Rise of the Reds Update: Direct Action |
Rise of the Reds Update: Direct Action |
9 Oct 2013, 16:30
Post
#51
|
|
Group: Members Posts: 2642 Joined: 18 April 2012 From: Southern Brazil. Member No.: 9084 "No. Not even in the face of Armageddon. Never compromise." |
^ they can use that in addition to throwing flash bangs So it would not be too bad they can capture structures, this was an interesting tactic exclusive to Rangers that leaves the GBs at a disadvantage. -------------------- You already imagined how would be SAP in the ROTR's universe? Check out this fan-fiction: South American Pact Introduction |
|
|
9 Oct 2013, 16:33
Post
#52
|
|
Group: Dev. Team Posts: 838 Joined: 7 June 2009 From: Southeastern USA Member No.: 47 |
Given that they're General Thorn's Ranger replacement I'd assume that they can capture buildings as well.
-------------------- "No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country."-- George S. Patton
Resquiescat in pace, CommanderJB 1991-2009 |
|
|
9 Oct 2013, 16:35
Post
#53
|
|
Group: Project Leader Posts: 5870 Joined: 2 June 2009 Member No.: 10 |
In 2.0, GBs will be able to do everything that Rangers can and more.
|
|
|
9 Oct 2013, 16:46
Post
#54
|
|
Group: Members Posts: 2642 Joined: 18 April 2012 From: Southern Brazil. Member No.: 9084 "No. Not even in the face of Armageddon. Never compromise." |
Couldn't we get the two versions of the humvee?like chinese tanks that get visual changes?or maybe we can use the older version once the level two paradrop is unlocked(and we use the two humvees) I think there are already many versions of the Humvee in the game as different units (Avenger, Ambulance), and you can customize the Humvee with TOW that modifies the visual, variants of this vehicle would be unneeded in this case. In 2.0, GBs will be able to do everything that Rangers can and more. And in the next version GBs will not work as the Ranger capturing structures right? This was an interesting feature of the Rangers via airborne... -------------------- You already imagined how would be SAP in the ROTR's universe? Check out this fan-fiction: South American Pact Introduction |
|
|
9 Oct 2013, 16:46
Post
#55
|
|
Group: Members Posts: 1863 Joined: 17 April 2012 Member No.: 9081 |
I still wonder how you guys came to idea to give mortars to DFs ? I don't have nothing against it,it just looks odd.
|
|
|
9 Oct 2013, 17:51
Post
#56
|
|
Mapper Extraordinaire Group: Dev. Team Posts: 599 Joined: 17 December 2011 From: Albany, Or Member No.: 8893 |
Someone should totally do that as a fan video... Green Berets & Delta Force VS SAS, Royal Marines & Paras VS Russian VDV - Who is deadliest? ROTR: Deadliest Warrior. PLEASE PLEASE PLEASE! -------------------- |
|
|
9 Oct 2013, 17:56
Post
#57
|
|
Group: Project Leader Posts: 5870 Joined: 2 June 2009 Member No.: 10 |
If not a video, someone could totaly write a fanfic about this. It'd obviously be on the same channel as Future Warfare. We could use more in-universe pop culture.
|
|
|
9 Oct 2013, 21:50
Post
#58
|
|
That person Group: Project Leader Posts: 1425 Joined: 20 September 2009 From: Cyberspace Member No.: 417 C&C ShockWave Co-Leader |
Couple questions:
Will you find a way to make the CIA power work, even if the enemy faction(s) are not building a single infantry unit? If the flashbang no longer kills, does that mean we must use the Combat Drop on Ospreys and Blackhawks to clear buildings now? If the new Airborne Humvee is a "Mostly" visual replacement, what makes it a "Mostly" visual replacement instead of a complete visual replacement? Also: Against players is practically impossible to win without producing Infantry. False. Infantry are almost never produced unless there is a tech building to capture, in which case, you would build 1 or 2 infantry just to capture those buildings. This post has been edited by Generalcamo: 9 Oct 2013, 21:52 |
|
|
9 Oct 2013, 22:02
Post
#59
|
|
Group: Members Posts: 2492 Joined: 20 December 2012 From: My mother's womb Member No.: 9540 |
