IPB

Welcome Guest ( Log In | Register )

 
Reply to this topicStart new topic
Rebel Boobytrap detect range & Ural Guard Mode
Oliver
post 16 Mar 2016, 0:02
Post #1



Group Icon

Group: Dev. Team
Posts: 964
Joined: 15 August 2013
From: Portugal, Lisbon
Member No.: 10072



- The stealth detectors need to be really close in order to properly reveal the traps (that was a scipted booby trap so, if someone could test it, that would be great);


- Probably known, but didnt found anything on the search thing so... When you order a Ural truck to guard, it will get stuck in the deploy animation if a enemy ground unit is within its range.


This post has been edited by Oliver: 16 Mar 2016, 2:51
Go to the top of the page
 
+Quote Post
The_Hunter
post 16 Mar 2016, 0:35
Post #2



Group Icon

Group: Administrator
Posts: 5732
Joined: 31 May 2009
From: The Netherlands
Member No.: 1
Projects: SWR Productions
Bitch slapping SAGE since 2003



Boobytraps actually count as mines.

All mines need to be approached closely by detectors for them to be able to detect them.


--------------------
Go to the top of the page
 
+Quote Post
XAOC-RU-
post 20 Mar 2016, 21:57
Post #3



Group Icon

Group: Members
Posts: 800
Joined: 29 April 2015
From: Russia, Kaliningrad
Member No.: 11210



Right ^. Same thing with demo traps. You need to get to close to them to detect. And to destroy you must always manually order to attack them or use guard mode for units to destroy them otherwise they will ignore this targets.
Go to the top of the page
 
+Quote Post
XAOC-RU-
post 20 Mar 2016, 22:13
Post #4



Group Icon

Group: Members
Posts: 800
Joined: 29 April 2015
From: Russia, Kaliningrad
Member No.: 11210



QUOTE (Oliver @ 16 Mar 2016, 4:02) *
- Probably known, but didnt found anything on the search thing so... When you order a Ural truck to guard, it will get stuck in the deploy animation if a enemy ground unit is within its range.

This problem of all units using deploy mode or Deploy animation. But the Ural use much longer deploy time than others thats why you can see it mostly.
Here list of all units which can stuck in their animation or just repeat deploy-undeploy cycle many times without attack when you use guard mode:
Nuke cannon
Ural truck
Minigun team
Grumble
Twin gun
The list is not full enough. But this units I noticed is not recommend to use in guard mode. Use attack in move or deploy mode
Go to the top of the page
 
+Quote Post
Oliver
post 21 Mar 2016, 0:51
Post #5



Group Icon

Group: Dev. Team
Posts: 964
Joined: 15 August 2013
From: Portugal, Lisbon
Member No.: 10072



Twin fang doesnt have a deploy button lol.. Anyway, this has to do with the the ural using the deploy weapon to attack ground units, grumble doesnt have this problem.

This post has been edited by Oliver: 21 Mar 2016, 0:51
Go to the top of the page
 
+Quote Post

Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 



Lo-Fi Version Time is now: 16 April 2024 - 15:45