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Ardent Seas
Sargeant Rho
post 12 Jan 2015, 22:52
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http://www.indiedb.com/games/ardent-seas/

Ardent Seas is a real time strategy game focusing primarily on Naval combat. The game takes place on an alter-Earth, called Tenorra, an Earth-like planet that is larger and has a bigger Ocean coverage than Earth. The gameplay focuses on the acquisition of Metals and Hydrocarbons, and the destruction of the enemy Command Ship.

Naval Games takes place in an alternate timeline, on an alternate planet, and is roughly equivalent to 2030 in reality. The leading powers in the world are Tenorran Defense Navy, the Naval branch of the Tenorran Defense Union, and the Coalition Navy, part of Coalition of Populist Socialist Nations - CPSN - which are in a cold war-like situation with eachother, with occasional battles happening near their borders. The Tenorran Defense Union is named after the planet itself – Tenorra, which is intended to mean „Not really Earth“, it is a Union of several highly advanced states across 3 continents, and in many regards similar to both the EU and the USA. The CPSN is a loose coalition of countries in the two southern continents, and are on a technological level comparable to the early 1990s, but with flatscreens and smartphones, with very powerful industries – in some ways comparable to present day China.
Tenorra is under siege by an Armada of Drones, the purpose of which is the total destruction of any civilization they find, set upon the Galaxy as a final act of retribution against a rivaling civilization they were losing against.

The player is represented by and starts with a single unit, the Command Ship, the ultimate goal of the game is the destruction of all enemy Command Ships. A player automatically loses if his Command Ship is destroyed.The game features two primary and three secondary resources. The primary resources are Metal and Hydrocarbons, these are later converted into Construction Materials, Ammunition, and Fuel. Ships require Construction Materials to be built, and Ammunition and Fuel to operate.

Ardent Seas will feature a single player campaign, an original soundtrack, three unique factions each with over 20 units, large and diverse maps, with high tactical depth, customizable units and various gameplay modes.





This post has been edited by Sargeant Rho: 1 Apr 2015, 1:34


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Sargeant Rho
post 21 Sep 2015, 18:29
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Cranium Ventilator in chief
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September 21st Update

There be bad guys

The Ravagers fill the role of the bad guys in Ardent Seas, but are they really bad? They have no consciousness, they just do as they are programmed: Seek and destroy foreign technology. Because of their alien nature, they're going to differ in some fundamental ways from the Tenorran Defense Navy and the Coalition. Unlike them, they do not depend on Islands what so ever, whereas both the TDN and CPSN have to capture islands to gain access to higher tier units.
Furthermore, the Ravagers don't use fuel or ammunition, their ships get everything they need from the Sea below. That doesn't apply to their aircraft though, which are just as dependent on energy and ammunition as the other two are dependent on fuel and ammunition.
Instead of Fuel, the Ravagers require Bandwidth. To increase the bandwidth, you have to upgrade the Flagship, that can be done a few times, and after that build Auxiliary Command Ships, which in turn can also be upgraded to further increase the bandwidth. Bandwidth works very much like power in other RTS games, if the limit is exceeded, ships shut down. They can however disable ships to bring the usage back down within the current limit.

Ravager ships are fast and lethal, and are protected by powerful shields, but their firing range is limited and their have weak armor. The shields and weak armor are both a weakness and strength of this faction. Shields aren't quite as good as armor, but unlike armor, they will regenerate on their own. Additionally, shields attenuate damage based on how much damage they're receiving, which makes them very, very good at taking on superior numbers.

They also build a bit differently. Their Flagship can produce every unit they have, sort of. Their units are built in the Mothership high above, and dropped from Space right next to the Flagship. They're inactive for a brief moment while they power up, and are extremely vulnerable during that time, as their shields are inactive.

Harvesting also works differently. While the Coalition and the Navy both harvest resources with specialized units, the Ravager Flagship also acts as harvester, firing a mining beam into the water, and a transport beam up to the Mothership. This means that Ravager players are likely to fortify themselves around resource deposits.


Would you like to know more?

Now that we have the formalities out of the way, let's get down to business!
So far, we have three Ravager units: The 'Reaver' frigate, the 'Breacher' destroyer and the 'Banshee' drone.

And we're going to start with the Reaver of course.



The Reaver is a light, fast attack vessel, and one of the earliest available in the game. It's armed with two dual liquid metal cannon turrets, and two "Swarmer" missile launchers mounted in its shoulders, each firing 6 missiles. The Reaver can eject its shields, causing a localized EMP burst that disables any units nearby, but leaves it unprotected, meaning that if there are any units outside of the blast zone nearby, the Reaver firing the EMP will likely die very quickly.

All in all, it's built to harass the enemy, with great speed and decent armament and protection.

Next up, the Breacher.