False. Infantry are almost never produced unless there is a tech building to capture, in which case, you would build 1 or 2 infantry just to capture those buildings. Then you are obviously using them wrong. Since they are cheap and built fast one can assemble a large army in the knick of time. Depending on how you structure your army with different units, the battle can be easily won. Battles aren't won with nothing but tanks... unless there are very many tanks. -------------------- |
|
|
9 Oct 2013, 22:05
Post
#60
|
|
That person Group: Project Leader Posts: 1425 Joined: 20 September 2009 From: Cyberspace Member No.: 417 C&C ShockWave Co-Leader |
Then you are obviously using them wrong. Since they are cheap and built fast one can assemble a large army in the knick of time. Depending on how you structure your army with different units, the battle can be easily won. Battles aren't won with nothing but tanks... unless there are very many tanks. Then you are playing the wrong game, since my battles are mostly vehicle. Even when I played vZH, it was all about the hit n' run attacks.. with vehicles. In my experience (4 years and counting) I have never seen a single successful infantry attack in either vZH, Shockwave, or ROTR. This post has been edited by Generalcamo: 9 Oct 2013, 22:06 |
|
|
9 Oct 2013, 22:12
Post
#61
|
|
League is Life Group: Tester Posts: 748 Joined: 14 June 2009 From: America Member No.: 153 |
Then you are playing the wrong game, since my battles are mostly vehicle. Even when I played vZH, it was all about the hit n' run attacks.. with vehicles. In my experience (4 years and counting) I have never seen a single successful infantry attack in either vZH, Shockwave, or ROTR. QFT , this is more a Fun feature then anything remotely ever useful. |
|
|
9 Oct 2013, 22:17
Post
#62
|
|
Group: Members Posts: 2492 Joined: 20 December 2012 From: My mother's womb Member No.: 9540 |
Then you are playing the wrong game, since my battles are mostly vehicle. Even when I played vZH, it was all about the hit n' run attacks.. with vehicles. In my experience (4 years and counting) I have never seen a single successful infantry attack in either vZH, Shockwave, or ROTR. I have played for +6 years and been able to use infantry in many different tactics. Such ad area denial with infantry inside buildings, covert attacks using heroes and large scale assaults with mixed armies. Dont tell me how to play because I know how to use my infantry. Use your vehicles if you wish, but you can't say infantry are useless for everyone, mister. Or ma'am... -------------------- |
|
|
9 Oct 2013, 22:38
Post
#63
|
|
Group: Members Posts: 517 Joined: 18 March 2013 From: Spain Member No.: 9862 |
infantery is usefull.any building garrison by anti tank infantery will destrot a lot before you can clear the building.also in rotr some infantery(commandos) can destroy a base if well used
|
|
|
10 Oct 2013, 0:09
Post
#64
|
|
Cool Guy Group: Legend Posts: 1317 Joined: 7 June 2009 From: Sydney Member No.: 46 |
QFT , this is more a Fun feature then anything remotely ever useful. I wouldn't exactly say that, mass MG Red Guards was the strongest early game build for Leang for quite a while, and Kassad still relies heavily on infantry.It's less so prevalent in ROTR, but in Shockwave many generals had infantry with a lot of utility. This post has been edited by Alias: 10 Oct 2013, 0:19 -------------------- |
|
|
10 Oct 2013, 1:32
Post
#65
|
|
Orcinius Genocidalus Group: Members Posts: 2428 Joined: 11 July 2012 From: North Vancouver Member No.: 9223 No, you move. |
Considering how late game focuses on tanks and vehicles, does that mean we won't get any intel?
Is it possible to have an upgrade for the detention center for it to "Generate" PoWs at a certain rate? (Since it's the only tech structure without a secondary function atm). -------------------- |
|
|
10 Oct 2013, 4:15
Post
#66
|
|
Secure, Contain, Protect Group: Members Posts: 467 Joined: 23 June 2013 From: USA Member No.: 9992 |
Quick question will the other Russian Generals get a unit equivalent to the Shock trooper and will VDV be that unit(s)?
-------------------- |
|
|
10 Oct 2013, 5:13
Post
#67
|
|
Group: Members Posts: 353 Joined: 9 July 2013 Member No.: 10025 |
AWESOMELY and awesome!!
