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Battle of Baghdad, ended up with crit error, but might be entertaining.
Knjaz.
post 28 Apr 2013, 0:10
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Well, Bruce had to go offline, due to incoming power shortage, and i've received a critical error when I was about to turn the incomprehensive mess my attacks were into something organized and start steamrolling.

Still, I guess it might be entertaining to watch. All sides made mistakes, and I've received a good macro training, got very rusty recently. Sad that we're still getting crit errors on this map.

Uploading both Replays and the map. Map folder goes to
...My Documents\Command and Conquer Generals Zero Hour Data\Maps
and replay to replays.
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Evan
post 29 Apr 2013, 4:57
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Dafuq is happening to my baby.


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Xofolez
post 29 Apr 2013, 6:26
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That was left handed!
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no doubt, what had been done to cause this error?


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Das vidanea!
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Knjaz.
post 29 Apr 2013, 12:40
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QUOTE (Evan @ 29 Apr 2013, 6:57) *
Dafuq is happening to my baby.


Xofolez went on further optimizing the map, I guess. Something related to waypoints.

QUOTE (Xofolez @ 29 Apr 2013, 8:26) *
no doubt, what had been done to cause this error?


No idea. But in previous versions, critical errors were arriving even faster, during online games. We'll try it out few more times, I guess.
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Xofolez
post 30 Apr 2013, 3:08
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That was left handed!
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QUOTE (Knjaz. @ 29 Apr 2013, 13:40) *
Xofolez went on further optimizing the map, I guess. Something related to waypoints.



No idea. But in previous versions, critical errors were arriving even faster, during online games. We'll try it out few more times, I guess.


hmm ill perhaps work to reduce some materials in it further


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