_888 @ 14 Jan 2014, 4:59) *
I want to know what the maximum size of a map that sage can run? My main goal in this map is to have a large map with multiple terrains in a desert area which include compounds, 2 or 3 small town with one bigger city, and 2 air strips. The goal of this map is that map control will bring victory. Each zone will contain various tech structures and supply docks. Each player starts with a good amount of supplies but have to play aggressively and defensively. To make this map I need advice from experienced pvpers, modders and mappers. What do you think of the idea?


Well, i already made a mission map in a 1000x1000 map... It kinda gets slow from the size of the thing.. But besides that it worked good
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DJDJ_888
post 15 Jan 2014, 4:54
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http://i.imgur.com/Pn7XTB9.jpg

This is the map layout what do you guys think? Don't judge my 1337 drawing skills tongue.gif

This post has been edited by DJDJ_888: 15 Jan 2014, 4:58


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DJDJ_888
post 15 Jan 2014, 7:10
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QUOTE (Oliver @ 14 Jan 2014, 10:30) *
Well, i already made a mission map in a 1000x1000 map... It kinda gets slow from the size of the thing.. But besides that it worked good


Thanks for the help I will try that size smile.gif


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Thelord444
post 15 Jan 2014, 9:11
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I dont know if it was because of my PC, but once i did a world map, with all continents and stuff, it was huge map, didnt turn out very well, extreme lag, so yeah... i recommended you dont go over 500x500


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XAttus
post 15 Jan 2014, 14:39
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Big maps require tons of work (if you want everything to look well) and it's not even worth it because of the performance issues mentioned above.

If you like military compounds/strongholds then I suggest making a smaller map as a whole military base area, it's possible to make really good looking ones and at least you'll be able to play smoothly on them too.


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Oliver
post 15 Jan 2014, 15:42
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True and my map was 30% of water... which seems that your map has no water and will have a lot of things in it
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DJDJ_888
post 15 Jan 2014, 17:58
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Who says the compound is going to be big it will contain one capturable GLA barracks and a capturable GLA arms dealer with a couple of tents and such with a small amount of supplies and barrels.

This post has been edited by DJDJ_888: 15 Jan 2014, 17:59


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MyDude25
post 21 Jan 2014, 9:21
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*Late reply*

The very maximum map size ZH SAGE can handle without going full stupid is around 460x460 (450 + 10 map edge border).

500 and above not only have the risk of being slow, the game unit pathfinder also goes haywire....and that could lead to undesirable effects.

This post has been edited by Kris: 21 Jan 2014, 9:22


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