C&C Untitled Version v3.0 Bug Reporting Thread
I created this the thread for people who want report any bugs you find in C&C Untitled version 3.0
i cannot get the worldbuilder/basher to work and it worked with 2.0
Demolition does not work... it crashes when i select him
World builder does not work
Edit: AI is seriously flawed, a lot, sometimes Hard AI is better then Brutal, on lots of maps Ai barely builds stuff, China AI is seriously bad sometimes, GLA build like 50 tunnels in one game, its making the mod unplayable for me.
brutal level is easy. 1 vs 8 with brutal level is easy to win
I've noticed the Mantis tank doesn't work as it's intended.
For example, when force-firing this unit, it drives to the force-fire location, and then fires. Feels as if it only shoots when the Mantis tank is basically hugging the enemy unit.
That's all I've seen for glitches for now, will report if anything else comes across.
Other than the small bugs and hiccups, great mod as always, looking forward to the future of it.
I could not get the Railgun Upgrade when playing as USA Superweapon
I have an odd glitch where the USA air general when building all show name Cobra and cant be deleted from building... but the outcome is the usual chopper, dozer etc...
This makes air hard and annoying to play! Chech it out mabey its only me... its in ShockWave
P.S. srry wrong list but if you can check if im the only one
This isn't so much a bug as an "I can't get it working, please correct my stupid"
I cannot for the life of me get my C&C to cooperate with C&C: Untitled. If I do a fresh install of Command and Conquer, move the files from the .rar into my Zero Hour folder, the game seems to ignore it.
However, if I move the filed from the .rar into my Generals, not Zero Hour folder, it recognizes the mod but comes up with a fatal error. ( No surprise there, really. )
Am I just being inept? It should be noted that I have TUC from Origin, but have modified launchers installed that allow me to actually run Generals or play mods.
Basic recap: CCU.rar -> Generals Zero Hour = Dosn't see mod, plays ZH normally.
CCU.rar -> Generals (Vanilla) = Sees mod, fatal error.
Maybe I'm being an intellectual black hole, but I'm out of ideas at this moment in time. Any help would be appreciated.
oh man, i feel sorry for most of you.. if you want to play the mod with less bugs, then fix it yourself. (if you know how to poke around the files)
i've already fixed the mantis tank and even with the lame AI, they are kicking my ass sidewards (no kidding) if you're playing 1vs3 ofcourse..
and dont even get me started with the infantry generals, UGH those annoying mini gunners will rip GLA defenses to shreds..
ALSO (if you're not a wuss) if a general isnt working "right". Send something to damage their dozers, buildings etc.
they will continue building stuff. if they stop again. just do it again. works for me and i am enjoying the mod so far..
AND FOR THE LOVE OF GOD!! can some super ai scripter fall out of the sky and work for you guys? PLEASE!! *continues to pray*
anyways.. awhsum mod!
Uh... zeke.. i think i also wrote "(if you know how to poke around the files)"
i which implies to the people who knows how to mess around...
and plus, if and IF they messed up when fixing the game, they can just reinstall the mod and start from scratch. if your not lazy. (getting derailed)
so... bugs.... yeah.. the only bugs i ever found is the mantis tank(Pun intended) for the toxin general (i think)
Guys,firstly I found a missing texture on Chinese Gatling Tanks radar dish,it turns pink when tank gets destroyed.
Secondly there is a bug with settings (instead of medium quality there is a word - "hard",rofl
Thirdly there are cases of Thrax's rebels turning into venom troops while capturing neutral buildings and then turning back to normal.
thats all for now
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