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Manticore and Black Bear problem?
Neutrino
post 12 Nov 2017, 18:58
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I don't think that slightly buffing the manticore would break balance, especially that you can build only one at a time.
Slightly increasing gun damage and say giving it an offesnsive ability (akin to BBs thermobaric shell) would be good, since the other protocols are way more interesring at this point. Of course, the manticore would then require a longer build time and a higher price, so that you really need to take care of it.
Although this is completely uneeded, it's nice to see ECAs manticore doing better vs BB.


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(USA)Bruce
post 12 Nov 2017, 20:59
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How about we dont?
Because the blackbear beating the manticore is mostly intended anywhoo...


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Skitt
post 12 Nov 2017, 21:10
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seem to be forgetting one thing about the Manti v BB

BB is a front line unit designed to be able to front line and beet the shit out of other tanks and survive 6v1's
Manti is a support unit designed to be used in combo with the rest of eca's forces useing the manti bonus' (armor or speed)while providing a regen buff to them as well as some additional firepower, its not ment to go 6v1 as the BB can.
quite frankly if your trying to take an army on with manti then going off to bitch about its offensive capability's cos it failed your just not useing it right.


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Neutrino
post 14 Nov 2017, 9:03
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QUOTE ((USA)Bruce @ 12 Nov 2017, 21:59) *
How about we dont?
Because the blackbear beating the manticore is mostly intended anywhoo...


If you reread my reply, I never asked for manti beating bb. My point was it wouldnt be bad to make manti do a bit (with emphasis on bit tongue.gif) more damage to the BB before getting completely crushed.

QUOTE (Skitt @ 12 Nov 2017, 22:10) *
quite frankly if your trying to take an army on with manti then going off to bitch about its offensive capability's cos it failed your just not useing it right.


I completely understand the distinction between bbs role and mantis role and I simply do not use manti for frontline tongue.gif.

The point of my discussion is not making the manti super OP, but rather making it a more appealing choice. Currently, pandora and venom are much more interesting and unique.


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Skitt
post 14 Nov 2017, 14:27
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partially why there more appealing is ecas tank forces are crap.
leos and jags fix them and u have an improved mani prot 0 reason to buff the manti yet a better choice to pick.


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Chuck Kawosky
post 15 Nov 2017, 19:26
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GLA are still the most over powered faction in the game! They changed from Guerrilla warfare to conventional it seems. But i suppose its based on Turkey/Iran/Saudi Arabia.
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RedDeadSmeg
post 15 Nov 2017, 20:20
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I wouldn't say overpowered, but they certainly had the biggest changes of the original factions since Zero Hour.
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X1Destroy
post 16 Nov 2017, 1:47
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I still wonder how can they make that 220mm cannon have such a crazy ROF. Fighting the Black Bear without jets or disable stuffs is definitely not a good idea.

BTW, ECA tanks aren't really bad because of theirs speed but theirs turn rate and acceleration. It's a nightmare on mountainous terrain and choke points because flexibility doesn't seem to exist for them.


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(USA)Bruce
post 16 Nov 2017, 6:26
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QUOTE (Chuck Kawosky @ 15 Nov 2017, 21:26) *
GLA are still the most over powered faction in the game! They changed from Guerrilla warfare to conventional it seems. But i suppose its based on Turkey/Iran/Saudi Arabia.


How is it based around;
Turkey one of the most western islamic nations of the world
Iran If not the most Shia nation of the world
Saudi arabia possibly the most suuni nation in the world

All at once?


QUOTE (RedDeadSmeg @ 15 Nov 2017, 22:20) *
I wouldn't say overpowered, but they certainly had the biggest changes of the original factions since Zero Hour.


I'd say china changed as much


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Neutrino
post 2 Dec 2017, 1:08
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QUOTE (Skitt @ 14 Nov 2017, 15:27) *
partially why there more appealing is ecas tank forces are crap.
leos and jags fix them and u have an improved mani prot 0 reason to buff the manti yet a better choice to pick.


It's just that the manti's cannons are really bad firepower wise. I'm really sure that buffing them and giving them a nicer animation (similar to jads cannon which is pretty awesome) would not at all break balance. Again, my argument comes from the fact that buffing a unit that can only be built once at a time will not break balance.




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Skitt
post 2 Dec 2017, 2:02
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QUOTE (Neutrino @ 2 Dec 2017, 0:08) *
a unit that can only be built once at a time will not break balance.


u wouldn't say that if you have fought the bb when it first came out in the internal test builds..
outranged gun turrets, killed them and most other units/defences in 2 hits and gained max vet from 5 tank kills, it was a pure 1 unit army.

this kind of thing ^^^^ is why were skeptical on buffing a units firepower


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ZunZero97
post 3 Dec 2017, 2:57
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i think is fine as it now wink.gif
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Scud
post 3 Dec 2017, 22:54
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Epic units were always a pain in the ass to balance and seem contradictory in a RTS game were the point is to manage an army. Damn I hated Kanes Wrath because of those.


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