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ShockWave Update: What's the job?
GeneralCamo
post 1 Mar 2016, 14:48
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In this update, we are showing an upgrade to a beloved "hero" in everyone's hearts (and frustrations):


The infamous sniper has been upgraded to a higher quality standard set by Rise of the Reds.

There is no stream this week, but check back next update for the recording if you missed it!


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GDIZOCOM
post 1 Mar 2016, 15:00
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I see the regular (also used for stealth), the demo and chem variant. Not to mention the oh so ever magical cape demo8.gif





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SiR Chaff
post 1 Mar 2016, 15:08
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Hopefully SWR will be generous to us and refurbish all ShW infantry to ROTR standard.. biggrin.gif
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Angel
post 1 Mar 2016, 15:28
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It's terrible idea to change models in ROTR standarts.
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Damfoos
post 1 Mar 2016, 16:45
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Why do you think so? The number of polygons isn't much higher than before (with models of high-tier and hero units being exceptions) if you worry about the performance.

This post has been edited by Damfoos: 1 Mar 2016, 22:13


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ROTR 1.86 RUS | ShockWave 1.2 RUS | Operation:Firestorm RUS
ROTR VK Fan Group => ROTR.VK <= Группа ROTR ВКонтакте
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Angel
post 1 Mar 2016, 17:33
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Cause I'm worry about perfomance, everybody knows ZH engine is rotten, I don't wanna play slide-show game
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GeneralCamo
post 1 Mar 2016, 18:17
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The changes are mostly in the textures, not the models themselves. While these heroes have higher poly counts, do remember that this unit is seen at maximum 8 times in the game, which means a total of 8 draw calls.
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The_Hunter
post 1 Mar 2016, 22:16
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QUOTE (SiR Chaff @ 1 Mar 2016, 15:08) *
Hopefully SWR will be generous to us and refurbish all ShW infantry to ROTR standard.. biggrin.gif
You bet!


QUOTE (Angel @ 1 Mar 2016, 15:28) *
It's terrible idea to change models in ROTR standarts.


Thats absolutely nonsense to be honest.
Anyone whom experiences lag in ROTR is using a rather dated computer and while i know not everyone can afford a top of the line machine, these infantry models will most certainly not cause a drop in performance.


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GDIZOCOM
post 1 Mar 2016, 22:19
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I'm kind of hoping you keep the reversed aesthetics of the Stealth General's RPG Trooper and Rebel though, I liked those ohmy.gif


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Zeke
post 2 Mar 2016, 4:36
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QUOTE (Angel @ 1 Mar 2016, 22:28) *
It's terrible idea to change models in ROTR standarts.

Cause I'm worry about perfomance, everybody knows ZH engine is rotten, I don't wanna play slide-show game


ZH sage is not that rotten.

Other modders have done worse:
http://www.moddb.com/mods/cold-war-crisis/...sniper#imagebox
http://www.moddb.com/mods/contra/images/ne...rebels#imagebox

This post has been edited by Zeke: 2 Mar 2016, 4:40


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Arc
post 2 Mar 2016, 7:35
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One does not simply suggest ideas to SWR.



I honestly think the Toxin Jarmen should get a Gas Mask, cause you know...

EDIT: Still, it looks aesthetically cool and makes him look even more unique.

This post has been edited by Arc: 3 Mar 2016, 8:24
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Oliver
post 2 Mar 2016, 15:18
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Maybe his body already got used to the toxin, from so much exposure.

This post has been edited by Oliver: 2 Mar 2016, 15:19
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M01
post 6 Mar 2016, 11:26
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could stealth version get camo or semi ghillie suit? 8I.png
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