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Is it possible to recreate this RA2 mechanism in ROTR?
teslashark
post 20 Jan 2015, 7:14
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In Red Alert 2, heroic units are resistant to mind control. However, in ZH, C&C3 and RA3, no living thing is protected against mind control and pilot sniping. Is it possible to make a heroic unit neutron/nerve gas proof by tampering with ZH's scripts?


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Shiro
post 20 Jan 2015, 7:19
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There's no mind control in any of these games, what you are refering to is pilot-kill. And while it is possible to do it, these things are too situational to implement that kind of bonus, especially since it overrides other possibilities which are much more important.
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teslashark
post 20 Jan 2015, 8:34
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QUOTE (SoraZ @ 19 Jan 2015, 22:19) *
There's no mind control in any of these games, what you are refering to is pilot-kill. And while it is possible to do it, these things are too situational to implement that kind of bonus, especially since it overrides other possibilities which are much more important.

There is temporary control in C&C3 (Mastermind) and RA3 (Yuriko). Also, pilot killing protection is a countermeasure for Heroic Vehicles against buffed Hijackers too.


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Composite armour
post 20 Jan 2015, 9:13
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In C&C 3 you had the Mastermind/Prodigy and Cultists which could mind control a unit until they were killed.
The only unit's that couldn't be controlled were Epic units and Commandos.

But I don't really see the need to give heroic units resistance to pilot killing and the like. Heroic units are so common that it doesn't really matter if you get one and lose it, because chances are you have a few more.


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Shiro
post 20 Jan 2015, 11:22
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Ok I forgot about the Mastermind kin. Yuriko still doesn't have it though.
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Zeke
post 20 Jan 2015, 11:23
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QUOTE (teslashark @ 20 Jan 2015, 14:14) *
In Red Alert 2, heroic units are resistant to mind control. However, in ZH, C&C3 and RA3, no living thing is protected against mind control and pilot sniping. Is it possible to make a heroic unit neutron/nerve gas proof by tampering with ZH's scripts?


Short answer: No.


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Graion Dilach
post 20 Jan 2015, 13:28
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QUOTE (teslashark @ 20 Jan 2015, 7:14) *
In Red Alert 2, heroic units are resistant to mind control.


Ummm... nope. There's no such veteranability as ImmuneToPsionics, iow experience and promotions never made a unit mindcontrol-resistant. There are units which started being immune out of the box tho, and such applies to ROTR as well, like Dozers etc.


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teslashark
post 20 Jan 2015, 16:38
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QUOTE (Graion Dilach @ 20 Jan 2015, 4:28) *
Ummm... nope. There's no such veteranability as ImmuneToPsionics, iow experience and promotions never made a unit mindcontrol-resistant. There are units which started being immune out of the box tho, and such applies to ROTR as well, like Dozers etc.

Seems I've been caught in the rumor about the heroic Engineers in the mission Free Gateway being Yuri-resistant... Thanks!


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Evan
post 20 Jan 2015, 17:24
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QUOTE (Zeke @ 20 Jan 2015, 3:23) *
Short answer: No.


Long answer: noooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo...


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Dutchygamer
post 20 Jan 2015, 19:02
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Becoming nerve gas proof is already a hard thing to do without completely being suited up in an NBC outfit, but how would one become Neutron proof? You'd still die to the explosion, even if you are the likes of Boris or Burton tongue.gif


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Overlord_Cane
post 20 Jan 2015, 19:20
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QUOTE (Dutchygamer @ 20 Jan 2015, 19:02) *
Becoming nerve gas proof is already a hard thing to do without completely being suited up in an NBC outfit, but how would one become Neutron proof? You'd still die to the explosion, even if you are the likes of Boris or Burton tongue.gif

Maybe the neutrons would just harmlessly bounce off their ripped abs? aw.gif


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Shiro
post 20 Jan 2015, 19:31
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As it so happens, liquids are actually a good protection against neutrons. This is one of the reasons why Russian tanks have fuel barrels mounted on the sides (doors) and backs, they can protect the crew from some radiation alongside the more obvious use of having more reserve fuel.
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teslashark
post 20 Jan 2015, 21:35
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QUOTE (Dutchygamer @ 20 Jan 2015, 10:02) *
Becoming nerve gas proof is already a hard thing to do without completely being suited up in an NBC outfit, but how would one become Neutron proof? You'd still die to the explosion, even if you are the likes of Boris or Burton tongue.gif

I was only asking about vehicles.

