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Tomahawk Storm and ICBM Cruise Missile Silo MOD, for SupW and AirF respectively
WARthog
post 10 May 2019, 20:16
Post #1



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Group: Legend
Posts: 73
Joined: 6 June 2009
Member No.: 29
Projects: ShockWave Tester



My first modding attempt!

I added the Tomahwak Storm Superweapon to the SuperWeapon Generals Arsenal and the American ICBM Silo replaces the Air Force Generals Particle Uplink Cannon.

I added unique launch icons and made sure they both have correct construction models and the ICBM also launches as it should.

Works with Shockwave 1.201.

Why did i do that? I always wanted the Superweapon General to have more than one Superweapon and since in Real life the Air Force is in command of American ICBM silos, i figured it would be more appropriate to have Granger use the ICBM's instead of the Particle Cannon.

Just place the INI and Art files into the Generals Zero Hour directory where Shockwave is installed and then launch Shockwave.

To uninstall just remove the files you added and its back to plain Shockwave.

2 tiny wrinkles:
1: on night maps the ICBM still launches in horizontal mode
2: the Tomahawk Storm never runs out of power even though it drains 10 units.

If one of you can help me solve this issues, i would be very grateful.

credits go to the post from Oliver in this forum with and the SWG mod on moddb (cant find the link)
I used the codes from those sources to put my mod together
Attached File(s)
Attached File  SupW_TomahwakStorm_AirF_ICBM.zip ( 600.73K ) Number of downloads: 17
 


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WARthog
post 21 May 2019, 21:14
Post #2



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Group: Legend
Posts: 73
Joined: 6 June 2009
Member No.: 29
Projects: ShockWave Tester



Omeka88 Thank you so much! It worked! biggrin.gif

Now the missile fires as it should on night maps.

Heres my mod fully functioning:Attached File  SupW_TomahwakStorm_AirF_ICBM.zip ( 599.43K ) Number of downloads: 15


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