Finally the US-American is truly an Badass Elite Army!! When 1,85 comes, ROTR actually will be the first true mod with the USA being an elite Army and not just a High-Tech faction. I find the Berets and Delta very awesomely done there! 1. Green Beret 2. Delta Force 3. Pathfinder 4. Ranger (well, they are weaker than GBs, but perhaps there will be another filling the slot) ... only need an 5th... and we get the American Rangers!! Btw, is the Humvee inspired by the Fox LRV from Command/Conquer2013??? Looks very reminscient, just with less back, and less futuristic (with gun being a execption and aversion). About Thorn, will his Humvee Variants stand out visaully as strong as this one?? I get a bit Tired of the humvee though, its these days more used than the Abrams and Apache together... Why is this thing even popular?? Remember Southparks "Obama Wins"? Nobody wants an Humvee these days... |
|
|
10 Oct 2013, 5:23
Post
#68
|
|
The X General Group: Project Leader Posts: 2166 Joined: 7 June 2009 From: Philippines Member No.: 73 Uniqueness is Overrated |
False. Infantry are almost never produced unless there is a tech building to capture, in which case, you would build 1 or 2 infantry just to capture those buildings. Last time I checked you couldn't garrison battelmasters into bunkers, neither could you garrison crusaders inside of firebases. Also I'm pretty sure GLA workers are considered infantry and not vehicles And before this post gets swarmed by "it's totally different in PvP", "You don't build as much defences... wastes time", "Use tanks to defend", etc. I'd just like to prempt them and say, "I DON'T CARE!" This post has been edited by Zeke: 10 Oct 2013, 5:24 -------------------- |
|
|
10 Oct 2013, 7:15
Post
#69
|
|
Group: Project Leader Posts: 5870 Joined: 2 June 2009 Member No.: 10 |
If the flashbang no longer kills, does that mean we must use the Combat Drop on Ospreys and Blackhawks to clear buildings now? If the new Airborne Humvee is a "Mostly" visual replacement, what makes it a "Mostly" visual replacement instead of a complete visual replacement? The new Vanguard infantry has an ability which allows it to clear garrisons by smashing an explosive mini-UAV into them. The replacement is 'mostly' visual because the new Humvee has a deadzone behind its back which means that it has to turn around in order to fire whereas the old one was essentially turret based. Quick question will the other Russian Generals get a unit equivalent to the Shock trooper and will VDV be that unit(s)? At this time, the design role of Shock Troopers is entirely unique to Aleksandr. The VDV are an exclusive GP unit that'll be reserved for Orlov and Zhukov isn't really meant to be an infantry specialist. |
|
|
10 Oct 2013, 7:28
Post
#70
|
|
Guardsman Group: Members Posts: 2077 Joined: 22 October 2012 From: Terra Member No.: 9379 Armageddon is here.............. |
Another infantry is useless argument.........I'm tired of this.
My only questions for now are.........Will the ATV humvee get a new gun sound or just the old 50cal MG sound? Would the Vanguard be tougher than ranger? Seeing as they have to get in close to attack. This post has been edited by X1Destroy: 10 Oct 2013, 7:32 -------------------- We Die Standing.
|
|
|
10 Oct 2013, 15:26
Post
#71
|
|
Master of Wreckage Group: Leader Posts: 2673 Joined: 31 May 2009 From: Dallas TX, USA Member No.: 2 Projects: SWR Productions |
And before this post gets swarmed by "it's totally different in PvP", "You don't build as much defences... wastes time", "Use tanks to defend", etc. I'd just like to prempt them and say, "I DON'T CARE!" Well that's because it's still relevant. A lot of the abilities we have only really work for player versus player scenarios. Take the Blackout node for instance, don't have to reiterate what it does in what type of game. Now, I really doubt anyone will have issues not using infantry merely because of an ability, it's bound to happen but I'm (and the team) need more feedback from testing before we even consider making a change to this passive ability. -------------------- SWR Co-Lead | Texture Artist | Modeler | Level Designer | Fan of all things Awesome |
|
|
10 Oct 2013, 16:17
Post
#72
|
|
Secure, Contain, Protect Group: Members Posts: 467 Joined: 23 June 2013 From: USA Member No.: 9992 |
At this time, the design role of Shock Troopers is entirely unique to Aleksandr. The VDV are an exclusive GP unit that'll be reserved for Orlov and Zhukov isn't really meant to be an infantry specialist. Will Orlov get some sort of buildable elite Infantry unit or will he only have the VDV? -------------------- |
|
|
10 Oct 2013, 16:22
Post
#73
|
|
Group: Members Posts: 1863 Joined: 17 April 2012 Member No.: 9081 |
|
|
|
10 Oct 2013, 19:36
Post
#74
|
|
Secure, Contain, Protect Group: Members Posts: 467 Joined: 23 June 2013 From: USA Member No.: 9992 |
Spetsnaz. That's going to be fun I wonder if we will have an update featuring them soon? -------------------- |
|
|
10 Oct 2013, 21:06
Post
#75
|
|
Group: Members Posts: 1863 Joined: 17 April 2012 Member No.: 9081 |
|
|
|
Lo-Fi Version | Time is now: 10 June 2024 - 10:31 |