This post has been edited by teslashark: 20 Jan 2015, 21:36


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Serialkillerwhal...
post 21 Jan 2015, 7:27
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QUOTE (SoraZ @ 20 Jan 2015, 10:31) *
As it so happens, liquids are actually a good protection against neutrons. This is one of the reasons why Russian tanks have fuel barrels mounted on the sides (doors) and backs, they can protect the crew from some radiation alongside the more obvious use of having more reserve fuel.

Pretty sure it's just because they're trying to squeeze the tank down as small as possible without thinking about how bad the idea of having a ring-shaped fuel tank/ammo rack surrounding one's turret would be for the guys inside.


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Knjaz.
post 21 Jan 2015, 10:12
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QUOTE (SoraZ @ 20 Jan 2015, 8:19) *
There's no mind control in any of these games, what you are refering to is pilot-kill. And while it is possible to do it, these things are too situational to implement that kind of bonus, especially since it overrides other possibilities which are much more important.


I'd say I'd love to have this implemented for Hero-ranked vehicle crews against Hijackers. Partially because Hijacker, when effortlessly killing that Heroic overlord/sentinel/kodiak/any other vehicle here crew, also takes over all their accumulated combat experience.

that's just weird. Or the closest thing we have to Yuri's mind games in this game.

Unfortunately, impossible, yeah.

This post has been edited by Knjaz.: 21 Jan 2015, 10:12
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Dutchygamer
post 21 Jan 2015, 19:56
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QUOTE (Knjaz. @ 21 Jan 2015, 10:12) *
I'd say I'd love to have this implemented for Hero-ranked vehicle crews against Hijackers. Partially because Hijacker, when effortlessly killing that Heroic overlord/sentinel/kodiak/any other vehicle here crew, also takes over all their accumulated combat experience.

that's just weird. Or the closest thing we have to Yuri's mind games in this game.

Unfortunately, impossible, yeah.

I remember that the manual said it could only hijack non-elite/heroic vehicles. Was a bit surprised to find out it wasn't like that ingame.


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Shiro
post 21 Jan 2015, 20:11
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The manual also mentioned that if a MiG strike attacks and while still on the way back you research Black Napalm, the MiGs can directly go for another attack. This is generally considered a bug now.

This post has been edited by SoraZ: 21 Jan 2015, 20:11
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Karpet
post 21 Jan 2015, 20:43
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QUOTE (Serialkillerwhale @ 21 Jan 2015, 1:27) *
Pretty sure it's just because they're trying to squeeze the tank down as small as possible without thinking about how bad the idea of having a ring-shaped fuel tank/ammo rack surrounding one's turret would be for the guys inside.

They take the fuel tanks off before entering combat.

No-one, idiot or not, leaves ammo in an ammo rack when in combat.


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teslashark
post 23 Jan 2015, 3:54
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QUOTE (SoraZ @ 21 Jan 2015, 11:11) *
The manual also mentioned that if a MiG strike attacks and while still on the way back you research Black Napalm, the MiGs can directly go for another attack. This is generally considered a bug now.

It's probably an unfixable bug, because the old weapon type is replaced by the upgraded one.


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Zeke
post 23 Jan 2015, 4:41
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QUOTE (teslashark @ 23 Jan 2015, 10:54) *
It's probably an unfixable bug, because the old weapon type is replaced by the upgraded one.


Actually you can. Just make black napalm upgrade the mig's missiles instead of the mig itself, that way the weapon doesn't change.


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