Fast, but otherwise very unlike the Reaver, the Breacher is more of a general combat unit. Its armament consists of 3 dual liquid metal beam turrets, and 3 Swarmer launch bays, each firing 8 missiles. In addition to that, it has 4 twin water cutter cannon turrets, two on the top front of the hull, and two under the tail prongs, for close range defensive purposes. It's faster than any other ship of its size class, though still slower than the smaller Reaver. Its firepower is primarily focused forward. Its shields regenerate faster than those of other ships. It can carry a single combat drone, and comes with a "Banshee" by default.

It's a great general purpose ship, able to deal with many threats on its own, but it will struggle with long range sniping units and heavier units than itself.

And now the aforementioned Banshee.



The Banshee is a fast fighter-bomber drone, able to deal with most aerial threats quite easily, but it can't do much against heaver units, particularly large and capital ships. It's armed with a single 8-shot Swarmer launcher, with another 16 missiles in storage. Like all Ravager units, it has weak armor and powerful shields. Unlike other Ravager units however, it has to rearm and recharge at its carrying ship periodically.

Overall, it's great to take the skies, but not well suited for any other jobs.


And now, back down to Earth.

Or not? There are news about the TDN too.

They have a new unit, the HAL-33-10 High Altitude Laser.



Basically an aerial area denial weapon. The HAL is armed with two anti-aircraft laser turrets firing Green beams, and two anti-missile lasers, firing Red beams. It's very much capable of dealing with larger numbers of hostile aircraft, if it stays out of their range. It's very fast, but isn't the most well armored aircraft around.
It differs from other TDN aircraft, in that it can only be built and deployed from Airfields on Islands.

If you need to protect a fleet from enemy air forces, this is the unit you want.


But wait, there's more!

You already know these next two units. Nothing too big has changed about them, but I think they deserve a proper introduction, too, and have received some extra artistic love. Future news updates are going to include proper introductions to already existing units, until every one is covered.

The Fast Attack Craft.



A fast hit-and-run unit with weak armor, but good firepower. Unlike most TDN units, the Fast Attack Craft doesn’t have very long range. It's armed with 2 forward facing Light Anti-Ship Missile Launchers, a 40mm Autocannon turret in the front, that can fire at surface and air targets alike, two 30mm point defense cannons, that too can fire at everything but have less range than the 40mm gun, and lastly a SeaRAM CIWS turret.

A good early game harasser, and still good at supporting larger ships later in the game.

And the Corvette



The Corvette is an agile electronic warfare and scout ship, lacking armor, but undetectable on Radar. It has a Helipad that can support one helicopter or VTOL. Additionally, it’s designed to combat submarines. It's one of the most gratuitously armed ships of its size. 12 Anti-Submarine missile tubes, 4 Anti-Submarine grenade launchers, a 75mm burst-firing autocannon turret, a SeaRAM CIWS, 2 30mm Point-Defense Weapons, 2 EMP cannons, and 2 Electric Smoke Grenade launchers, fired through a special ability, that create a lingering EMP effect in the target area.

Although it's a small ship, it's not available until very late into the game, being a high tier unit. It's also an area-denial weapon, being able to lock down entire areas with its electric smoke and EMP cannons, while simultaneously deterring any submarine movement nearby.

But wait, there's even more!

Part of the UI works, and has a set theme now, the TDN have a faction logo, info on the way tech levels/tiers work, a demonstration of the unit customization, and a load of screenshots. Also, the Battleship has received several Quad AA-Guns.

The UI is seen in the screenshots below, and doesn't really require all that much explanation. Resources are displayed in the upper right corner, abilities and buildable units are in the bottom right corner, with a unit type selector above, and attached to the left of that, we have unit stances, waypoints, etc.

This is the TDN logo:



The 6 stars represent the 6 nations part of the Tenorran Defense Union: Atlanta, Bretania, Euras, Helena, Latania and Norsia.

Next, the tech system.

Players start at Tech 1, with a collection of units available to them, and more that can be researched. To advance, Tech upgrades are purchased on the Flagship, each unlocking more units, and making more available to research, up to Tech 4, which unlocks Capital ships, like the Supercarrier.

And the unit editor:





And finally, Screenshots!





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Posts in this topic
- Sargeant Rho   Ardent Seas   12 Jan 2015, 22:52
- - Sargeant Rho   Sneak peek of a coming update, and feature: Unit c...   22 Jan 2015, 20:38
- - Kommandant Karisse   Whoa ... looks awesome! I wonder how a purple-...   22 Jan 2015, 20:54
- - Sargeant Rho   Fabulous, probably   22 Jan 2015, 21:14
- - Sargeant Rho   More Corvette progress. We might use these camo/st...   28 Jan 2015, 0:14
- - Sargeant Rho   Next little update, the KA52N Naval Warfare Helico...   5 Feb 2015, 3:04
- - Oliver   looks pretty neat.. I'm actually interested on...   7 Feb 2015, 4:21
- - Sargeant Rho   Well, we're using Unity's system, and it s...   7 Feb 2015, 4:34
- - Sargeant Rho   Corvette, Helicopters and explosions! The wea...   15 Feb 2015, 21:03
- - Kommandant Karisse   Neat o.o I like the hexagonal pattern for the camo...   15 Feb 2015, 21:20
- - Sargeant Rho   CELL's camouflage from Crysis 2 and 3 for the ...   15 Feb 2015, 21:27
- - Sargeant Rho   Setting fire to the seas So, where do I begin? L...   1 Apr 2015, 1:43
- - Sargeant Rho   Small update: I've finished redesigning the F...   3 May 2015, 9:39
- - TimeBurner   Nice work! excuse me, uhmm, can you please up...   3 May 2015, 10:34
- - Oliver   I'm liking the model so far, the enviroment ar...   3 May 2015, 11:34
- - Sargeant Rho   Everything is WIP still   3 May 2015, 11:49
- - Sargeant Rho   Begone is the old water, the new one actually has ...   7 Aug 2015, 10:41
- - TimeBurner   I want ittt! Nice work man! Really hopin...   7 Aug 2015, 12:21
- - Oliver   Yh, really looking forward to what the environment...   7 Aug 2015, 13:07
- - Sargeant Rho   Kelp forests, cliffs, tropical beaches and lots of...   7 Aug 2015, 14:35
- - Kommandant Karisse   Sounds beautiful :D I'm a sucker for tropical ...   7 Aug 2015, 14:58
- - Sargeant Rho   Indeed. And the Tenorran equivalent of Sharks, Wha...   7 Aug 2015, 16:23
- - Svea Rike   Mm... very sexy! How much will this game cost?   7 Aug 2015, 20:47
- - Sargeant Rho   25€ probably.   7 Aug 2015, 20:54
|- - TimeBurner   QUOTE (Sargeant Rho @ 8 Aug 2015, 5:54) 2...   8 Apr 2016, 11:21
- - Sargeant Rho   September 21st Update There be bad guys The Rava...   21 Sep 2015, 18:29
- - Oliver   Hmm, I was expecting a more darker environment, ca...   21 Sep 2015, 19:24
- - Sargeant Rho   Dark enough?   23 Sep 2015, 11:33
- - SiR Chaff   It's looking good Sargeant Rho.. Btw, is thi...   23 Sep 2015, 11:44
- - Sargeant Rho   So far, it runs pretty well on my PC, and I don...   23 Sep 2015, 12:04
- - Sargeant Rho   Welcome back aboard, Cap'ns! Today's ...   26 Nov 2015, 9:42
- - Sargeant Rho   I was actually going to make a dev 'vlog' ...   6 Dec 2015, 3:12
- - Sargeant Rho   We've got another, smaller article up: This t...   6 Dec 2015, 20:06
- - Sargeant Rho   I've just posted a new, rather humongous updat...   8 Apr 2016, 0:26
- - SiR Chaff   That generous update Implementing ground combat ...   12 Apr 2016, 12:29
- - Sargeant Rho   Dev blog time! I had planned to make the firs...   26 Apr 2016, 19:09
- - TimeBurner   Gorgeous! Sarge,this looks satisfying for a C...   27 Apr 2016, 10:13
- - SiR Chaff   More gameplay info, yass. Thanks Sarge QUOTE Th...   27 Apr 2016, 10:30
- - Sargeant Rho   For simplicity's sake, we're going for a R...   27 Apr 2016, 10:58
- - SiR Chaff   I was hoping for a mix between the two, but this i...   27 Apr 2016, 11:29
- - Sargeant Rho   And another dev blog, looking at our current plans...   27 Apr 2016, 17:21
- - SiR Chaff   Neat ( pun intended )   30 Apr 2016, 12:33
- - Mirrowel   Looks very good, but i have a question. How big is...   6 May 2016, 13:15
- - Sargeant Rho   Technically 4 people. But active right now, only K...   6 May 2016, 13:28
|- - Mirrowel   QUOTE (Sargeant Rho @ 6 May 2016, 15:28) ...   6 May 2016, 23:24
- - Sargeant Rho   Hah, I know the feeling. While I know the basics o...   7 May 2016, 1:48
- - Sargeant Rho   I really need to practice 'public' speakin...   8 May 2016, 4:40
- - The_Hunter   QUOTE (Sargeant Rho @ 8 May 2016, 5:40) I...   8 May 2016, 10:59
|- - Sargeant Rho   QUOTE (The_Hunter @ 8 May 2016, 11:59) I ...   11 May 2016, 8:28
- - The_Hunter   QUOTE (Sargeant Rho @ 11 May 2016, 9:28) ...   11 May 2016, 12:32
|- - Mirrowel   QUOTE (The_Hunter @ 11 May 2016, 14:32) I...   12 May 2016, 20:53
- - Sargeant Rho   RE: Ardent Seas   12 Jun 2016, 9:59
- - Sargeant Rho   We've got a profile on the 'Made with Unit...   15 Jun 2016, 19:21
- - Sargeant Rho   I've recorded some gameplay, and talked over i...   17 Jun 2016, 22:26
- - Sargeant Rho   Aww crap, I completely forgot to post it here XD...   29 Jun 2016, 10:27


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